1,797 research outputs found

    Unsupervised adaptation of brain machine interface decoders

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    The performance of neural decoders can degrade over time due to nonstationarities in the relationship between neuronal activity and behavior. In this case, brain-machine interfaces (BMI) require adaptation of their decoders to maintain high performance across time. One way to achieve this is by use of periodical calibration phases, during which the BMI system (or an external human demonstrator) instructs the user to perform certain movements or behaviors. This approach has two disadvantages: (i) calibration phases interrupt the autonomous operation of the BMI and (ii) between two calibration phases the BMI performance might not be stable but continuously decrease. A better alternative would be that the BMI decoder is able to continuously adapt in an unsupervised manner during autonomous BMI operation, i.e. without knowing the movement intentions of the user. In the present article, we present an efficient method for such unsupervised training of BMI systems for continuous movement control. The proposed method utilizes a cost function derived from neuronal recordings, which guides a learning algorithm to evaluate the decoding parameters. We verify the performance of our adaptive method by simulating a BMI user with an optimal feedback control model and its interaction with our adaptive BMI decoder. The simulation results show that the cost function and the algorithm yield fast and precise trajectories towards targets at random orientations on a 2-dimensional computer screen. For initially unknown and non-stationary tuning parameters, our unsupervised method is still able to generate precise trajectories and to keep its performance stable in the long term. The algorithm can optionally work also with neuronal error signals instead or in conjunction with the proposed unsupervised adaptation.Comment: 28 pages, 13 figures, submitted to Frontiers in Neuroprosthetic

    Never Stop Learning: The Effectiveness of Fine-Tuning in Robotic Reinforcement Learning

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    One of the great promises of robot learning systems is that they will be able to learn from their mistakes and continuously adapt to ever-changing environments. Despite this potential, most of the robot learning systems today are deployed as a fixed policy and they are not being adapted after their deployment. Can we efficiently adapt previously learned behaviors to new environments, objects and percepts in the real world? In this paper, we present a method and empirical evidence towards a robot learning framework that facilitates continuous adaption. In particular, we demonstrate how to adapt vision-based robotic manipulation policies to new variations by fine-tuning via off-policy reinforcement learning, including changes in background, object shape and appearance, lighting conditions, and robot morphology. Further, this adaptation uses less than 0.2% of the data necessary to learn the task from scratch. We find that our approach of adapting pre-trained policies leads to substantial performance gains over the course of fine-tuning, and that pre-training via RL is essential: training from scratch or adapting from supervised ImageNet features are both unsuccessful with such small amounts of data. We also find that these positive results hold in a limited continual learning setting, in which we repeatedly fine-tune a single lineage of policies using data from a succession of new tasks. Our empirical conclusions are consistently supported by experiments on simulated manipulation tasks, and by 52 unique fine-tuning experiments on a real robotic grasping system pre-trained on 580,000 grasps.Comment: 8.5 pages, 9 figures. See video overview and experiments at https://youtu.be/pPDVewcSpdc and project website at https://ryanjulian.me/continual-fine-tunin

    Collaborative Evolutionary Reinforcement Learning

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    Deep reinforcement learning algorithms have been successfully applied to a range of challenging control tasks. However, these methods typically struggle with achieving effective exploration and are extremely sensitive to the choice of hyperparameters. One reason is that most approaches use a noisy version of their operating policy to explore - thereby limiting the range of exploration. In this paper, we introduce Collaborative Evolutionary Reinforcement Learning (CERL), a scalable framework that comprises a portfolio of policies that simultaneously explore and exploit diverse regions of the solution space. A collection of learners - typically proven algorithms like TD3 - optimize over varying time-horizons leading to this diverse portfolio. All learners contribute to and use a shared replay buffer to achieve greater sample efficiency. Computational resources are dynamically distributed to favor the best learners as a form of online algorithm selection. Neuroevolution binds this entire process to generate a single emergent learner that exceeds the capabilities of any individual learner. Experiments in a range of continuous control benchmarks demonstrate that the emergent learner significantly outperforms its composite learners while remaining overall more sample-efficient - notably solving the Mujoco Humanoid benchmark where all of its composite learners (TD3) fail entirely in isolation.Comment: Added link to public Github repo. Minor editorial changes. Order of authors modified to reflect ICML submissio

    Multi-task Deep Reinforcement Learning with PopArt

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    The reinforcement learning community has made great strides in designing algorithms capable of exceeding human performance on specific tasks. These algorithms are mostly trained one task at the time, each new task requiring to train a brand new agent instance. This means the learning algorithm is general, but each solution is not; each agent can only solve the one task it was trained on. In this work, we study the problem of learning to master not one but multiple sequential-decision tasks at once. A general issue in multi-task learning is that a balance must be found between the needs of multiple tasks competing for the limited resources of a single learning system. Many learning algorithms can get distracted by certain tasks in the set of tasks to solve. Such tasks appear more salient to the learning process, for instance because of the density or magnitude of the in-task rewards. This causes the algorithm to focus on those salient tasks at the expense of generality. We propose to automatically adapt the contribution of each task to the agent's updates, so that all tasks have a similar impact on the learning dynamics. This resulted in state of the art performance on learning to play all games in a set of 57 diverse Atari games. Excitingly, our method learned a single trained policy - with a single set of weights - that exceeds median human performance. To our knowledge, this was the first time a single agent surpassed human-level performance on this multi-task domain. The same approach also demonstrated state of the art performance on a set of 30 tasks in the 3D reinforcement learning platform DeepMind Lab

    Plan Online, Learn Offline: Efficient Learning and Exploration via Model-Based Control

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    We propose a plan online and learn offline (POLO) framework for the setting where an agent, with an internal model, needs to continually act and learn in the world. Our work builds on the synergistic relationship between local model-based control, global value function learning, and exploration. We study how local trajectory optimization can cope with approximation errors in the value function, and can stabilize and accelerate value function learning. Conversely, we also study how approximate value functions can help reduce the planning horizon and allow for better policies beyond local solutions. Finally, we also demonstrate how trajectory optimization can be used to perform temporally coordinated exploration in conjunction with estimating uncertainty in value function approximation. This exploration is critical for fast and stable learning of the value function. Combining these components enable solutions to complex simulated control tasks, like humanoid locomotion and dexterous in-hand manipulation, in the equivalent of a few minutes of experience in the real world.Comment: The first two authors contributed equally. Accepted at ICLR 2019. Supplementary videos available at: https://sites.google.com/view/polo-mp

    Adaptive Online Planning for Continual Lifelong Learning

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    We study learning control in an online reset-free lifelong learning scenario, where mistakes can compound catastrophically into the future and the underlying dynamics of the environment may change. Traditional model-free policy learning methods have achieved successes in difficult tasks due to their broad flexibility, but struggle in this setting, as they can activate failure modes early in their lifetimes which are difficult to recover from and face performance degradation as dynamics change. On the other hand, model-based planning methods learn and adapt quickly, but require prohibitive levels of computational resources. We present a new algorithm, Adaptive Online Planning (AOP), that achieves strong performance in this setting by combining model-based planning with model-free learning. By approximating the uncertainty of the model-free components and the planner performance, AOP is able to call upon more extensive planning only when necessary, leading to reduced computation times, while still gracefully adapting behaviors in the face of unpredictable changes in the world -- even when traditional RL fails.Comment: Originally published in NeurIPS Deep RL 201

    A Lifelong Learning Approach to Mobile Robot Navigation

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    This paper presents a self-improving lifelong learning framework for a mobile robot navigating in different environments. Classical static navigation methods require environment-specific in-situ system adjustment, e.g. from human experts, or may repeat their mistakes regardless of how many times they have navigated in the same environment. Having the potential to improve with experience, learning-based navigation is highly dependent on access to training resources, e.g. sufficient memory and fast computation, and is prone to forgetting previously learned capability, especially when facing different environments. In this work, we propose Lifelong Learning for Navigation (LLfN) which (1) improves a mobile robot's navigation behavior purely based on its own experience, and (2) retains the robot's capability to navigate in previous environments after learning in new ones. LLfN is implemented and tested entirely onboard a physical robot with a limited memory and computation budget.Comment: Accepted by IEEE Robotics and Automation Letters (RA-L

    IOB: Integrating Optimization Transfer and Behavior Transfer for Multi-Policy Reuse

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    Humans have the ability to reuse previously learned policies to solve new tasks quickly, and reinforcement learning (RL) agents can do the same by transferring knowledge from source policies to a related target task. Transfer RL methods can reshape the policy optimization objective (optimization transfer) or influence the behavior policy (behavior transfer) using source policies. However, selecting the appropriate source policy with limited samples to guide target policy learning has been a challenge. Previous methods introduce additional components, such as hierarchical policies or estimations of source policies' value functions, which can lead to non-stationary policy optimization or heavy sampling costs, diminishing transfer effectiveness. To address this challenge, we propose a novel transfer RL method that selects the source policy without training extra components. Our method utilizes the Q function in the actor-critic framework to guide policy selection, choosing the source policy with the largest one-step improvement over the current target policy. We integrate optimization transfer and behavior transfer (IOB) by regularizing the learned policy to mimic the guidance policy and combining them as the behavior policy. This integration significantly enhances transfer effectiveness, surpasses state-of-the-art transfer RL baselines in benchmark tasks, and improves final performance and knowledge transferability in continual learning scenarios. Additionally, we show that our optimization transfer technique is guaranteed to improve target policy learning.Comment: 26 pages, 9 figure

    Progressive Neural Networks

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    Learning to solve complex sequences of tasks--while both leveraging transfer and avoiding catastrophic forgetting--remains a key obstacle to achieving human-level intelligence. The progressive networks approach represents a step forward in this direction: they are immune to forgetting and can leverage prior knowledge via lateral connections to previously learned features. We evaluate this architecture extensively on a wide variety of reinforcement learning tasks (Atari and 3D maze games), and show that it outperforms common baselines based on pretraining and finetuning. Using a novel sensitivity measure, we demonstrate that transfer occurs at both low-level sensory and high-level control layers of the learned policy

    Neural-encoding Human Experts' Domain Knowledge to Warm Start Reinforcement Learning

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    Deep reinforcement learning has been successful in a variety of tasks, such as game playing and robotic manipulation. However, attempting to learn \textit{tabula rasa} disregards the logical structure of many domains as well as the wealth of readily available knowledge from domain experts that could help "warm start" the learning process. We present a novel reinforcement learning technique that allows for intelligent initialization of a neural network weights and architecture. Our approach permits the encoding domain knowledge directly into a neural decision tree, and improves upon that knowledge with policy gradient updates. We empirically validate our approach on two OpenAI Gym tasks and two modified StarCraft 2 tasks, showing that our novel architecture outperforms multilayer-perceptron and recurrent architectures. Our knowledge-based framework finds superior policies compared to imitation learning-based and prior knowledge-based approaches. Importantly, we demonstrate that our approach can be used by untrained humans to initially provide >80% increase in expected reward relative to baselines prior to training (p 60% increase in expected reward after policy optimization (p = 0.011)
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