65,448 research outputs found

    Optimal graph exploration without good maps

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    AbstractA robot has to visit all nodes and traverse all edges of an unknown undirected connected graph, using as few edge traversals as possible. The quality of an exploration algorithm A is measured by comparing its cost (number of edge traversals) to that of the optimal algorithm having full knowledge of the graph. The ratio between these costs, maximized over all starting nodes in the graph and over all graphs in a given class U, is called the overhead of algorithm A for the class U of graphs. We consider three scenarios, providing the robot with varying amount of information. The robot may either know nothing about the explored graph, or have an unlabeled isomorphic copy of it (an unanchored map), or have such a copy with a marked starting node (an anchored map).For all of the above scenarios, we construct natural exploration algorithms that have smallest, or—in one case—close to smallest, overhead. While for the class of all graphs, depth-first search turns out to be an optimal algorithm for all scenarios, the situation for trees is much different. We show that, under the scenario without any knowledge, DFS is still optimal for trees but this is not the case if a map is available. Under the scenario with an unanchored map, we show that optimal overhead is at least 3 but strictly below 2 (and thus DFS is not optimal). Under the scenario with an anchored map, we construct an optimal algorithm for trees and show that its overhead is 32. We also consider exploration of the class of lines (simple paths). In this case, depth-first search remains optimal for the scenario without any knowledge, with overhead 2. Under the scenario with an unanchored map, we construct an optimal algorithm and show that its overhead is 3. Finally, under the scenario with an anchored map, we construct an optimal algorithm and show that its overhead is 75. An important contribution of this paper is establishing lower bounds that prove optimality of these exploration algorithms

    Active SLAM for autonomous underwater exploration

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    Exploration of a complex underwater environment without an a priori map is beyond the state of the art for autonomous underwater vehicles (AUVs). Despite several efforts regarding simultaneous localization and mapping (SLAM) and view planning, there is no exploration framework, tailored to underwater vehicles, that faces exploration combining mapping, active localization, and view planning in a unified way. We propose an exploration framework, based on an active SLAM strategy, that combines three main elements: a view planner, an iterative closest point algorithm (ICP)-based pose-graph SLAM algorithm, and an action selection mechanism that makes use of the joint map and state entropy reduction. To demonstrate the benefits of the active SLAM strategy, several tests were conducted with the Girona 500 AUV, both in simulation and in the real world. The article shows how the proposed framework makes it possible to plan exploratory trajectories that keep the vehicle’s uncertainty bounded; thus, creating more consistent maps.Peer ReviewedPostprint (published version

    Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age

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    Simultaneous Localization and Mapping (SLAM)consists in the concurrent construction of a model of the environment (the map), and the estimation of the state of the robot moving within it. The SLAM community has made astonishing progress over the last 30 years, enabling large-scale real-world applications, and witnessing a steady transition of this technology to industry. We survey the current state of SLAM. We start by presenting what is now the de-facto standard formulation for SLAM. We then review related work, covering a broad set of topics including robustness and scalability in long-term mapping, metric and semantic representations for mapping, theoretical performance guarantees, active SLAM and exploration, and other new frontiers. This paper simultaneously serves as a position paper and tutorial to those who are users of SLAM. By looking at the published research with a critical eye, we delineate open challenges and new research issues, that still deserve careful scientific investigation. The paper also contains the authors' take on two questions that often animate discussions during robotics conferences: Do robots need SLAM? and Is SLAM solved

    A biologically inspired meta-control navigation system for the Psikharpax rat robot

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    A biologically inspired navigation system for the mobile rat-like robot named Psikharpax is presented, allowing for self-localization and autonomous navigation in an initially unknown environment. The ability of parts of the model (e. g. the strategy selection mechanism) to reproduce rat behavioral data in various maze tasks has been validated before in simulations. But the capacity of the model to work on a real robot platform had not been tested. This paper presents our work on the implementation on the Psikharpax robot of two independent navigation strategies (a place-based planning strategy and a cue-guided taxon strategy) and a strategy selection meta-controller. We show how our robot can memorize which was the optimal strategy in each situation, by means of a reinforcement learning algorithm. Moreover, a context detector enables the controller to quickly adapt to changes in the environment-recognized as new contexts-and to restore previously acquired strategy preferences when a previously experienced context is recognized. This produces adaptivity closer to rat behavioral performance and constitutes a computational proposition of the role of the rat prefrontal cortex in strategy shifting. Moreover, such a brain-inspired meta-controller may provide an advancement for learning architectures in robotics

    Improving search order for reachability testing in timed automata

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    Standard algorithms for reachability analysis of timed automata are sensitive to the order in which the transitions of the automata are taken. To tackle this problem, we propose a ranking system and a waiting strategy. This paper discusses the reason why the search order matters and shows how a ranking system and a waiting strategy can be integrated into the standard reachability algorithm to alleviate and prevent the problem respectively. Experiments show that the combination of the two approaches gives optimal search order on standard benchmarks except for one example. This suggests that it should be used instead of the standard BFS algorithm for reachability analysis of timed automata

    Safe Local Exploration for Replanning in Cluttered Unknown Environments for Micro-Aerial Vehicles

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    In order to enable Micro-Aerial Vehicles (MAVs) to assist in complex, unknown, unstructured environments, they must be able to navigate with guaranteed safety, even when faced with a cluttered environment they have no prior knowledge of. While trajectory optimization-based local planners have been shown to perform well in these cases, prior work either does not address how to deal with local minima in the optimization problem, or solves it by using an optimistic global planner. We present a conservative trajectory optimization-based local planner, coupled with a local exploration strategy that selects intermediate goals. We perform extensive simulations to show that this system performs better than the standard approach of using an optimistic global planner, and also outperforms doing a single exploration step when the local planner is stuck. The method is validated through experiments in a variety of highly cluttered environments including a dense forest. These experiments show the complete system running in real time fully onboard an MAV, mapping and replanning at 4 Hz.Comment: Accepted to ICRA 2018 and RA-L 201
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