124,735 research outputs found
The Maximum Traveling Salesman Problem with Submodular Rewards
In this paper, we look at the problem of finding the tour of maximum reward
on an undirected graph where the reward is a submodular function, that has a
curvature of , of the edges in the tour. This problem is known to be
NP-hard. We analyze two simple algorithms for finding an approximate solution.
Both algorithms require oracle calls to the submodular function. The
approximation factors are shown to be and
, respectively; so the second
method has better bounds for low values of . We also look at how these
algorithms perform for a directed graph and investigate a method to consider
edge costs in addition to rewards. The problem has direct applications in
monitoring an environment using autonomous mobile sensors where the sensing
reward depends on the path taken. We provide simulation results to empirically
evaluate the performance of the algorithms.Comment: Extended version of ACC 2013 submission (including p-system greedy
bound with curvature
Orthogonal simple component analysis: A new, exploratory approach
Combining principles with pragmatism, a new approach and accompanying
algorithm are presented to a longstanding problem in applied statistics: the
interpretation of principal components. Following Rousson and Gasser [53 (2004)
539--555] @p250pt@ the ultimate goal is not to propose a method that leads
automatically to a unique solution, but rather to develop tools for assisting
the user in his or her choice of an interpretable solution. Accordingly, our
approach is essentially exploratory. Calling a vector 'simple' if it has small
integer elements, it poses the open question: @p250pt@ What sets of simply
interpretable orthogonal axes---if any---are angle-close to the principal
components of interest? its answer being presented in summary form as an
automated visual display of the solutions found, ordered in terms of overall
measures of simplicity, accuracy and star quality, from which the user may
choose. Here, 'star quality' refers to striking overall patterns in the sets of
axes found, deserving to be especially drawn to the user's attention precisely
because they have emerged from the data, rather than being imposed on it by
(implicitly) adopting a model. Indeed, other things being equal, explicit
models can be checked by seeing if their fits occur in our exploratory
analysis, as we illustrate. Requiring orthogonality, attractive visualization
and dimension reduction features of principal component analysis are retained.Comment: Published in at http://dx.doi.org/10.1214/10-AOAS374 the Annals of
Applied Statistics (http://www.imstat.org/aoas/) by the Institute of
Mathematical Statistics (http://www.imstat.org
A storage and access architecture for efficient query processing in spatial database systems
Due to the high complexity of objects and queries and also due to extremely
large data volumes, geographic database systems impose stringent requirements on their
storage and access architecture with respect to efficient query processing. Performance
improving concepts such as spatial storage and access structures, approximations, object
decompositions and multi-phase query processing have been suggested and analyzed as
single building blocks. In this paper, we describe a storage and access architecture which
is composed from the above building blocks in a modular fashion. Additionally, we incorporate
into our architecture a new ingredient, the scene organization, for efficiently
supporting set-oriented access of large-area region queries. An experimental performance
comparison demonstrates that the concept of scene organization leads to considerable
performance improvements for large-area region queries by a factor of up to 150
Improved approximation of arbitrary shapes in dem simulations with multi-spheres
DEM simulations are originally made for spherical particles only. But most of real particles are anything but not spherical. Due to this problem, the multi-sphere method was invented. It provides the possibility to clump several spheres together to create complex shape structures. The proposed algorithm offers a novel method to create multi-sphere clumps for the given arbitrary shapes. Especially the use of modern clustering algorithms, from the field of computational intelligence, achieve satisfactory results. The clustering is embedded into an optimisation algorithm which uses a pre-defined criterion. A mostly unaided algorithm with only a few input and hyperparameters is able to approximate arbitrary shapes
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