45 research outputs found
Gabriel Triangulations and Angle-Monotone Graphs: Local Routing and Recognition
A geometric graph is angle-monotone if every pair of vertices has a path
between them that---after some rotation---is - and -monotone.
Angle-monotone graphs are -spanners and they are increasing-chord
graphs. Dehkordi, Frati, and Gudmundsson introduced angle-monotone graphs in
2014 and proved that Gabriel triangulations are angle-monotone graphs. We give
a polynomial time algorithm to recognize angle-monotone geometric graphs. We
prove that every point set has a plane geometric graph that is generalized
angle-monotone---specifically, we prove that the half--graph is
generalized angle-monotone. We give a local routing algorithm for Gabriel
triangulations that finds a path from any vertex to any vertex whose
length is within times the Euclidean distance from to .
Finally, we prove some lower bounds and limits on local routing algorithms on
Gabriel triangulations.Comment: Appears in the Proceedings of the 24th International Symposium on
Graph Drawing and Network Visualization (GD 2016
Upper and Lower Bounds for Competitive Online Routing on Delaunay Triangulations
Consider a weighted graph G where vertices are points in the plane and edges
are line segments. The weight of each edge is the Euclidean distance between
its two endpoints. A routing algorithm on G has a competitive ratio of c if the
length of the path produced by the algorithm from any vertex s to any vertex t
is at most c times the length of the shortest path from s to t in G. If the
length of the path is at most c times the Euclidean distance from s to t, we
say that the routing algorithm on G has a routing ratio of c.We present an
online routing algorithm on the Delaunay triangulation with competitive and
routing ratios of 5.90. This improves upon the best known algorithm that has
competitive and routing ratio 15.48. The algorithm is a generalization of the
deterministic 1-local routing algorithm by Chew on the L1-Delaunay
triangulation. When a message follows the routing path produced by our
algorithm, its header need only contain the coordinates of s and t. This is an
improvement over the currently known competitive routing algorithms on the
Delaunay triangulation, for which the header of a message must additionally
contain partial sums of distances along the routing path.We also show that the
routing ratio of any deterministic k-local algorithm is at least 1.70 for the
Delaunay triangulation and 2.70 for the L1-Delaunay triangulation. In the case
of the L1-Delaunay triangulation, this implies that even though there exists a
path between two points x and y whose length is at most 2.61|[xy]| (where
|[xy]| denotes the length of the line segment [xy]), it is not always possible
to route a message along a path of length less than 2.70|[xy]|. From these
bounds on the routing ratio, we derive lower bounds on the competitive ratio of
1.23 for Delaunay triangulations and 1.12 for L1-Delaunay triangulations
The Stretch Factor of - and -Delaunay Triangulations
In this paper we determine the stretch factor of the -Delaunay and
-Delaunay triangulations, and we show that this stretch is
. Between any two points of such
triangulations, we construct a path whose length is no more than
times the Euclidean distance between and , and this
bound is best possible. This definitively improves the 25-year old bound of
by Chew (SoCG '86). To the best of our knowledge, this is the first
time the stretch factor of the well-studied -Delaunay triangulations, for
any real , is determined exactly
The Tight Spanning Ratio of the Rectangle Delaunay Triangulation
Spanner construction is a well-studied problem and Delaunay triangulations
are among the most popular spanners. Tight bounds are known if the Delaunay
triangulation is constructed using an equilateral triangle, a square, or a
regular hexagon. However, all other shapes have remained elusive. In this paper
we extend the restricted class of spanners for which tight bounds are known. We
prove that Delaunay triangulations constructed using rectangles with aspect
ratio \A have spanning ratio at most \sqrt{2} \sqrt{1+\A^2 + \A \sqrt{\A^2 +
1}}, which matches the known lower bound
The Price of Order
We present tight bounds on the spanning ratio of a large family of ordered
-graphs. A -graph partitions the plane around each vertex into
disjoint cones, each having aperture . An ordered
-graph is constructed by inserting the vertices one by one and
connecting each vertex to the closest previously-inserted vertex in each cone.
We show that for any integer , ordered -graphs with
cones have a tight spanning ratio of . We also show that for any integer , ordered
-graphs with cones have a tight spanning ratio of . We provide lower bounds for ordered -graphs with and cones. For ordered -graphs with and
cones these lower bounds are strictly greater than the worst case spanning
ratios of their unordered counterparts. These are the first results showing
that ordered -graphs have worse spanning ratios than unordered
-graphs. Finally, we show that, unlike their unordered counterparts,
the ordered -graphs with 4, 5, and 6 cones are not spanners
Expected Complexity of Routing in and Half- Graphs
We study online routing algorithms on the Θ6-graph and the half-Θ6-graph (which is equivalent to a variant of the Delaunay triangulation). Given a source vertex s and a target vertex t in the Θ6-graph (resp. half-Θ6-graph), there exists a deterministic online routing algorithm that finds a path from s to t whose length is at most 2 st (resp. 2.89 st) which is optimal in the worst case [Bose et al., siam J. on Computing, 44(6)]. We propose alternative, slightly simpler routing algorithms that are optimal in the worst case and for which we provide an analysis of the average routing ratio for the Θ6-graph and half-Θ6-graph defined on a Poisson point process. For the Θ6-graph, our online routing algorithm has an expected routing ratio of 1.161 (when s and t random) and a maximum expected routing ratio of 1.22 (maximum for fixed s and t where all other points are random), much better than the worst-case routing ratio of 2. For the half-Θ6-graph, our memoryless online routing algorithm has an expected routing ratio of 1.43 and a maximum expected routing ratio of 1.58. Our online routing algorithm that uses a constant amount of additional memory has an expected routing ratio of 1.34 and a maximum expected routing ratio of 1.40. The additional memory is only used to remember the coordinates of the starting point of the route. Both of these algorithms have an expected routing ratio that is much better than their worst-case routing ratio of 2.89