74,427 research outputs found
Balancing experiments on a torque-controlled humanoid with hierarchical inverse dynamics
Recently several hierarchical inverse dynamics controllers based on cascades
of quadratic programs have been proposed for application on torque controlled
robots. They have important theoretical benefits but have never been
implemented on a torque controlled robot where model inaccuracies and real-time
computation requirements can be problematic. In this contribution we present an
experimental evaluation of these algorithms in the context of balance control
for a humanoid robot. The presented experiments demonstrate the applicability
of the approach under real robot conditions (i.e. model uncertainty, estimation
errors, etc). We propose a simplification of the optimization problem that
allows us to decrease computation time enough to implement it in a fast torque
control loop. We implement a momentum-based balance controller which shows
robust performance in face of unknown disturbances, even when the robot is
standing on only one foot. In a second experiment, a tracking task is evaluated
to demonstrate the performance of the controller with more complicated
hierarchies. Our results show that hierarchical inverse dynamics controllers
can be used for feedback control of humanoid robots and that momentum-based
balance control can be efficiently implemented on a real robot.Comment: appears in IEEE/RSJ International Conference on Intelligent Robots
and Systems (IROS), 201
Muscle Synergies Facilitate Computational Prediction of Subject-Specific Walking Motions.
Researchers have explored a variety of neurorehabilitation approaches to restore normal walking function following a stroke. However, there is currently no objective means for prescribing and implementing treatments that are likely to maximize recovery of walking function for any particular patient. As a first step toward optimizing neurorehabilitation effectiveness, this study develops and evaluates a patient-specific synergy-controlled neuromusculoskeletal simulation framework that can predict walking motions for an individual post-stroke. The main question we addressed was whether driving a subject-specific neuromusculoskeletal model with muscle synergy controls (5 per leg) facilitates generation of accurate walking predictions compared to a model driven by muscle activation controls (35 per leg) or joint torque controls (5 per leg). To explore this question, we developed a subject-specific neuromusculoskeletal model of a single high-functioning hemiparetic subject using instrumented treadmill walking data collected at the subject's self-selected speed of 0.5 m/s. The model included subject-specific representations of lower-body kinematic structure, foot-ground contact behavior, electromyography-driven muscle force generation, and neural control limitations and remaining capabilities. Using direct collocation optimal control and the subject-specific model, we evaluated the ability of the three control approaches to predict the subject's walking kinematics and kinetics at two speeds (0.5 and 0.8 m/s) for which experimental data were available from the subject. We also evaluated whether synergy controls could predict a physically realistic gait period at one speed (1.1 m/s) for which no experimental data were available. All three control approaches predicted the subject's walking kinematics and kinetics (including ground reaction forces) well for the model calibration speed of 0.5 m/s. However, only activation and synergy controls could predict the subject's walking kinematics and kinetics well for the faster non-calibration speed of 0.8 m/s, with synergy controls predicting the new gait period the most accurately. When used to predict how the subject would walk at 1.1 m/s, synergy controls predicted a gait period close to that estimated from the linear relationship between gait speed and stride length. These findings suggest that our neuromusculoskeletal simulation framework may be able to bridge the gap between patient-specific muscle synergy information and resulting functional capabilities and limitations
Momentum Control with Hierarchical Inverse Dynamics on a Torque-Controlled Humanoid
Hierarchical inverse dynamics based on cascades of quadratic programs have
been proposed for the control of legged robots. They have important benefits
but to the best of our knowledge have never been implemented on a torque
controlled humanoid where model inaccuracies, sensor noise and real-time
computation requirements can be problematic. Using a reformulation of existing
algorithms, we propose a simplification of the problem that allows to achieve
real-time control. Momentum-based control is integrated in the task hierarchy
and a LQR design approach is used to compute the desired associated closed-loop
behavior and improve performance. Extensive experiments on various balancing
and tracking tasks show very robust performance in the face of unknown
disturbances, even when the humanoid is standing on one foot. Our results
demonstrate that hierarchical inverse dynamics together with momentum control
can be efficiently used for feedback control under real robot conditions.Comment: 21 pages, 11 figures, 4 tables in Autonomous Robots (2015
Dynamic whole-body motion generation under rigid contacts and other unilateral constraints
The most widely used technique for generating wholebody motions on a humanoid robot accounting for various tasks and constraints is inverse kinematics. Based on the task-function approach, this class of methods enables the coordination of robot movements to execute several tasks in parallel and account for the sensor feedback in real time, thanks to the low computation cost.
To some extent, it also enables us to deal with some of the robot constraints (e.g., joint limits or visibility) and manage the quasi-static balance of the robot. In order to fully use the whole range of possible motions, this paper proposes extending the task-function approach to handle the full dynamics of the robot multibody along with any constraint written as equality or inequality of the state and control variables. The definition of multiple objectives is made possible by ordering them inside a strict hierarchy. Several models of contact with the environment can be implemented in the framework. We propose a reduced formulation of the multiple rigid planar contact that keeps a low computation cost. The efficiency of this approach is illustrated by presenting several multicontact dynamic motions in simulation and on the real HRP-2 robot
3LP: a linear 3D-walking model including torso and swing dynamics
In this paper, we present a new model of biped locomotion which is composed
of three linear pendulums (one per leg and one for the whole upper body) to
describe stance, swing and torso dynamics. In addition to double support, this
model has different actuation possibilities in the swing hip and stance ankle
which could be widely used to produce different walking gaits. Without the need
for numerical time-integration, closed-form solutions help finding periodic
gaits which could be simply scaled in certain dimensions to modulate the motion
online. Thanks to linearity properties, the proposed model can provide a
computationally fast platform for model predictive controllers to predict the
future and consider meaningful inequality constraints to ensure feasibility of
the motion. Such property is coming from describing dynamics with joint torques
directly and therefore, reflecting hardware limitations more precisely, even in
the very abstract high level template space. The proposed model produces
human-like torque and ground reaction force profiles and thus, compared to
point-mass models, it is more promising for precise control of humanoid robots.
Despite being linear and lacking many other features of human walking like CoM
excursion, knee flexion and ground clearance, we show that the proposed model
can predict one of the main optimality trends in human walking, i.e. nonlinear
speed-frequency relationship. In this paper, we mainly focus on describing the
model and its capabilities, comparing it with human data and calculating
optimal human gait variables. Setting up control problems and advanced
biomechanical analysis still remain for future works.Comment: Journal paper under revie
Quasi optimal sagittal gait of a biped robot with a new structure of knee joint
The design of humanoid robots has been a tricky challenge for several years. Due to the kinematic complexity of human joints, their movements are notoriously difficult to be reproduced by a mechanism. The human knees allow movements including rolling and sliding, and therefore the design of new bioinspired knees is of utmost importance for the reproduction of anthropomorphic walking in the sagittal plane. In this article, the kinematic characteristics of knees were analyzed and a mechanical solution for reproducing them is proposed. The geometrical, kinematic and dynamic models are built together with an impact model for a biped robot with the new knee kinematic. The walking gait is studied as a problem of parametric optimization under constraints. The trajectories of walking are approximated by mathematical functions for a gait composed of single support phases with impacts. Energy criteria allow comparing the robot provided with the new rolling knee mechanism and a robot equipped with revolute knee joints. The results of the optimizations show that the rolling knee brings a decrease of the sthenic criterion. The comparisons of torques are also observed to show the difference of energy distribution between the actuators. For the same actuator selection, these results prove that the robot with rolling knees can walk longer than the robot with revolute joint knees.ANR R2A
Generation of dynamic motion for anthropomorphic systems under prioritized equality and inequality constraints
In this paper, we propose a solution to compute full-dynamic motions for a humanoid robot, accounting for various kinds of constraints such as dynamic balance or joint limits. As a first step, we propose a unification of task-based control schemes, in inverse kinematics or inverse dynamics. Based on this unification, we generalize the cascade of quadratic programs that were developed for inverse kinematics only. Then, we apply the solution to generate, in simulation, wholebody motions for a humanoid robot in unilateral contact with the ground, while ensuring the dynamic balance on a non horizontal surface
Stable Prehensile Pushing: In-Hand Manipulation with Alternating Sticking Contacts
This paper presents an approach to in-hand manipulation planning that
exploits the mechanics of alternating sticking contact. Particularly, we
consider the problem of manipulating a grasped object using external pushes for
which the pusher sticks to the object. Given the physical properties of the
object, frictional coefficients at contacts and a desired regrasp on the
object, we propose a sampling-based planning framework that builds a pushing
strategy concatenating different feasible stable pushes to achieve the desired
regrasp. An efficient dynamics formulation allows us to plan in-hand
manipulations 100-1000 times faster than our previous work which builds upon a
complementarity formulation. Experimental observations for the generated plans
show that the object precisely moves in the grasp as expected by the planner.
Video Summary -- youtu.be/qOTKRJMx6HoComment: IEEE International Conference on Robotics and Automation 201
Ground reaction force sensor fault detection and recovery method based on virtual force sensor for walking biped robots
This paper presents a novel method for ground force sensor faults detection and faulty signal reconstruction using Virtual force Sensor (VFS) for slow walking bipeds. The design structure of the VFS consists of two steps, the total ground reaction force (GRF) and its location estimation for each leg based on the center of mass (CoM) position, the leg kinematics, and the IMU readings is carried on in the first step. In the second step, the optimal estimation of the distributed reaction forces at the contact points in the feet sole of walking biped is carried on. For the optimal estimation, a constraint model is obtained for the distributed reaction forces at the contact points and the quadratic programming optimization method is used to solve for the GRF. The output of the VFS is used for fault detection and recovery. A faulty signal model is formed to detect the faults based on a threshold, and recover the signal using the VFS outputs. The sensor offset, drift, and frozen output faults are studied and tested. The proposed method detects and estimates the faults and recovers the faulty signal smoothly. The validity of the proposed estimation method was confirmed by simulations on 3D dynamics model of the humanoid robot SURALP while walking. The results are promising and prove themselves well in all of the studied fault cases
- …