2,259 research outputs found
Hyperprofile-based Computation Offloading for Mobile Edge Networks
In recent studies, researchers have developed various computation offloading
frameworks for bringing cloud services closer to the user via edge networks.
Specifically, an edge device needs to offload computationally intensive tasks
because of energy and processing constraints. These constraints present the
challenge of identifying which edge nodes should receive tasks to reduce
overall resource consumption. We propose a unique solution to this problem
which incorporates elements from Knowledge-Defined Networking (KDN) to make
intelligent predictions about offloading costs based on historical data. Each
server instance can be represented in a multidimensional feature space where
each dimension corresponds to a predicted metric. We compute features for a
"hyperprofile" and position nodes based on the predicted costs of offloading a
particular task. We then perform a k-Nearest Neighbor (kNN) query within the
hyperprofile to select nodes for offloading computation. This paper formalizes
our hyperprofile-based solution and explores the viability of using machine
learning (ML) techniques to predict metrics useful for computation offloading.
We also investigate the effects of using different distance metrics for the
queries. Our results show various network metrics can be modeled accurately
with regression, and there are circumstances where kNN queries using Euclidean
distance as opposed to rectilinear distance is more favorable.Comment: 5 pages, NSF REU Site publicatio
CLEVER: a cooperative and cross-layer approach to video streaming in HetNets
We investigate the problem of providing a video streaming service to mobile users in an heterogeneous cellular network composed of micro e-NodeBs (eNBs) and macro e-NodeBs (MeNBs). More in detail, we target a cross-layer dynamic allocation of the bandwidth resources available over a set of eNBs and one MeNB, with the goal of reducing the delay per chunk experienced by users. After optimally formulating the problem of minimizing the chunk delay, we detail the Cross LayEr Video stReaming (CLEVER) algorithm, to practically tackle it. CLEVER makes allocation decisions on the basis of information retrieved from the application layer aswell as from lower layers. Results, obtained over two representative case studies, show that CLEVER is able to limit the chunk delay, while also reducing the amount of bandwidth reserved for offloaded users on the MeNB, as well as the number of offloaded users. In addition, we show that CLEVER performs clearly better than two selected reference algorithms, while being very close to a best bound. Finally, we show that our solution is able to achieve high fairness indexes and good levels of Quality of Experience (QoE)
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