24,701 research outputs found

    Game Theoretic Approaches to Massive Data Processing in Wireless Networks

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    Wireless communication networks are becoming highly virtualized with two-layer hierarchies, in which controllers at the upper layer with tasks to achieve can ask a large number of agents at the lower layer to help realize computation, storage, and transmission functions. Through offloading data processing to the agents, the controllers can accomplish otherwise prohibitive big data processing. Incentive mechanisms are needed for the agents to perform the controllers' tasks in order to satisfy the corresponding objectives of controllers and agents. In this article, a hierarchical game framework with fast convergence and scalability is proposed to meet the demand for real-time processing for such situations. Possible future research directions in this emerging area are also discussed

    On Characterizing the Data Movement Complexity of Computational DAGs for Parallel Execution

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    Technology trends are making the cost of data movement increasingly dominant, both in terms of energy and time, over the cost of performing arithmetic operations in computer systems. The fundamental ratio of aggregate data movement bandwidth to the total computational power (also referred to the machine balance parameter) in parallel computer systems is decreasing. It is there- fore of considerable importance to characterize the inherent data movement requirements of parallel algorithms, so that the minimal architectural balance parameters required to support it on future systems can be well understood. In this paper, we develop an extension of the well-known red-blue pebble game to develop lower bounds on the data movement complexity for the parallel execution of computational directed acyclic graphs (CDAGs) on parallel systems. We model multi-node multi-core parallel systems, with the total physical memory distributed across the nodes (that are connected through some interconnection network) and in a multi-level shared cache hierarchy for processors within a node. We also develop new techniques for lower bound characterization of non-homogeneous CDAGs. We demonstrate the use of the methodology by analyzing the CDAGs of several numerical algorithms, to develop lower bounds on data movement for their parallel execution

    Bicriteria data compression

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    The advent of massive datasets (and the consequent design of high-performing distributed storage systems) have reignited the interest of the scientific and engineering community towards the design of lossless data compressors which achieve effective compression ratio and very efficient decompression speed. Lempel-Ziv's LZ77 algorithm is the de facto choice in this scenario because of its decompression speed and its flexibility in trading decompression speed versus compressed-space efficiency. Each of the existing implementations offers a trade-off between space occupancy and decompression speed, so software engineers have to content themselves by picking the one which comes closer to the requirements of the application in their hands. Starting from these premises, and for the first time in the literature, we address in this paper the problem of trading optimally, and in a principled way, the consumption of these two resources by introducing the Bicriteria LZ77-Parsing problem, which formalizes in a principled way what data-compressors have traditionally approached by means of heuristics. The goal is to determine an LZ77 parsing which minimizes the space occupancy in bits of the compressed file, provided that the decompression time is bounded by a fixed amount (or vice-versa). This way, the software engineer can set its space (or time) requirements and then derive the LZ77 parsing which optimizes the decompression speed (or the space occupancy, respectively). We solve this problem efficiently in O(n log^2 n) time and optimal linear space within a small, additive approximation, by proving and deploying some specific structural properties of the weighted graph derived from the possible LZ77-parsings of the input file. The preliminary set of experiments shows that our novel proposal dominates all the highly engineered competitors, hence offering a win-win situation in theory&practice

    Multilevel Solvers for Unstructured Surface Meshes

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    Parameterization of unstructured surface meshes is of fundamental importance in many applications of digital geometry processing. Such parameterization approaches give rise to large and exceedingly ill-conditioned systems which are difficult or impossible to solve without the use of sophisticated multilevel preconditioning strategies. Since the underlying meshes are very fine to begin with, such multilevel preconditioners require mesh coarsening to build an appropriate hierarchy. In this paper we consider several strategies for the construction of hierarchies using ideas from mesh simplification algorithms used in the computer graphics literature. We introduce two novel hierarchy construction schemes and demonstrate their superior performance when used in conjunction with a multigrid preconditioner

    Neural Distributed Autoassociative Memories: A Survey

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    Introduction. Neural network models of autoassociative, distributed memory allow storage and retrieval of many items (vectors) where the number of stored items can exceed the vector dimension (the number of neurons in the network). This opens the possibility of a sublinear time search (in the number of stored items) for approximate nearest neighbors among vectors of high dimension. The purpose of this paper is to review models of autoassociative, distributed memory that can be naturally implemented by neural networks (mainly with local learning rules and iterative dynamics based on information locally available to neurons). Scope. The survey is focused mainly on the networks of Hopfield, Willshaw and Potts, that have connections between pairs of neurons and operate on sparse binary vectors. We discuss not only autoassociative memory, but also the generalization properties of these networks. We also consider neural networks with higher-order connections and networks with a bipartite graph structure for non-binary data with linear constraints. Conclusions. In conclusion we discuss the relations to similarity search, advantages and drawbacks of these techniques, and topics for further research. An interesting and still not completely resolved question is whether neural autoassociative memories can search for approximate nearest neighbors faster than other index structures for similarity search, in particular for the case of very high dimensional vectors.Comment: 31 page
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