1,996 research outputs found
On k-Convex Polygons
We introduce a notion of -convexity and explore polygons in the plane that
have this property. Polygons which are \mbox{-convex} can be triangulated
with fast yet simple algorithms. However, recognizing them in general is a
3SUM-hard problem. We give a characterization of \mbox{-convex} polygons, a
particularly interesting class, and show how to recognize them in \mbox{} time. A description of their shape is given as well, which leads to
Erd\H{o}s-Szekeres type results regarding subconfigurations of their vertex
sets. Finally, we introduce the concept of generalized geometric permutations,
and show that their number can be exponential in the number of
\mbox{-convex} objects considered.Comment: 23 pages, 19 figure
Optimal Acyclic Hamiltonian Path Completion for Outerplanar Triangulated st-Digraphs (with Application to Upward Topological Book Embeddings)
Given an embedded planar acyclic digraph G, we define the problem of "acyclic
hamiltonian path completion with crossing minimization (Acyclic-HPCCM)" to be
the problem of determining an hamiltonian path completion set of edges such
that, when these edges are embedded on G, they create the smallest possible
number of edge crossings and turn G to a hamiltonian digraph. Our results
include:
--We provide a characterization under which a triangulated st-digraph G is
hamiltonian.
--For an outerplanar triangulated st-digraph G, we define the st-polygon
decomposition of G and, based on its properties, we develop a linear-time
algorithm that solves the Acyclic-HPCCM problem with at most one crossing per
edge of G.
--For the class of st-planar digraphs, we establish an equivalence between
the Acyclic-HPCCM problem and the problem of determining an upward 2-page
topological book embedding with minimum number of spine crossings. We infer
(based on this equivalence) for the class of outerplanar triangulated
st-digraphs an upward topological 2-page book embedding with minimum number of
spine crossings and at most one spine crossing per edge.
To the best of our knowledge, it is the first time that edge-crossing
minimization is studied in conjunction with the acyclic hamiltonian completion
problem and the first time that an optimal algorithm with respect to spine
crossing minimization is presented for upward topological book embeddings
Strictly convex drawings of planar graphs
Every three-connected planar graph with n vertices has a drawing on an O(n^2)
x O(n^2) grid in which all faces are strictly convex polygons. These drawings
are obtained by perturbing (not strictly) convex drawings on O(n) x O(n) grids.
More generally, a strictly convex drawing exists on a grid of size O(W) x
O(n^4/W), for any choice of a parameter W in the range n<W<n^2. Tighter bounds
are obtained when the faces have fewer sides.
In the proof, we derive an explicit lower bound on the number of primitive
vectors in a triangle.Comment: 20 pages, 13 figures. to be published in Documenta Mathematica. The
revision includes numerous small additions, corrections, and improvements, in
particular: - a discussion of the constants in the O-notation, after the
statement of thm.1. - a different set-up and clarification of the case
distinction for Lemma
Transforming triangulations on non planar-surfaces
We consider whether any two triangulations of a polygon or a point set on a
non-planar surface with a given metric can be transformed into each other by a
sequence of edge flips. The answer is negative in general with some remarkable
exceptions, such as polygons on the cylinder, and on the flat torus, and
certain configurations of points on the cylinder.Comment: 19 pages, 17 figures. This version has been accepted in the SIAM
Journal on Discrete Mathematics. Keywords: Graph of triangulations,
triangulations on surfaces, triangulations of polygons, edge fli
An Algorithm for Triangulating 3D Polygons
In this thesis, we present an algorithm for obtaining a triangulation of multiple, non-planar 3D polygons. The output minimizes additive weights, such as the total triangle areas or the total dihedral angles between adjacent triangles. Our algorithm generalizes a classical method for optimally triangulating a single polygon. The key novelty is a mechanism for avoiding non-manifold outputs for two and more input polygons without compromising opti- mality. For better performance on real-world data, we also propose an approximate solution by feeding the algorithm with a reduced set of triangles. In particular, we demonstrate experimentally that the triangles in the Delaunay tetrahedralization of the polygon vertices offer a reasonable trade off between performance and optimality
Visibility-Related Problems on Parallel Computational Models
Visibility-related problems find applications in seemingly unrelated and diverse fields such as computer graphics, scene analysis, robotics and VLSI design. While there are common threads running through these problems, most existing solutions do not exploit these commonalities. With this in mind, this thesis identifies these common threads and provides a unified approach to solve these problems and develops solutions that can be viewed as template algorithms for an abstract computational model. A template algorithm provides an architecture independent solution for a problem, from which solutions can be generated for diverse computational models. In particular, the template algorithms presented in this work lead to optimal solutions to various visibility-related problems on fine-grain mesh connected computers such as meshes with multiple broadcasting and reconfigurable meshes, and also on coarse-grain multicomputers.
Visibility-related problems studied in this thesis can be broadly classified into Object Visibility and Triangulation problems. To demonstrate the practical relevance of these algorithms, two of the fundamental template algorithms identified as powerful tools in almost every algorithm designed in this work were implemented on an IBM-SP2. The code was developed in the C language, using MPI, and can easily be ported to many commercially available parallel computers
An efficient output-sensitive hidden surface removal algorithm and its parallelization
In this paper we present an algorithm for hidden surface removal for a class of polyhedral surfaces which have a property that they can be ordered relatively quickly like the terrain maps. A distinguishing feature of this algorithm is that its running time is sensitive to the actual size of the visible image rather than the total number of intersections in the image plane which can be much larger than the visible image. The time complexity of this algorithm is O((k +nflognloglogn) where n and k are respectively the input and the output sizes. Thus, in a significant number of situations this will be faster than the worst case optimal algorithms which have running time Ω(n 2) irrespective of the output size (where as the output size k is O(n 2) only in the worst case). We also present a parallel algorithm based on a similar approach which runs in time O(log4(n+k)) using O((n + k)/Iog(n+k)) processors in a CREW PRAM model. All our bounds arc obtained using ammortized analysis
- …