19,770 research outputs found

    Review of Face Detection Systems Based Artificial Neural Networks Algorithms

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    Face detection is one of the most relevant applications of image processing and biometric systems. Artificial neural networks (ANN) have been used in the field of image processing and pattern recognition. There is lack of literature surveys which give overview about the studies and researches related to the using of ANN in face detection. Therefore, this research includes a general review of face detection studies and systems which based on different ANN approaches and algorithms. The strengths and limitations of these literature studies and systems were included also.Comment: 16 pages, 12 figures, 1 table, IJMA Journa

    "'Who are you?' - Learning person specific classifiers from video"

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    We investigate the problem of automatically labelling faces of characters in TV or movie material with their names, using only weak supervision from automaticallyaligned subtitle and script text. Our previous work (Everingham et al. [8]) demonstrated promising results on the task, but the coverage of the method (proportion of video labelled) and generalization was limited by a restriction to frontal faces and nearest neighbour classification. In this paper we build on that method, extending the coverage greatly by the detection and recognition of characters in profile views. In addition, we make the following contributions: (i) seamless tracking, integration and recognition of profile and frontal detections, and (ii) a character specific multiple kernel classifier which is able to learn the features best able to discriminate between the characters. We report results on seven episodes of the TV series “Buffy the Vampire Slayer”, demonstrating significantly increased coverage and performance with respect to previous methods on this material

    A new method for improved standardisation in three-dimensional computed tomography cephalometry

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    Interest for three-dimensional computed tomography cephalometry has risen over the last two decades. Current methods commonly rely on the examiner to manually point-pick the landmarks and/or orientate the skull. In this study, a new approach is presented, in which landmarks are calculated after selection of the landmark region on a triangular model and in which the skull is automatically orientated in a standardised way. Two examiners each performed five analyses on three skull models. Landmark reproducibility was tested by calculating the standard deviation for each observer and the difference between the mean values of both observers. The variation can be limited to 0.1 mm for most landmarks. However, some landmarks perform less well and require further investigation. With the proposed reference system, a symmetrical orientation of the skulls is obtained. The presented methods contribute to standardisation in cephalometry and could therefore allow improved comparison of patient data

    Change blindness: eradication of gestalt strategies

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    Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task
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