197 research outputs found

    Depth-based Multi-View 3D Video Coding

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    Light field image processing: an overview

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    Light field imaging has emerged as a technology allowing to capture richer visual information from our world. As opposed to traditional photography, which captures a 2D projection of the light in the scene integrating the angular domain, light fields collect radiance from rays in all directions, demultiplexing the angular information lost in conventional photography. On the one hand, this higher dimensional representation of visual data offers powerful capabilities for scene understanding, and substantially improves the performance of traditional computer vision problems such as depth sensing, post-capture refocusing, segmentation, video stabilization, material classification, etc. On the other hand, the high-dimensionality of light fields also brings up new challenges in terms of data capture, data compression, content editing, and display. Taking these two elements together, research in light field image processing has become increasingly popular in the computer vision, computer graphics, and signal processing communities. In this paper, we present a comprehensive overview and discussion of research in this field over the past 20 years. We focus on all aspects of light field image processing, including basic light field representation and theory, acquisition, super-resolution, depth estimation, compression, editing, processing algorithms for light field display, and computer vision applications of light field data

    Distributed Video Coding for Multiview and Video-plus-depth Coding

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    Metrics for Stereoscopic Image Compression

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    Metrics for automatically predicting the compression settings for stereoscopic images, to minimize file size, while still maintaining an acceptable level of image quality are investigated. This research evaluates whether symmetric or asymmetric compression produces a better quality of stereoscopic image. Initially, how Peak Signal to Noise Ratio (PSNR) measures the quality of varyingly compressed stereoscopic image pairs was investigated. Two trials with human subjects, following the ITU-R BT.500-11 Double Stimulus Continuous Quality Scale (DSCQS) were undertaken to measure the quality of symmetric and asymmetric stereoscopic image compression. Computational models of the Human Visual System (HVS) were then investigated and a new stereoscopic image quality metric designed and implemented. The metric point matches regions of high spatial frequency between the left and right views of the stereo pair and accounts for HVS sensitivity to contrast and luminance changes in these regions. The PSNR results show that symmetric, as opposed to asymmetric stereo image compression, produces significantly better results. The human factors trial suggested that in general, symmetric compression of stereoscopic images should be used. The new metric, Stereo Band Limited Contrast, has been demonstrated as a better predictor of human image quality preference than PSNR and can be used to predict a perceptual threshold level for stereoscopic image compression. The threshold is the maximum compression that can be applied without the perceived image quality being altered. Overall, it is concluded that, symmetric, as opposed to asymmetric stereo image encoding, should be used for stereoscopic image compression. As PSNR measures of image quality are correctly criticized for correlating poorly with perceived visual quality, the new HVS based metric was developed. This metric produces a useful threshold to provide a practical starting point to decide the level of compression to use

    Stereoscopic high dynamic range imaging

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    Two modern technologies show promise to dramatically increase immersion in virtual environments. Stereoscopic imaging captures two images representing the views of both eyes and allows for better depth perception. High dynamic range (HDR) imaging accurately represents real world lighting as opposed to traditional low dynamic range (LDR) imaging. HDR provides a better contrast and more natural looking scenes. The combination of the two technologies in order to gain advantages of both has been, until now, mostly unexplored due to the current limitations in the imaging pipeline. This thesis reviews both fields, proposes stereoscopic high dynamic range (SHDR) imaging pipeline outlining the challenges that need to be resolved to enable SHDR and focuses on capture and compression aspects of that pipeline. The problems of capturing SHDR images that would potentially require two HDR cameras and introduce ghosting, are mitigated by capturing an HDR and LDR pair and using it to generate SHDR images. A detailed user study compared four different methods of generating SHDR images. Results demonstrated that one of the methods may produce images perceptually indistinguishable from the ground truth. Insights obtained while developing static image operators guided the design of SHDR video techniques. Three methods for generating SHDR video from an HDR-LDR video pair are proposed and compared to the ground truth SHDR videos. Results showed little overall error and identified a method with the least error. Once captured, SHDR content needs to be efficiently compressed. Five SHDR compression methods that are backward compatible are presented. The proposed methods can encode SHDR content to little more than that of a traditional single LDR image (18% larger for one method) and the backward compatibility property encourages early adoption of the format. The work presented in this thesis has introduced and advanced capture and compression methods for the adoption of SHDR imaging. In general, this research paves the way for a novel field of SHDR imaging which should lead to improved and more realistic representation of captured scenes

    Prioritizing Content of Interest in Multimedia Data Compression

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    Image and video compression techniques make data transmission and storage in digital multimedia systems more efficient and feasible for the system's limited storage and bandwidth. Many generic image and video compression techniques such as JPEG and H.264/AVC have been standardized and are now widely adopted. Despite their great success, we observe that these standard compression techniques are not the best solution for data compression in special types of multimedia systems such as microscopy videos and low-power wireless broadcast systems. In these application-specific systems where the content of interest in the multimedia data is known and well-defined, we should re-think the design of a data compression pipeline. We hypothesize that by identifying and prioritizing multimedia data's content of interest, new compression methods can be invented that are far more effective than standard techniques. In this dissertation, a set of new data compression methods based on the idea of prioritizing the content of interest has been proposed for three different kinds of multimedia systems. I will show that the key to designing efficient compression techniques in these three cases is to prioritize the content of interest in the data. The definition of the content of interest of multimedia data depends on the application. First, I show that for microscopy videos, the content of interest is defined as the spatial regions in the video frame with pixels that don't only contain noise. Keeping data in those regions with high quality and throwing out other information yields to a novel microscopy video compression technique. Second, I show that for a Bluetooth low energy beacon based system, practical multimedia data storage and transmission is possible by prioritizing content of interest. I designed custom image compression techniques that preserve edges in a binary image, or foreground regions of a color image of indoor or outdoor objects. Last, I present a new indoor Bluetooth low energy beacon based augmented reality system that integrates a 3D moving object compression method that prioritizes the content of interest.Doctor of Philosoph

    Event-based Vision: A Survey

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    Event cameras are bio-inspired sensors that differ from conventional frame cameras: Instead of capturing images at a fixed rate, they asynchronously measure per-pixel brightness changes, and output a stream of events that encode the time, location and sign of the brightness changes. Event cameras offer attractive properties compared to traditional cameras: high temporal resolution (in the order of microseconds), very high dynamic range (140 dB vs. 60 dB), low power consumption, and high pixel bandwidth (on the order of kHz) resulting in reduced motion blur. Hence, event cameras have a large potential for robotics and computer vision in challenging scenarios for traditional cameras, such as low-latency, high speed, and high dynamic range. However, novel methods are required to process the unconventional output of these sensors in order to unlock their potential. This paper provides a comprehensive overview of the emerging field of event-based vision, with a focus on the applications and the algorithms developed to unlock the outstanding properties of event cameras. We present event cameras from their working principle, the actual sensors that are available and the tasks that they have been used for, from low-level vision (feature detection and tracking, optic flow, etc.) to high-level vision (reconstruction, segmentation, recognition). We also discuss the techniques developed to process events, including learning-based techniques, as well as specialized processors for these novel sensors, such as spiking neural networks. Additionally, we highlight the challenges that remain to be tackled and the opportunities that lie ahead in the search for a more efficient, bio-inspired way for machines to perceive and interact with the world

    Non-disruptive use of light fields in image and video processing

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    In the age of computational imaging, cameras capture not only an image but also data. This captured additional data can be best used for photo-realistic renderings facilitating numerous post-processing possibilities such as perspective shift, depth scaling, digital refocus, 3D reconstruction, and much more. In computational photography, the light field imaging technology captures the complete volumetric information of a scene. This technology has the highest potential to accelerate immersive experiences towards close-toreality. It has gained significance in both commercial and research domains. However, due to lack of coding and storage formats and also the incompatibility of the tools to process and enable the data, light fields are not exploited to its full potential. This dissertation approaches the integration of light field data to image and video processing. Towards this goal, the representation of light fields using advanced file formats designed for 2D image assemblies to facilitate asset re-usability and interoperability between applications and devices is addressed. The novel 5D light field acquisition and the on-going research on coding frameworks are presented. Multiple techniques for optimised sequencing of light field data are also proposed. As light fields contain complete 3D information of a scene, large amounts of data is captured and is highly redundant in nature. Hence, by pre-processing the data using the proposed approaches, excellent coding performance can be achieved.Im Zeitalter der computergestützten Bildgebung erfassen Kameras nicht mehr nur ein Bild, sondern vielmehr auch Daten. Diese erfassten Zusatzdaten lassen sich optimal für fotorealistische Renderings nutzen und erlauben zahlreiche Nachbearbeitungsmöglichkeiten, wie Perspektivwechsel, Tiefenskalierung, digitale Nachfokussierung, 3D-Rekonstruktion und vieles mehr. In der computergestützten Fotografie erfasst die Lichtfeld-Abbildungstechnologie die vollständige volumetrische Information einer Szene. Diese Technologie bietet dabei das größte Potenzial, immersive Erlebnisse zu mehr Realitätsnähe zu beschleunigen. Deshalb gewinnt sie sowohl im kommerziellen Sektor als auch im Forschungsbereich zunehmend an Bedeutung. Aufgrund fehlender Kompressions- und Speicherformate sowie der Inkompatibilität derWerkzeuge zur Verarbeitung und Freigabe der Daten, wird das Potenzial der Lichtfelder nicht voll ausgeschöpft. Diese Dissertation ermöglicht die Integration von Lichtfelddaten in die Bild- und Videoverarbeitung. Hierzu wird die Darstellung von Lichtfeldern mit Hilfe von fortschrittlichen für 2D-Bilder entwickelten Dateiformaten erarbeitet, um die Wiederverwendbarkeit von Assets- Dateien und die Kompatibilität zwischen Anwendungen und Geräten zu erleichtern. Die neuartige 5D-Lichtfeldaufnahme und die aktuelle Forschung an Kompressions-Rahmenbedingungen werden vorgestellt. Es werden zudem verschiedene Techniken für eine optimierte Sequenzierung von Lichtfelddaten vorgeschlagen. Da Lichtfelder die vollständige 3D-Information einer Szene beinhalten, wird eine große Menge an Daten, die in hohem Maße redundant sind, erfasst. Die hier vorgeschlagenen Ansätze zur Datenvorverarbeitung erreichen dabei eine ausgezeichnete Komprimierleistung
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