3,276 research outputs found
Frame Permutation Quantization
Frame permutation quantization (FPQ) is a new vector quantization technique
using finite frames. In FPQ, a vector is encoded using a permutation source
code to quantize its frame expansion. This means that the encoding is a partial
ordering of the frame expansion coefficients. Compared to ordinary permutation
source coding, FPQ produces a greater number of possible quantization rates and
a higher maximum rate. Various representations for the partitions induced by
FPQ are presented, and reconstruction algorithms based on linear programming,
quadratic programming, and recursive orthogonal projection are derived.
Implementations of the linear and quadratic programming algorithms for uniform
and Gaussian sources show performance improvements over entropy-constrained
scalar quantization for certain combinations of vector dimension and coding
rate. Monte Carlo evaluation of the recursive algorithm shows that mean-squared
error (MSE) decays as 1/M^4 for an M-element frame, which is consistent with
previous results on optimal decay of MSE. Reconstruction using the canonical
dual frame is also studied, and several results relate properties of the
analysis frame to whether linear reconstruction techniques provide consistent
reconstructions.Comment: 29 pages, 5 figures; detailed added to proof of Theorem 4.3 and a few
minor correction
Distributed Functional Scalar Quantization Simplified
Distributed functional scalar quantization (DFSQ) theory provides optimality
conditions and predicts performance of data acquisition systems in which a
computation on acquired data is desired. We address two limitations of previous
works: prohibitively expensive decoder design and a restriction to sources with
bounded distributions. We rigorously show that a much simpler decoder has
equivalent asymptotic performance as the conditional expectation estimator
previously explored, thus reducing decoder design complexity. The simpler
decoder has the feature of decoupled communication and computation blocks.
Moreover, we extend the DFSQ framework with the simpler decoder to acquire
sources with infinite-support distributions such as Gaussian or exponential
distributions. Finally, through simulation results we demonstrate that
performance at moderate coding rates is well predicted by the asymptotic
analysis, and we give new insight on the rate of convergence
Low-Resolution Scalar Quantization for Gaussian Sources and Absolute Error
This correspondence considers low-resolution scalar quantization for a memoryless Gaussian source with respect to absolute error distortion. It shows that slope of the operational rate-distortion function of scalar quantization is infinite at the point Dmax where the rate becomes zero. Thus, unlike the situation for squared error distortion, or for Laplacian and exponential sources with squared or absolute error distortion, for a Gaussian source and absolute error, scalar quantization at low rates is far from the Shannon rate-distortion function, i.e., far from the performance of the best lossy coding technique
On the effect of quantization on performance at high rates
We study the effect of quantization on the performance of a scalar dynamical system in the high rate regime. We evaluate the LQ cost for two commonly used quantizers: uniform and logarithmic and provide a lower bound on performance of any centroid-based quantizer based on entropy arguments. We also consider the case when the channel drops data packets stochastically
Multiresolution source coding using entropy constrained dithered scalar quantization
In this paper, we build multiresolution source codes using entropy constrained dithered scalar quantizers. We demonstrate that for n-dimensional random vectors, dithering followed by uniform scalar quantization and then by entropy coding achieves performance close to the n-dimensional optimum for a multiresolution source code. Based on this result, we propose a practical code design algorithm and compare its performance with that of the set partitioning in hierarchical trees (SPIHT) algorithm on natural images
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