1,816 research outputs found

    "Re-engineering Cyprus" : information technologies and transformation processes in the Republic of Cyprus

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    By most Western Europeans Cyprus is probably perceived as a tourist resort rather than a technologically highly developed country. Interested German visitors are informed by the travel brochure published by the Republic of Cyprus' tourist office that "in the villages old customs and traditions still exist" (Zypern. 9000 Jahre Geschichte und Kultur 1997, 11). Pictures of places of antiquity, churches, monasteries, fortresses, archaic villages and of people engaged in agricultural work and crafts convey the image of a traditional Mediterranean society. However, the Republic of Cyprus is a rapidly modernising country. It has developed recently "from a poor agrarian into a high-income service economy" (Christodoulou 1995, 11) and "radical transformation processes" are observed (cf. ibid., 18). The forthcoming accession to the European Union additionally accelerates the pace of these transformation processes. Due to its position on the extreme rim of Europe in the Eastern Mediterranean region at the crossroads of three continents, the island is perceived both as marginal (cf. Pace 1999) and as a link between Europe and the Asian and African continents (cf. Kasoulides 1999). Cyprus is conceptualised for the future as a centre and intersection: as regional hub of the modern capital market, as communications and trade centre in the Eastern Mediterranean, as "telecommunications hub for the Eastern Mediterranean and Middle East region", as "international services centre". The Republic of Cyprus has a highly developed telecommunications infrastructure, which is the basic prerequisite for the conversion into such a centre and is one of the most important factors for the economic competitiveness of Cyprus. The global nature of communication platforms today, especially the Internet, is regarded as the key to the integration of Cyprus into the world economy. By implementing information technologies and promoting necessary expertise, economic progress and modernisation of the country as well as its global competitiveness is assumed to be guaranteed. Investments in the information technology infrastructure are regarded as essential for the development of Cyprus, fostering the implementation of the information society. This aim and the necessary implementation measures feature increasingly on the agendas of scientific and economic conferences and symposia in Cyprus

    Resonating Experiences of Self and Others enabled by a Tangible Somaesthetic Design

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    Digitalization is penetrating every aspect of everyday life including a human's heart beating, which can easily be sensed by wearable sensors and displayed for others to see, feel, and potentially "bodily resonate" with. Previous work in studying human interactions and interaction designs with physiological data, such as a heart's pulse rate, have argued that feeding it back to the users may, for example support users' mindfulness and self-awareness during various everyday activities and ultimately support their wellbeing. Inspired by Somaesthetics as a discipline, which focuses on an appreciation of the living body's role in all our experiences, we designed and explored mobile tangible heart beat displays, which enable rich forms of bodily experiencing oneself and others in social proximity. In this paper, we first report on the design process of tangible heart displays and then present results of a field study with 30 pairs of participants. Participants were asked to use the tangible heart displays during watching movies together and report their experience in three different heart display conditions (i.e., displaying their own heart beat, their partner's heart beat, and watching a movie without a heart display). We found, for example that participants reported significant effects in experiencing sensory immersion when they felt their own heart beats compared to the condition without any heart beat display, and that feeling their partner's heart beats resulted in significant effects on social experience. We refer to resonance theory to discuss the results, highlighting the potential of how ubiquitous technology could utilize physiological data to provide resonance in a modern society facing social acceleration.Comment: 18 page

    A profile of the future : what could HTML 5 do for HE by 2015?

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    HTML 5 is the most significant update of HTML in the last 10 years since XHTML was introduced. It promises a vastly improved user experience, increased browser features, cross compatibility and the ability to provide semantic content. In this paper we discuss the near future position for Higher Education in terms of technological transform, the proposed capabilities of HTML 5, and how they may change and how virtual learning environments are implemented in the future. We offer a set of education-based scenarios and how the emerging standard could benefit them. Finally we conclude with possible implementation timescales

    M-health review: joining up healthcare in a wireless world

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    In recent years, there has been a huge increase in the use of information and communication technologies (ICT) to deliver health and social care. This trend is bound to continue as providers (whether public or private) strive to deliver better care to more people under conditions of severe budgetary constraint

    Green IT and Green Software

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    Software and IT usage are continuously growing to keep our society active and manage our individual lives. But as they grow, their energy demand is exploding. By 2030, data centers alone will already consume some 10% of the global electricity.1 Including the Internet, telecommunications, and embedded devices, the energy consumption will be one-third of the global demand. Understanding that end users only consume what we offer, it is the community of software developers who must become active in ecologic behaviors. Green IT is the call of today. Each single line of code that we develop today may still be running years from now on zillions of processors, eating energy and contributing to global climate change

    Personalised Virtual Fitting for Fashion

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    The paper describes the "Body Shape Recognition for Online Fashion" research project and the development and testing of the garment size recommendation app, ShapeMate, embedded within a fashion e-commerce site. Not finding the correct garment size causes the high return rate of 30%-40% (According to interviews commissioned by the research project with leading fashion e-commerce and retailers in the UK), in fashion e-commerce. The app captures a single image with minimal user input, to estimate and classify the 3D body shape, in order to generate body measurements and using this information, to match with garment data for size recommendation. An extensive user-experience study was conducted. The developed app was empirically tested through semi-structured focus group interview and questionnaires, to validate results and obtain further insight. This research offers a major innovation for low-cost size recommendation generated from a single image for fashion e-commerce. It enhances the online apparel shopping experience, by matching body measurements with a personalised recommendation for garments

    A review of digital maturity models for shipping companies

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    ICS Materials. Towards a re-Interpretation of material qualities through interactive, connected, and smart materials.

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    The domain of materials for design is changing under the influence of an increased technological advancement, miniaturization and democratization. Materials are becoming connected, augmented, computational, interactive, active, responsive, and dynamic. These are ICS Materials, an acronym that stands for Interactive, Connected and Smart. While labs around the world are experimenting with these new materials, there is the need to reflect on their potentials and impact on design. This paper is a first step in this direction: to interpret and describe the qualities of ICS materials, considering their experiential pattern, their expressive sensorial dimension, and their aesthetic of interaction. Through case studies, we analyse and classify these emerging ICS Materials and identified common characteristics, and challenges, e.g. the ability to change over time or their programmability by the designers and users. On that basis, we argue there is the need to reframe and redesign existing models to describe ICS materials, making their qualities emerge

    DIGITAL CO-CREATION Digitalization within Service Design : Transformation from analog thinking towards digital doing

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    The German automotive industry has accelerated its digital transformation as OEMs (Original Equipment Manufacturers) moving from car manufacturers towards becoming mobility providers, striving for new mobility solutions like offering Mobility as a Service (MaaS), Electric Vehicles (EVs) and Self-Driving-System (SDS). OEMs focus on expanding their core product-driven businesses to access service-orientated business models, the transformation from ownership towards shared mobility. Considering internal and external factors, this requires a new set of expertise, capabilities and an underlying approach to fulfill the demands in the complexity of human-centered development and front- and backstage alignment within the organization. At the same time, Service Design as a practice has risen in attraction by industry, being recognized and increasingly requested for its integration in the functions and divisions of the organization. The scale of Service Design in influence and impact has reached professional practice, making its way from a trendy buzzword to professional practice of turning complex problems collaboratively into tangible solutions. It is seen as a powerful opportunity for combining Business, Human-Centered Design and Engineering. Service Design establishes new ways of exploring business opportunities towards agile problem-solving but focuses on the ‘doing’ side towards further implementation. The contribution of this industrial-based doctoral thesis shall define how Service Design can be deployed and implemented in the field of organizational transformation and mobility development in the era of digital transformation (Digitalization). This research approach seeks to acquire new knowledge on how the Service Design practice can be applied and executed to be perceived as a practical approach to improve the enterprise’s processes and operating procedures and also provide a strategy to grow Service Design within the organization. This research has followed developing a pilot in a lean start-up approach of build, measure, learn with various business units and brands within the Volkswagen Group, this also implies that this research case study consisted of analyzing the Volkswagen Group needs for Service Design. The ‘10X-Service Design Lab’ (10X-SDL) has been designed as the framework of a combination of modular lab space, facilitation enhanced process, methodological driven tool box, operational model in alignment with a digital workflow and workspace striving for accelerated decision making. It is based on the hypothesis that the proposed framework enhances Service Design practice and, at the same time, it increases its attractiveness for business purposes. The 10X-SDL is designed to accelerate project development in a human-centered and holistic way by an open workspace platform lead by facilitators on which project developers, participants, and stakeholders can digitally co-create products, services, systems, and strategies. This research has been conducted as a case study within the Volkswagen Group from 2015 to 2019 in cooperation with the main partners of Service Innovation Corner (SINCO) of the University of Lapland and visual collaboration software company DEON

    The NMC Horizon Report : 2015 Library Edition

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