11,686 research outputs found
Hybrid Satellite-Terrestrial Communication Networks for the Maritime Internet of Things: Key Technologies, Opportunities, and Challenges
With the rapid development of marine activities, there has been an increasing
number of maritime mobile terminals, as well as a growing demand for high-speed
and ultra-reliable maritime communications to keep them connected.
Traditionally, the maritime Internet of Things (IoT) is enabled by maritime
satellites. However, satellites are seriously restricted by their high latency
and relatively low data rate. As an alternative, shore & island-based base
stations (BSs) can be built to extend the coverage of terrestrial networks
using fourth-generation (4G), fifth-generation (5G), and beyond 5G services.
Unmanned aerial vehicles can also be exploited to serve as aerial maritime BSs.
Despite of all these approaches, there are still open issues for an efficient
maritime communication network (MCN). For example, due to the complicated
electromagnetic propagation environment, the limited geometrically available BS
sites, and rigorous service demands from mission-critical applications,
conventional communication and networking theories and methods should be
tailored for maritime scenarios. Towards this end, we provide a survey on the
demand for maritime communications, the state-of-the-art MCNs, and key
technologies for enhancing transmission efficiency, extending network coverage,
and provisioning maritime-specific services. Future challenges in developing an
environment-aware, service-driven, and integrated satellite-air-ground MCN to
be smart enough to utilize external auxiliary information, e.g., sea state and
atmosphere conditions, are also discussed
Secure Communications in Millimeter Wave Ad Hoc Networks
Wireless networks with directional antennas, like millimeter wave (mmWave)
networks, have enhanced security. For a large-scale mmWave ad hoc network in
which eavesdroppers are randomly located, however, eavesdroppers can still
intercept the confidential messages, since they may reside in the signal beam.
This paper explores the potential of physical layer security in mmWave ad hoc
networks. Specifically, we characterize the impact of mmWave channel
characteristics, random blockages, and antenna gains on the secrecy
performance. For the special case of uniform linear array (ULA), a tractable
approach is proposed to evaluate the average achievable secrecy rate. We also
characterize the impact of artificial noise in such networks. Our results
reveal that in the low transmit powerregime, the use of low mmWave frequency
achieves better secrecy performance, and when increasing transmit power, a
transition from low mmWave frequency to high mmWave frequency is demanded for
obtaining a higher secrecy rate. More antennas at the transmitting nodes are
needed to decrease the antenna gain obtained by the eavesdroppers when using
ULA. Eavesdroppers can intercept more information by using a wide beam pattern.
Furthermore, the use of artificial noise may be ineffective for enhancing the
secrecy rate.Comment: Accepted by IEEE Transactions on Wireless Communication
Energy-Efficient Resource Allocation in Wireless Networks: An Overview of Game-Theoretic Approaches
An overview of game-theoretic approaches to energy-efficient resource
allocation in wireless networks is presented. Focusing on multiple-access
networks, it is demonstrated that game theory can be used as an effective tool
to study resource allocation in wireless networks with quality-of-service (QoS)
constraints. A family of non-cooperative (distributed) games is presented in
which each user seeks to choose a strategy that maximizes its own utility while
satisfying its QoS requirements. The utility function considered here measures
the number of reliable bits that are transmitted per joule of energy consumed
and, hence, is particulary suitable for energy-constrained networks. The
actions available to each user in trying to maximize its own utility are at
least the choice of the transmit power and, depending on the situation, the
user may also be able to choose its transmission rate, modulation, packet size,
multiuser receiver, multi-antenna processing algorithm, or carrier allocation
strategy. The best-response strategy and Nash equilibrium for each game is
presented. Using this game-theoretic framework, the effects of power control,
rate control, modulation, temporal and spatial signal processing, carrier
allocation strategy and delay QoS constraints on energy efficiency and network
capacity are quantified.Comment: To appear in the IEEE Signal Processing Magazine: Special Issue on
Resource-Constrained Signal Processing, Communications and Networking, May
200
Cross-layer design of multi-hop wireless networks
MULTI -hop wireless networks are usually defined as a collection of nodes
equipped with radio transmitters, which not only have the capability to
communicate each other in a multi-hop fashion, but also to route each others’ data
packets. The distributed nature of such networks makes them suitable for a variety of
applications where there are no assumed reliable central entities, or controllers, and
may significantly improve the scalability issues of conventional single-hop wireless
networks.
This Ph.D. dissertation mainly investigates two aspects of the research issues
related to the efficient multi-hop wireless networks design, namely: (a) network
protocols and (b) network management, both in cross-layer design paradigms to
ensure the notion of service quality, such as quality of service (QoS) in wireless mesh
networks (WMNs) for backhaul applications and quality of information (QoI) in
wireless sensor networks (WSNs) for sensing tasks. Throughout the presentation of
this Ph.D. dissertation, different network settings are used as illustrative examples,
however the proposed algorithms, methodologies, protocols, and models are not
restricted in the considered networks, but rather have wide applicability.
First, this dissertation proposes a cross-layer design framework integrating
a distributed proportional-fair scheduler and a QoS routing algorithm, while using
WMNs as an illustrative example. The proposed approach has significant performance
gain compared with other network protocols. Second, this dissertation proposes
a generic admission control methodology for any packet network, wired and
wireless, by modeling the network as a black box, and using a generic mathematical
0. Abstract 3
function and Taylor expansion to capture the admission impact. Third, this dissertation
further enhances the previous designs by proposing a negotiation process,
to bridge the applications’ service quality demands and the resource management,
while using WSNs as an illustrative example. This approach allows the negotiation
among different service classes and WSN resource allocations to reach the optimal
operational status. Finally, the guarantees of the service quality are extended to
the environment of multiple, disconnected, mobile subnetworks, where the question
of how to maintain communications using dynamically controlled, unmanned data
ferries is investigated
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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