1,729 research outputs found

    Approximate text generation from non-hierarchical representations in a declarative framework

    Get PDF
    This thesis is on Natural Language Generation. It describes a linguistic realisation system that translates the semantic information encoded in a conceptual graph into an English language sentence. The use of a non-hierarchically structured semantic representation (conceptual graphs) and an approximate matching between semantic structures allows us to investigate a more general version of the sentence generation problem where one is not pre-committed to a choice of the syntactically prominent elements in the initial semantics. We show clearly how the semantic structure is declaratively related to linguistically motivated syntactic representation β€” we use D-Tree Grammars which stem from work on Tree-Adjoining Grammars. The declarative specification of the mapping between semantics and syntax allows for different processing strategies to be exploited. A number of generation strategies have been considered: a pure topdown strategy and a chart-based generation technique which allows partially successful computations to be reused in other branches of the search space. Having a generator with increased paraphrasing power as a consequence of using non-hierarchical input and approximate matching raises the issue whether certain 'better' paraphrases can be generated before others. We investigate preference-based processing in the context of generation

    Multi-touch Detection and Semantic Response on Non-parametric Rear-projection Surfaces

    Get PDF
    The ability of human beings to physically touch our surroundings has had a profound impact on our daily lives. Young children learn to explore their world by touch; likewise, many simulation and training applications benefit from natural touch interactivity. As a result, modern interfaces supporting touch input are ubiquitous. Typically, such interfaces are implemented on integrated touch-display surfaces with simple geometry that can be mathematically parameterized, such as planar surfaces and spheres; for more complicated non-parametric surfaces, such parameterizations are not available. In this dissertation, we introduce a method for generalizable optical multi-touch detection and semantic response on uninstrumented non-parametric rear-projection surfaces using an infrared-light-based multi-camera multi-projector platform. In this paradigm, touch input allows users to manipulate complex virtual 3D content that is registered to and displayed on a physical 3D object. Detected touches trigger responses with specific semantic meaning in the context of the virtual content, such as animations or audio responses. The broad problem of touch detection and response can be decomposed into three major components: determining if a touch has occurred, determining where a detected touch has occurred, and determining how to respond to a detected touch. Our fundamental contribution is the design and implementation of a relational lookup table architecture that addresses these challenges through the encoding of coordinate relationships among the cameras, the projectors, the physical surface, and the virtual content. Detecting the presence of touch input primarily involves distinguishing between touches (actual contact events) and hovers (near-contact proximity events). We present and evaluate two algorithms for touch detection and localization utilizing the lookup table architecture. One of the algorithms, a bounded plane sweep, is additionally able to estimate hover-surface distances, which we explore for interactions above surfaces. The proposed method is designed to operate with low latency and to be generalizable. We demonstrate touch-based interactions on several physical parametric and non-parametric surfaces, and we evaluate both system accuracy and the accuracy of typical users in touching desired targets on these surfaces. In a formative human-subject study, we examine how touch interactions are used in the context of healthcare and present an exploratory application of this method in patient simulation. A second study highlights the advantages of touch input on content-matched physical surfaces achieved by the proposed approach, such as decreases in induced cognitive load, increases in system usability, and increases in user touch performance. In this experiment, novice users were nearly as accurate when touching targets on a 3D head-shaped surface as when touching targets on a flat surface, and their self-perception of their accuracy was higher
    • …
    corecore