801 research outputs found

    Adaptive Path Planning for Depth Constrained Bathymetric Mapping with an Autonomous Surface Vessel

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    This paper describes the design, implementation and testing of a suite of algorithms to enable depth constrained autonomous bathymetric (underwater topography) mapping by an Autonomous Surface Vessel (ASV). Given a target depth and a bounding polygon, the ASV will find and follow the intersection of the bounding polygon and the depth contour as modeled online with a Gaussian Process (GP). This intersection, once mapped, will then be used as a boundary within which a path will be planned for coverage to build a map of the Bathymetry. Methods for sequential updates to GP's are described allowing online fitting, prediction and hyper-parameter optimisation on a small embedded PC. New algorithms are introduced for the partitioning of convex polygons to allow efficient path planning for coverage. These algorithms are tested both in simulation and in the field with a small twin hull differential thrust vessel built for the task.Comment: 21 pages, 9 Figures, 1 Table. Submitted to The Journal of Field Robotic

    A GROWTH-BASED APPROACH TO THE AUTOMATIC GENERATION OF NAVIGATION MESHES

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    Providing an understanding of space in game and simulation environments is one of the major challenges associated with moving artificially intelligent characters through these environments. The usage of some form of navigation mesh has become the standard method to provide a representation of the walkable space in game environments to characters moving around in that environment. There is currently no standardized best method of producing a navigation mesh. In fact, producing an optimal navigation mesh has been shown to be an NP-Hard problem. Current approaches are a patchwork of divergent methods all of which have issues either in the time to create the navigation meshes (e.g., the best looking navigation meshes have traditionally been produced by hand which is time consuming), generate substandard quality navigation meshes (e.g., many of the automatic mesh production algorithms result in highly triangulated meshes that pose problems for character navigation), or yield meshes that contain gaps of areas that should be included in the mesh and are not (e.g., existing growth-based methods are unable to adapt to non-axis-aligned geometry and as such tend to provide a poor representation of the walkable space in complex environments). We introduce the Planar Adaptive Space Filling Volumes (PASFV) algorithm, Volumetric Adaptive Space Filling Volumes (VASFV) algorithm, and the Iterative Wavefront Edge Expansion Cell Decomposition (Wavefront) algorithm. These algorithms provide growth-based spatial decompositions for navigation mesh generation in either 2D (PASFV) or 3D (VASFV). These algorithms generate quick (on demand) decompositions (Wavefront), use quad/cube base spatial structures to provide more regular regions in the navigation mesh instead of triangles, and offer full coverage decompositions to avoid gaps in the navigation mesh by adapting to non-axis-aligned geometry. We have shown experimentally that the decompositions offered by PASFV and VASFV are superior both in character navigation ability, number of regions, and coverage in comparison to the existing and commonly used techniques of Space Filling Volumes, Hertel-Melhorn decomposition, Delaunay Triangulation, and Automatic Path Node Generation. Finally, we show that our Wavefront algorithm retains the superior performance of the PASFV and VASFV algorithms while providing faster decompositions that contain fewer degenerate and near degenerate regions. Unlike traditional navigation mesh generation techniques, the PASFV and VASFV algorithms have a real time extension (Dynamic Adaptive Space Filling Volumes, DASFV) which allows the navigation mesh to adapt to changes in the geometry of the environment at runtime. In addition, it is possible to use a navigation mesh for applications above and beyond character path planning and navigation. These multiple uses help to increase the return on the investment in creating a navigation mesh for a game or simulation environment. In particular, we will show how to use a navigation mesh for the acceleration of collision detection

    Decomposition-based mission planning for fixed-wing UAVs surveying in wind

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    This paper presents a new method for planning fixed-wing aerial survey paths that ensures efficient image coverage of a large complex agricultural field in the presence of wind. By decomposing any complex polygonal field into multiple convex polygons, the traditional back-and-forth boustrophedon paths can be used to ensure coverage of these decomposed regions. To decompose a complex field in an efficient and fast manner, a top-down recursive greedy approach is used to traverse the search space in order to minimise flight time of the survey. This optimisation can be computed fast enough for use in the field. As wind can severely affect flight time, it is included in the flight time calculation in a systematic way using a verified cost function that offer greatly reduced survey times in wind. Other improved cost functions have been developed to take into account real world problems, e.g. No Fly Zones, in addition to flight time. A number of real surveys are performed in order to show the flight time in wind model is accurate, to make further comparisons to previous techniques and to show that the proposed method works in real-world conditions providing total image coverage. A number of missions are generated and flown for real complex agricultural fields. In addition to this, the wind field around a survey area is measured from a multi-rotor carrying an ultrasonic wind speed sensor. This shows that the assumption of steady uniform wind holds true for the small areas and time scales of a Unmanned Aerial Vehicle (UAV) aerial survey.</div

    Optimal polygon decomposition for UAV survey coverage path planning in wind

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    In this paper, a new method for planning coverage paths for fixed-wing Unmanned Aerial Vehicle (UAV) aerial surveys is proposed. Instead of the more generic coverage path planning techniques presented in previous literature, this method specifically concentrates on decreasing flight time of fixed-wing aircraft surveys. This is achieved threefold: by the addition of wind to the survey flight time model, accounting for the fact fixed-wing aircraft are not constrained to flight within the polygon of the region of interest, and an intelligent method for decomposing the region into convex polygons conducive to quick flight times. It is shown that wind can make a huge difference to survey time, and that flying perpendicular can confer a flight time advantage. Small UAVs, which have very slow airspeeds, can very easily be flying in wind, which is 50% of their airspeed. This is why the technique is shown to be so effective, due to the fact that ignoring wind for small, slow, fixed-wing aircraft is a considerable oversight. Comparing this method to previous techniques using a Monte Carlo simulation on randomised polygons shows a significant reduction in flight time

    Multi-Robot Complete Coverage Using Directional Constraints

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    Complete coverage relies on a path planning algorithm that will move one or more robots, including the actuator, sensor, or body of the robot, over the entire environment. Complete coverage of an unknown environment is used in applications like automated vacuum cleaning, carpet cleaning, lawn mowing, chemical or radioactive spill detection and cleanup, and humanitarian de-mining. The environment is typically decomposed into smaller areas and then assigned to individual robots to cover. The robots typically use the Boustrophedon motion to cover the cells. The location and size of obstacles in the environment are unknown beforehand. An online algorithm using sensor-based coverage with unlimited communication is typically used to plan the path for the robots. For certain applications, like robotic lawn mowing, a pattern might be desirable over a random irregular pattern for the coverage operation. Assigning directional constraints to the cells can help achieve the desired pattern if the path planning part of the algorithm takes the directional constraints into account. The goal of this dissertation is to adapt the distributed coverage algorithm with unrestricted communication developed by Rekleitis et al. (2008) so that it can be used to solve the complete coverage problem with directional constraints in unknown environments while minimizing repeat coverage. It is a sensor-based approach that constructs a cellular decomposition while covering the unknown environment. The new algorithm takes directional constraints into account during the path planning phase. An implementation of the algorithm was evaluated in simulation software and the results from these experiments were compared against experiments conducted by Rekleitis et al. (2008) and with an implementation of their distributed coverage algorithm. The results of this study confirm that directional constraints can be added to the complete coverage algorithm using multiple robots without any significant impact on performance. The high-level goals of complete coverage were still achieved. The work was evenly distributed between the robots to reduce the time required to cover the cells
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