1,012 research outputs found
Cross-layer optimization of unequal protected layered video over hierarchical modulation
Abstract-unequal protection mechanisms have been proposed at several layers in order to improve the reliability of multimedia contents, especially for video data. The paper aims at implementing a multi-layer unequal protection scheme, which is based on a Physical-Transport-Application cross-layer design. Hierarchical modulation, in the physical layer, has been demonstrated to increase the overall user capacity of a wireless communications. On the other hand, unequal erasure protection codes at the transport layer turned out to be an efficient method to protect video data generated by the application layer by exploiting their intrinsic properties. In this paper, the two techniques are jointly optimized in order to enable recovering lost data in case the protection is performed separately. We show that the cross-layer design proposed herein outperforms the performance of hierarchical modulation and unequal erasure codes taken independently
Scalable wavelet-based coding of irregular meshes with interactive region-of-interest support
This paper proposes a novel functionality in wavelet-based irregular mesh coding, which is interactive region-of-interest (ROI) support. The proposed approach enables the user to define the arbitrary ROIs at the decoder side and to prioritize and decode these regions at arbitrarily high-granularity levels. In this context, a novel adaptive wavelet transform for irregular meshes is proposed, which enables: 1) varying the resolution across the surface at arbitrarily fine-granularity levels and 2) dynamic tiling, which adapts the tile sizes to the local sampling densities at each resolution level. The proposed tiling approach enables a rate-distortion-optimal distribution of rate across spatial regions. When limiting the highest resolution ROI to the visible regions, the fine granularity of the proposed adaptive wavelet transform reduces the required amount of graphics memory by up to 50%. Furthermore, the required graphics memory for an arbitrary small ROI becomes negligible compared to rendering without ROI support, independent of any tiling decisions. Random access is provided by a novel dynamic tiling approach, which proves to be particularly beneficial for large models of over 10(6) similar to 10(7) vertices. The experiments show that the dynamic tiling introduces a limited lossless rate penalty compared to an equivalent codec without ROI support. Additionally, rate savings up to 85% are observed while decoding ROIs of tens of thousands of vertices
Distributed video coding for wireless video sensor networks: a review of the state-of-the-art architectures
Distributed video coding (DVC) is a relatively new video coding architecture originated from two fundamental theorems namely, Slepian–Wolf and Wyner–Ziv. Recent research developments have made DVC attractive for applications in the emerging domain of wireless video sensor networks (WVSNs). This paper reviews the state-of-the-art DVC architectures with a focus on understanding their opportunities and gaps in addressing the operational requirements and application needs of WVSNs
Minimum Distortion Variance Concatenated Block Codes for Embedded Source Transmission
Some state-of-art multimedia source encoders produce embedded source bit
streams that upon the reliable reception of only a fraction of the total bit
stream, the decoder is able reconstruct the source up to a basic quality.
Reliable reception of later source bits gradually improve the reconstruction
quality. Examples include scalable extensions of H.264/AVC and progressive
image coders such as JPEG2000. To provide an efficient protection for embedded
source bit streams, a concatenated block coding scheme using a minimum mean
distortion criterion was considered in the past. Although, the original design
was shown to achieve better mean distortion characteristics than previous
studies, the proposed coding structure was leading to dramatic quality
fluctuations. In this paper, a modification of the original design is first
presented and then the second order statistics of the distortion is taken into
account in the optimization. More specifically, an extension scheme is proposed
using a minimum distortion variance optimization criterion. This robust system
design is tested for an image transmission scenario. Numerical results show
that the proposed extension achieves significantly lower variance than the
original design, while showing similar mean distortion performance using both
convolutional codes and low density parity check codes.Comment: 6 pages, 4 figures, In Proc. of International Conference on
Computing, Networking and Communications, ICNC 2014, Hawaii, US
Static 3D Triangle Mesh Compression Overview
3D triangle meshes are extremely used to model discrete surfaces, and almost always represented with two tables: one for geometry and another for connectivity. While the raw size of a triangle mesh is of around 200 bits per vertex, by coding cleverly (and separately) those two distinct kinds of information it is possible to achieve compression ratios of 15:1 or more. Different techniques must be used depending on whether single-rate vs. progressive bitstreams are sought; and, in the latter case, on whether or not hierarchically nested meshes are desirable during reconstructio
Live video streaming over packet networks and wireless channels
The transmission of live video over noisy channels requires very low end-to-end delay. Although automatic repeat request ensures lossless transmission, its usefulness to live video streaming is restricted to short connections because of the unbounded retransmission latency. An alternative is to use forward error correction (FEC). Since finding an optimal error protection strategy can be time expensive, FEC systems are commonly designed for the worst case condition of the channel, which limits the end-to-end performance. We study the suitability of two scalable FEC-based systems to the transmission of live video over packet networks. The first one uses Reed-Solomon codes and is appropriate for the Internet. The second one uses a product channel code and is appropriate for wireless channels. We show how fast and robust transmission can be achieved by exploiting a parametric model for the distortion-rate curve of the source coder and by using fast joint source-channel allocation algorithms. Experimental results for the 3D set partitioning in hierarchical tree video coder show that the systems have good reconstruction quality even in severe channel conditions. Finally, we compare the performance of the systems to the state-of-the-art for video transmission over the Internet. 1
Random Linear Network Coding for 5G Mobile Video Delivery
An exponential increase in mobile video delivery will continue with the
demand for higher resolution, multi-view and large-scale multicast video
services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a
number of new opportunities for optimizing video delivery across both 5G core
and radio access networks. One of the promising approaches for video quality
adaptation, throughput enhancement and erasure protection is the use of
packet-level random linear network coding (RLNC). In this review paper, we
discuss the integration of RLNC into the 5G NR standard, building upon the
ideas and opportunities identified in 4G LTE. We explicitly identify and
discuss in detail novel 5G NR features that provide support for RLNC-based
video delivery in 5G, thus pointing out to the promising avenues for future
research.Comment: Invited paper for Special Issue "Network and Rateless Coding for
Video Streaming" - MDPI Informatio
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