151 research outputs found
Steered mixture-of-experts for light field images and video : representation and coding
Research in light field (LF) processing has heavily increased over the last decade. This is largely driven by the desire to achieve the same level of immersion and navigational freedom for camera-captured scenes as it is currently available for CGI content. Standardization organizations such as MPEG and JPEG continue to follow conventional coding paradigms in which viewpoints are discretely represented on 2-D regular grids. These grids are then further decorrelated through hybrid DPCM/transform techniques. However, these 2-D regular grids are less suited for high-dimensional data, such as LFs. We propose a novel coding framework for higher-dimensional image modalities, called Steered Mixture-of-Experts (SMoE). Coherent areas in the higher-dimensional space are represented by single higher-dimensional entities, called kernels. These kernels hold spatially localized information about light rays at any angle arriving at a certain region. The global model consists thus of a set of kernels which define a continuous approximation of the underlying plenoptic function. We introduce the theory of SMoE and illustrate its application for 2-D images, 4-D LF images, and 5-D LF video. We also propose an efficient coding strategy to convert the model parameters into a bitstream. Even without provisions for high-frequency information, the proposed method performs comparable to the state of the art for low-to-mid range bitrates with respect to subjective visual quality of 4-D LF images. In case of 5-D LF video, we observe superior decorrelation and coding performance with coding gains of a factor of 4x in bitrate for the same quality. At least equally important is the fact that our method inherently has desired functionality for LF rendering which is lacking in other state-of-the-art techniques: (1) full zero-delay random access, (2) light-weight pixel-parallel view reconstruction, and (3) intrinsic view interpolation and super-resolution
Audio Coding Based on Integer Transforms
Die Audiocodierung hat sich in den letzten Jahren zu einem sehr
populären Forschungs- und Anwendungsgebiet entwickelt. Insbesondere
gehörangepasste Verfahren zur Audiocodierung, wie etwa MPEG-1 Layer-3
(MP3) oder MPEG-2 Advanced Audio Coding (AAC), werden häufig zur
effizienten Speicherung und Übertragung von Audiosignalen verwendet. Für
professionelle Anwendungen, wie etwa die Archivierung und Übertragung im
Studiobereich, ist hingegen eher eine verlustlose Audiocodierung angebracht.
Die bisherigen Ansätze für gehörangepasste und verlustlose
Audiocodierung sind technisch völlig verschieden. Moderne
gehörangepasste Audiocoder basieren meist auf Filterbänken, wie etwa der
überlappenden orthogonalen Transformation "Modifizierte Diskrete
Cosinus-Transformation" (MDCT). Verlustlose Audiocoder hingegen
verwenden meist prädiktive Codierung zur Redundanzreduktion. Nur wenige
Ansätze zur transformationsbasierten verlustlosen Audiocodierung wurden
bisher versucht.
Diese Arbeit präsentiert einen neuen Ansatz hierzu, der das
Lifting-Schema auf die in der gehörangepassten Audiocodierung
verwendeten überlappenden Transformationen anwendet. Dies ermöglicht
eine invertierbare Integer-Approximation der ursprünglichen
Transformation, z.B. die IntMDCT als Integer-Approximation der MDCT. Die
selbe Technik kann auch für Filterbänke mit niedriger Systemverzögerung
angewandt werden. Weiterhin ermöglichen ein neuer, mehrdimensionaler
Lifting-Ansatz und eine Technik zur Spektralformung von
Quantisierungsfehlern eine Verbesserung der Approximation der
ursprünglichen Transformation.
Basierend auf diesen neuen Integer-Transformationen werden in dieser
Arbeit neue Verfahren zur Audiocodierung vorgestellt. Die Verfahren
umfassen verlustlose Audiocodierung, eine skalierbare verlustlose
Erweiterung eines gehörangepassten Audiocoders und einen integrierten
Ansatz zur fein skalierbaren gehörangepassten und verlustlosen
Audiocodierung. Schließlich wird mit Hilfe der Integer-Transformationen
ein neuer Ansatz zur unhörbaren Einbettung von Daten mit hohen
Datenraten in unkomprimierte Audiosignale vorgestellt.In recent years audio coding has become a very popular field for
research and applications. Especially perceptual audio coding schemes,
such as MPEG-1 Layer-3 (MP3) and MPEG-2 Advanced Audio Coding (AAC), are
widely used for efficient storage and transmission of music
signals. Nevertheless, for professional applications, such as archiving
and transmission in studio environments, lossless audio coding schemes
are considered more appropriate.
Traditionally, the technical approaches used in perceptual and lossless
audio coding have been separate worlds. In perceptual audio coding, the
use of filter banks, such as the lapped orthogonal transform "Modified
Discrete Cosine Transform" (MDCT), has been the approach of choice being
used by many state of the art coding schemes. On the other hand,
lossless audio coding schemes mostly employ predictive coding of
waveforms to remove redundancy. Only few attempts have been made so far
to use transform coding for the purpose of lossless audio coding.
This work presents a new approach of applying the lifting scheme to
lapped transforms used in perceptual audio coding. This allows for an
invertible integer-to-integer approximation of the original transform,
e.g. the IntMDCT as an integer approximation of the MDCT. The same
technique can also be applied to low-delay filter banks. A generalized,
multi-dimensional lifting approach and a noise-shaping technique are
introduced, allowing to further optimize the accuracy of the
approximation to the original transform.
Based on these new integer transforms, this work presents new audio
coding schemes and applications. The audio coding applications cover
lossless audio coding, scalable lossless enhancement of a perceptual
audio coder and fine-grain scalable perceptual and lossless audio
coding. Finally an approach to data hiding with high data rates in
uncompressed audio signals based on integer transforms is described
Audio Coding Based on Integer Transforms
Die Audiocodierung hat sich in den letzten Jahren zu einem sehr
populären Forschungs- und Anwendungsgebiet entwickelt. Insbesondere
gehörangepasste Verfahren zur Audiocodierung, wie etwa MPEG-1 Layer-3
(MP3) oder MPEG-2 Advanced Audio Coding (AAC), werden häufig zur
effizienten Speicherung und Übertragung von Audiosignalen verwendet. Für
professionelle Anwendungen, wie etwa die Archivierung und Übertragung im
Studiobereich, ist hingegen eher eine verlustlose Audiocodierung angebracht.
Die bisherigen Ansätze für gehörangepasste und verlustlose
Audiocodierung sind technisch völlig verschieden. Moderne
gehörangepasste Audiocoder basieren meist auf Filterbänken, wie etwa der
überlappenden orthogonalen Transformation "Modifizierte Diskrete
Cosinus-Transformation" (MDCT). Verlustlose Audiocoder hingegen
verwenden meist prädiktive Codierung zur Redundanzreduktion. Nur wenige
Ansätze zur transformationsbasierten verlustlosen Audiocodierung wurden
bisher versucht.
Diese Arbeit präsentiert einen neuen Ansatz hierzu, der das
Lifting-Schema auf die in der gehörangepassten Audiocodierung
verwendeten überlappenden Transformationen anwendet. Dies ermöglicht
eine invertierbare Integer-Approximation der ursprünglichen
Transformation, z.B. die IntMDCT als Integer-Approximation der MDCT. Die
selbe Technik kann auch für Filterbänke mit niedriger Systemverzögerung
angewandt werden. Weiterhin ermöglichen ein neuer, mehrdimensionaler
Lifting-Ansatz und eine Technik zur Spektralformung von
Quantisierungsfehlern eine Verbesserung der Approximation der
ursprünglichen Transformation.
Basierend auf diesen neuen Integer-Transformationen werden in dieser
Arbeit neue Verfahren zur Audiocodierung vorgestellt. Die Verfahren
umfassen verlustlose Audiocodierung, eine skalierbare verlustlose
Erweiterung eines gehörangepassten Audiocoders und einen integrierten
Ansatz zur fein skalierbaren gehörangepassten und verlustlosen
Audiocodierung. Schließlich wird mit Hilfe der Integer-Transformationen
ein neuer Ansatz zur unhörbaren Einbettung von Daten mit hohen
Datenraten in unkomprimierte Audiosignale vorgestellt.In recent years audio coding has become a very popular field for
research and applications. Especially perceptual audio coding schemes,
such as MPEG-1 Layer-3 (MP3) and MPEG-2 Advanced Audio Coding (AAC), are
widely used for efficient storage and transmission of music
signals. Nevertheless, for professional applications, such as archiving
and transmission in studio environments, lossless audio coding schemes
are considered more appropriate.
Traditionally, the technical approaches used in perceptual and lossless
audio coding have been separate worlds. In perceptual audio coding, the
use of filter banks, such as the lapped orthogonal transform "Modified
Discrete Cosine Transform" (MDCT), has been the approach of choice being
used by many state of the art coding schemes. On the other hand,
lossless audio coding schemes mostly employ predictive coding of
waveforms to remove redundancy. Only few attempts have been made so far
to use transform coding for the purpose of lossless audio coding.
This work presents a new approach of applying the lifting scheme to
lapped transforms used in perceptual audio coding. This allows for an
invertible integer-to-integer approximation of the original transform,
e.g. the IntMDCT as an integer approximation of the MDCT. The same
technique can also be applied to low-delay filter banks. A generalized,
multi-dimensional lifting approach and a noise-shaping technique are
introduced, allowing to further optimize the accuracy of the
approximation to the original transform.
Based on these new integer transforms, this work presents new audio
coding schemes and applications. The audio coding applications cover
lossless audio coding, scalable lossless enhancement of a perceptual
audio coder and fine-grain scalable perceptual and lossless audio
coding. Finally an approach to data hiding with high data rates in
uncompressed audio signals based on integer transforms is described
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Novel entropy coding and its application of the compression of 3D image and video signals
This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University LondonThe broadcast industry is moving future Digital Television towards Super high resolution TV (4k or 8k) and/or 3D TV. This ultimately will increase the demand on data rate and subsequently the demand for highly efficient codecs. One of the techniques that researchers found it one of the promising technologies in the industry in the next few years is 3D Integral Image and Video due to its simplicity and mimics the reality, independently on viewer aid, one of the challenges of the 3D Integral technology is to improve the compression algorithms to adequate the high resolution and exploit the advantages of the characteristics of this technology. The research scope of this thesis includes designing a novel coding for the 3D Integral image and video compression. Firstly to address the compression of 3D Integral imaging the research proposes novel entropy coding which will be implemented first on 2D traditional images content in order to compare it with the other traditional common standards then will be applied on 3D Integra image and video. This approach seeks to achieve high performance represented by high image quality and low bit rate in association with low computational complexity. Secondly, new algorithm will be proposed in an attempt to improve and develop the transform techniques performance, initially by using a new adaptive 3D-DCT algorithm then by proposing a new hybrid 3D DWT-DCT algorithm via exploiting the advantages of each technique and get rid of the artifact that each technique of them suffers from. Finally, the proposed entropy coding will be further implemented to the 3D integral video in association with another proposed algorithm that based on calculating the motion vector on the average viewpoint for each frame. This approach seeks to minimize the complexity and reduce the speed without affecting the Human Visual System (HVS) performance. Number of block matching techniques will be used to investigate the best block matching technique that is adequate for the new proposed 3D integral video algorithm
Transformées basées graphes pour la compression de nouvelles modalités d’image
Due to the large availability of new camera types capturing extra geometrical information, as well as the emergence of new image modalities such as light fields and omni-directional images, a huge amount of high dimensional data has to be stored and delivered. The ever growing streaming and storage requirements of these new image modalities require novel image coding tools that exploit the complex structure of those data. This thesis aims at exploring novel graph based approaches for adapting traditional image transform coding techniques to the emerging data types where the sampled information are lying on irregular structures. In a first contribution, novel local graph based transforms are designed for light field compact representations. By leveraging a careful design of local transform supports and a local basis functions optimization procedure, significant improvements in terms of energy compaction can be obtained. Nevertheless, the locality of the supports did not permit to exploit long term dependencies of the signal. This led to a second contribution where different sampling strategies are investigated. Coupled with novel prediction methods, they led to very prominent results for quasi-lossless compression of light fields. The third part of the thesis focuses on the definition of rate-distortion optimized sub-graphs for the coding of omni-directional content. If we move further and give more degree of freedom to the graphs we wish to use, we can learn or define a model (set of weights on the edges) that might not be entirely reliable for transform design. The last part of the thesis is dedicated to theoretically analyze the effect of the uncertainty on the efficiency of the graph transforms.En raison de la grande disponibilité de nouveaux types de caméras capturant des informations géométriques supplémentaires, ainsi que de l'émergence de nouvelles modalités d'image telles que les champs de lumière et les images omnidirectionnelles, il est nécessaire de stocker et de diffuser une quantité énorme de hautes dimensions. Les exigences croissantes en matière de streaming et de stockage de ces nouvelles modalités d’image nécessitent de nouveaux outils de codage d’images exploitant la structure complexe de ces données. Cette thèse a pour but d'explorer de nouvelles approches basées sur les graphes pour adapter les techniques de codage de transformées d'image aux types de données émergents où les informations échantillonnées reposent sur des structures irrégulières. Dans une première contribution, de nouvelles transformées basées sur des graphes locaux sont conçues pour des représentations compactes des champs de lumière. En tirant parti d’une conception minutieuse des supports de transformées locaux et d’une procédure d’optimisation locale des fonctions de base , il est possible d’améliorer considérablement le compaction d'énergie. Néanmoins, la localisation des supports ne permettait pas d'exploiter les dépendances à long terme du signal. Cela a conduit à une deuxième contribution où différentes stratégies d'échantillonnage sont étudiées. Couplés à de nouvelles méthodes de prédiction, ils ont conduit à des résultats très importants en ce qui concerne la compression quasi sans perte de champs de lumière statiques. La troisième partie de la thèse porte sur la définition de sous-graphes optimisés en distorsion de débit pour le codage de contenu omnidirectionnel. Si nous allons plus loin et donnons plus de liberté aux graphes que nous souhaitons utiliser, nous pouvons apprendre ou définir un modèle (ensemble de poids sur les arêtes) qui pourrait ne pas être entièrement fiable pour la conception de transformées. La dernière partie de la thèse est consacrée à l'analyse théorique de l'effet de l'incertitude sur l'efficacité des transformées basées graphes
The JPEG2000 still image coding system: An overview
With the increasing use of multimedia technologies, image compression requires higher performance as well as new features. To address this need in the specific area of still image encoding, a new standard is currently being developed, the JPEG2000. It is not only intended to provide rate-distortion and subjective image quality performance superior to existing standards, but also to provide features and functionalities that current standards can either not address efficiently or in many cases cannot address at all. Lossless and lossy compression, embedded lossy to lossless coding, progressive transmission by pixel accuracy and by resolution, robustness to the presence of bit-errors and region-of-interest coding, are some representative features. It is interesting to note that JPEG2000 is being designed to address the requirements of a diversity of applications, e.g. Internet, color facsimile, printing, scanning, digital photography, remote sensing, mobile applications, medical imagery, digital library and E-commerce
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