1,620 research outputs found

    Optimal Area-Sensitive Bounds for Polytope Approximation

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    Approximating convex bodies is a fundamental question in geometry and has a wide variety of applications. Given a convex body KK of diameter Δ\Delta in Rd\mathbb{R}^d for fixed dd, the objective is to minimize the number of vertices (alternatively, the number of facets) of an approximating polytope for a given Hausdorff error ε\varepsilon. The best known uniform bound, due to Dudley (1974), shows that O((Δ/ε)(d−1)/2)O((\Delta/\varepsilon)^{(d-1)/2}) facets suffice. While this bound is optimal in the case of a Euclidean ball, it is far from optimal for ``skinny'' convex bodies. A natural way to characterize a convex object's skinniness is in terms of its relationship to the Euclidean ball. Given a convex body KK, define its surface diameter Δd−1\Delta_{d-1} to be the diameter of a Euclidean ball of the same surface area as KK. It follows from generalizations of the isoperimetric inequality that Δ≥Δd−1\Delta \geq \Delta_{d-1}. We show that, under the assumption that the width of the body in any direction is at least ε\varepsilon, it is possible to approximate a convex body using O((Δd−1/ε)(d−1)/2)O((\Delta_{d-1}/\varepsilon)^{(d-1)/2}) facets. This bound is never worse than the previous bound and may be significantly better for skinny bodies. The bound is tight, in the sense that for any value of Δd−1\Delta_{d-1}, there exist convex bodies that, up to constant factors, require this many facets. The improvement arises from a novel approach to sampling points on the boundary of a convex body. We employ a classical concept from convexity, called Macbeath regions. We demonstrate that Macbeath regions in KK and KK's polar behave much like polar pairs. We then apply known results on the Mahler volume to bound their number

    Practical and Optimal LSH for Angular Distance

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    We show the existence of a Locality-Sensitive Hashing (LSH) family for the angular distance that yields an approximate Near Neighbor Search algorithm with the asymptotically optimal running time exponent. Unlike earlier algorithms with this property (e.g., Spherical LSH [Andoni, Indyk, Nguyen, Razenshteyn 2014], [Andoni, Razenshteyn 2015]), our algorithm is also practical, improving upon the well-studied hyperplane LSH [Charikar, 2002] in practice. We also introduce a multiprobe version of this algorithm, and conduct experimental evaluation on real and synthetic data sets. We complement the above positive results with a fine-grained lower bound for the quality of any LSH family for angular distance. Our lower bound implies that the above LSH family exhibits a trade-off between evaluation time and quality that is close to optimal for a natural class of LSH functions.Comment: 22 pages, an extended abstract is to appear in the proceedings of the 29th Annual Conference on Neural Information Processing Systems (NIPS 2015

    On the Combinatorial Complexity of Approximating Polytopes

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    Approximating convex bodies succinctly by convex polytopes is a fundamental problem in discrete geometry. A convex body KK of diameter diam(K)\mathrm{diam}(K) is given in Euclidean dd-dimensional space, where dd is a constant. Given an error parameter ε>0\varepsilon > 0, the objective is to determine a polytope of minimum combinatorial complexity whose Hausdorff distance from KK is at most ε⋅diam(K)\varepsilon \cdot \mathrm{diam}(K). By combinatorial complexity we mean the total number of faces of all dimensions of the polytope. A well-known result by Dudley implies that O(1/ε(d−1)/2)O(1/\varepsilon^{(d-1)/2}) facets suffice, and a dual result by Bronshteyn and Ivanov similarly bounds the number of vertices, but neither result bounds the total combinatorial complexity. We show that there exists an approximating polytope whose total combinatorial complexity is O~(1/ε(d−1)/2)\tilde{O}(1/\varepsilon^{(d-1)/2}), where O~\tilde{O} conceals a polylogarithmic factor in 1/ε1/\varepsilon. This is a significant improvement upon the best known bound, which is roughly O(1/εd−2)O(1/\varepsilon^{d-2}). Our result is based on a novel combination of both old and new ideas. First, we employ Macbeath regions, a classical structure from the theory of convexity. The construction of our approximating polytope employs a new stratified placement of these regions. Second, in order to analyze the combinatorial complexity of the approximating polytope, we present a tight analysis of a width-based variant of B\'{a}r\'{a}ny and Larman's economical cap covering. Finally, we use a deterministic adaptation of the witness-collector technique (developed recently by Devillers et al.) in the context of our stratified construction.Comment: In Proceedings of the 32nd International Symposium Computational Geometry (SoCG 2016) and accepted to SoCG 2016 special issue of Discrete and Computational Geometr

    Three Puzzles on Mathematics, Computation, and Games

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    In this lecture I will talk about three mathematical puzzles involving mathematics and computation that have preoccupied me over the years. The first puzzle is to understand the amazing success of the simplex algorithm for linear programming. The second puzzle is about errors made when votes are counted during elections. The third puzzle is: are quantum computers possible?Comment: ICM 2018 plenary lecture, Rio de Janeiro, 36 pages, 7 Figure

    Minimum Convex Partitions and Maximum Empty Polytopes

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    Let SS be a set of nn points in Rd\mathbb{R}^d. A Steiner convex partition is a tiling of conv(S){\rm conv}(S) with empty convex bodies. For every integer dd, we show that SS admits a Steiner convex partition with at most ⌈(n−1)/d⌉\lceil (n-1)/d\rceil tiles. This bound is the best possible for points in general position in the plane, and it is best possible apart from constant factors in every fixed dimension d≥3d\geq 3. We also give the first constant-factor approximation algorithm for computing a minimum Steiner convex partition of a planar point set in general position. Establishing a tight lower bound for the maximum volume of a tile in a Steiner convex partition of any nn points in the unit cube is equivalent to a famous problem of Danzer and Rogers. It is conjectured that the volume of the largest tile is ω(1/n)\omega(1/n). Here we give a (1−ε)(1-\varepsilon)-approximation algorithm for computing the maximum volume of an empty convex body amidst nn given points in the dd-dimensional unit box [0,1]d[0,1]^d.Comment: 16 pages, 4 figures; revised write-up with some running times improve

    Optimal Volume-Sensitive Bounds for Polytope Approximation

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    A geometric approach to archetypal analysis and non-negative matrix factorization

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    Archetypal analysis and non-negative matrix factorization (NMF) are staples in a statisticians toolbox for dimension reduction and exploratory data analysis. We describe a geometric approach to both NMF and archetypal analysis by interpreting both problems as finding extreme points of the data cloud. We also develop and analyze an efficient approach to finding extreme points in high dimensions. For modern massive datasets that are too large to fit on a single machine and must be stored in a distributed setting, our approach makes only a small number of passes over the data. In fact, it is possible to obtain the NMF or perform archetypal analysis with just two passes over the data.Comment: 36 pages, 13 figure
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