81 research outputs found

    SoftCast: Clean-slate Scalable Wireless Video

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    Video broadcast and mobile video challenge the conventional wireless design. In broadcast and mobile scenarios the bit rate supported by the channel differs across receivers and varies quickly over time. The conventional design however forces the source to pick a single bit rate and degrades sharply when the channel cannot not support the chosen bit rate. This paper presents SoftCast, a clean-slate design for wireless video where the source transmits one video stream that each receiver decodes to a video quality commensurate with its specific instantaneous channel quality. To do so, SoftCast ensures the samples of the digital video signal transmitted on the channel are linearly related to the pixels' luminance. Thus, when channel noise perturbs the transmitted signal samples, the perturbation naturally translates into approximation in the original video pixels. Hence, a receiver with a good channel (low noise) obtains a high fidelity video, and a receiver with a bad channel (high noise) obtains a low fidelity video. We implement SoftCast using the GNURadio software and the USRP platform. Results from a 20-node testbed show that SoftCast improves the average video quality (i.e., PSNR) across broadcast receivers in our testbed by up to 5.5dB. Even for a single receiver, it eliminates video glitches caused by mobility and increases robustness to packet loss by an order of magnitude

    Video transmission over wireless networks

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    Compressed video bitstream transmissions over wireless networks are addressed in this work. We first consider error control and power allocation for transmitting wireless video over CDMA networks in conjunction with multiuser detection. We map a layered video bitstream to several CDMA fading channels and inject multiple source/parity layers into each of these channels at the transmitter. We formulate a combined optimization problem and give the optimal joint rate and power allocation for each of linear minimum mean-square error (MMSE) multiuser detector in the uplink and two types of blind linear MMSE detectors, i.e., the direct-matrix-inversion (DMI) blind detector and the subspace blind detector, in the downlink. We then present a multiple-channel video transmission scheme in wireless CDMA networks over multipath fading channels. For a given budget on the available bandwidth and total transmit power, the transmitter determines the optimal power allocations and the optimal transmission rates among multiple CDMA channels, as well as the optimal product channel code rate allocation. We also make use of results on the large-system CDMA performance for various multiuser receivers in multipath fading channels. We employ a fast joint source-channel coding algorithm to obtain the optimal product channel code structure. Finally, we propose an end-to-end architecture for multi-layer progressive video delivery over space-time differentially coded orthogonal frequency division multiplexing (STDC-OFDM) systems. We propose to use progressive joint source-channel coding to generate operational transmission distortion-power-rate (TD-PR) surfaces. By extending the rate-distortion function in source coding to the TD-PR surface in joint source-channel coding, our work can use the ??equal slope?? argument to effectively solve the transmission rate allocation problem as well as the transmission power allocation problem for multi-layer video transmission. It is demonstrated through simulations that as the wireless channel conditions change, these proposed schemes can scale the video streams and transport the scaled video streams to receivers with a smooth change of perceptual quality

    Energy-efficient bandwidth allocation for multiuser scalable video streaming over WLAN

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    We consider the problem of packet scheduling for the transmission of multiple video streams over a wireless local area network (WLAN). A cross-layer optimization framework is proposed to minimize the wireless transceiver energy consumption while meeting the user required visual quality constraints. The framework relies on the IEEE 802.11 standard and on the embedded bitstream structure of the scalable video coding scheme. It integrates an application-level video quality metric as QoS constraint (instead of a communication layer quality metric) with energy consumption optimization through link layer scaling and sleeping. Both energy minimization and min-max energy optimization strategies are discussed. Simulation results demonstrate significant energy gains compared to the state-of-the-art approaches

    DYNAMIC RESOURCE ALLOCATION FOR MULTIUSER VIDEO STREAMING

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    With the advancement of video compression technology and wide deployment of wired/wireless networks, there is an increasing demand of multiuser video communication services. A multiuser video transmission system should consider not only the reconstructed video quality in the individual-user level but also the service objectives among all users on the network level. There are many design challenges to support multiuser video communication services, such as fading channels, limited radio resources of wireless networks, heterogeneity of video content complexity, delay and decoding dependency constraints of video bitstreams, and mixed integer optimization. To overcome these challenges, a general strategy is to dynamically allocate resources according to the changing environments and requirements, so as to improve the overall system performance and ensure quality of service (QoS) for each user. In this dissertation, we address the aforementioned design challenges from a resource-allocation point of view and two aspects of system and algorithm designs, namely, a cross-layer design that jointly optimizes resource utilization from physical layer to application layer, and multiuser diversity that explores the source and channel heterogeneity among different users. We also address the impacts on systems caused by dynamic environment along time domain and consider the time-heterogeneity of video sources and time-varying characteristics of channel conditions. To achieve the desired service objectives, a general resource allocation framework is formulated in terms of constrained optimization problems to dynamically allocate resources and control the quality of multiple video bitstreams. Based on the design methodology of multiuser cross-layer optimization, we propose several systems to efficiently transmit multiple video streams, encoded by current and emerging video codecs, over major types of wireless networks such as 3G cellular system, Wireless Local Area Network, 4G cellular system, and future Wireless Metropolitan Area Networks. Owing to the integer nature of some system parameters, the formulated optimization problems are often integer or mixed integer programming problem and involve high computation to search the optimal solutions. Fast algorithms are proposed to provide real-time services. We demonstrate the advantages of dynamic and joint resource allocation for multiple video sources compared to static strategy. We also show the improvement of exploring diversity on frequency, time, and transmission path, and the benefits from multiuser cross-layer optimization

    A Study on the Usage of Cross-Layer Power Control and Forward Error Correction for Embedded Video Transmission over Wireless Links

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    Cross-layering is a design paradigm for overcoming the limitations deriving from the ISO/OSI layering principle, thus improving the performance of communications in specific scenarios, such as wireless multimedia communications. However, most available solutions are based on empirical considerations, and do not provide a theoretical background supporting such approaches. The paper aims at providing an analytical framework for the study of single-hop video delivery over a wireless link, enabling cross-layer interactions for performance optimization using power control and FEC and providing a useful tool to determine the potential gain deriving from the employment of such design paradigm. The analysis is performed using rate-distortion information of an embedded video bitstream jointly with a Lagrangian power minimization approach. Simulation results underline that cross-layering can provide relevant improvement in specific environments and that the proposed approach is able to capitalize on the advantage deriving from its deployment

    Video traffic : characterization, modelling and transmission

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    EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Exposing a waveform interface to the wireless channel for scalable video broadcast

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2011.Cataloged from PDF version of thesis.Includes bibliographical references (p. 157-167).Video broadcast and mobile video challenge the conventional wireless design. In broadcast and mobile scenarios the bit-rate supported by the channel differs across receivers and varies quickly over time. The conventional design however forces the source to pick a single bit-rate and degrades sharply when the channel cannot support it. This thesis presents SoftCast, a clean-slate design for wireless video where the source transmits one video stream that each receiver decodes to a video quality commensurate with its specific instantaneous channel quality. To do so, SoftCast ensures the samples of the digital video signal transmitted on the channel are linearly related to the pixels' luminance. Thus, when channel noise perturbs the transmitted signal samples, the perturbation naturally translates into approximation in the original video pixels. Hence, a receiver with a good channel (low noise) obtains a high fidelity video, and a receiver with a bad channel (high noise) obtains a low fidelity video. SoftCast's linear design in essence resembles the traditional analog approach to communication, which was abandoned in most major communication systems, as it does not enjoy the theoretical opimality of the digital separate design in point-topoint channels nor its effectiveness at compressing the source data. In this thesis, I show that in combination with decorrelating transforms common to modern digital video compression, the analog approach can achieve performance competitive with the prevalent digital design for a wide variety of practical point-to-point scenarios, and outperforms it in the broadcast and mobile scenarios. Since the conventional bit-pipe interface of the wireless physical layer (PHY) forces the separation of source and channel coding, to realize SoftCast, architectural changes to the wireless PHY are necessary. This thesis discusses the design of RawPHY, a reorganization of the PHY which exposes a waveform interface to the channel while shielding the designers of the higher layers from much of the perplexity of the wireless channel. I implement SoftCast and RawPHY using the GNURadio software and the USRP platform. Results from a 20-node testbed show that SoftCast improves the average video quality (i.e., PSNR) across diverse broadcast receivers in our testbed by up to 5.5 dB in comparison to conventional single- or multi-layer video. Even for a single receiver, it eliminates video glitches caused by mobility and increases robustness to packet loss by an order of magnitude.by Szymon Kazimierz Jakubczak.Ph.D

    Slight-Delay Shaped Variable Bit Rate (SD-SVBR) Technique for Video Transmission

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    The aim of this thesis is to present a new shaped Variable Bit Rate (VBR) for video transmission, which plays a crucial role in delivering video traffic over the Internet. This is due to the surge of video media applications over the Internet and the video typically has the characteristic of a highly bursty traffic, which leads to the Internet bandwidth fluctuation. This new shaped algorithm, referred to as Slight Delay - Shaped Variable Bit Rate (SD-SVBR), is aimed at controlling the video rate for video application transmission. It is designed based on the Shaped VBR (SVBR) algorithm and was implemented in the Network Simulator 2 (ns-2). SVBR algorithm is devised for real-time video applications and it has several limitations and weaknesses due to its embedded estimation or prediction processes. SVBR faces several problems, such as the occurrence of unwanted sharp decrease in data rate, buffer overflow, the existence of a low data rate, and the generation of a cyclical negative fluctuation. The new algorithm is capable of producing a high data rate and at the same time a better quantization parameter (QP) stability video sequence. In addition, the data rate is shaped efficiently to prevent unwanted sharp increment or decrement, and to avoid buffer overflow. To achieve the aim, SD-SVBR has three strategies, which are processing the next Group of Picture (GoP) video sequence and obtaining the QP-to-data rate list, dimensioning the data rate to a higher utilization of the leaky-bucket, and implementing a QP smoothing method by carefully measuring the effects of following the previous QP value. However, this algorithm has to be combined with a network feedback algorithm to produce a better overall video rate control. A combination of several video clips, which consisted of a varied video rate, has been used for the purpose of evaluating SD-SVBR performance. The results showed that SD-SVBR gains an impressive overall Peak Signal-to-Noise Ratio (PSNR) value. In addition, in almost all cases, it gains a high video rate but without buffer overflow, utilizes the buffer well, and interestingly, it is still able to obtain smoother QP fluctuation
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