1,772 research outputs found

    Multiuser Switched Diversity Scheduling Schemes

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    Multiuser switched-diversity scheduling schemes were recently proposed in order to overcome the heavy feedback requirements of conventional opportunistic scheduling schemes by applying a threshold-based, distributed, and ordered scheduling mechanism. The main idea behind these schemes is that slight reduction in the prospected multiuser diversity gains is an acceptable trade-off for great savings in terms of required channel-state-information feedback messages. In this work, we characterize the achievable rate region of multiuser switched diversity systems and compare it with the rate region of full feedback multiuser diversity systems. We propose also a novel proportional fair multiuser switched-based scheduling scheme and we demonstrate that it can be optimized using a practical and distributed method to obtain the feedback thresholds. We finally demonstrate by numerical examples that switched-diversity scheduling schemes operate within 0.3 bits/sec/Hz from the ultimate network capacity of full feedback systems in Rayleigh fading conditions.Comment: Accepted at IEEE Transactions on Communications, to appear 2012, funded by NPRP grant 08-577-2-241 from QNR

    Adaptive radio resource management schemes for the downlink of the OFDMA-based wireless communication systems

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    Includes bibliographical references.Due to its superior characteristics that make it suitable for high speed mobile wireless systems OFDMA has been adopted by next generation broadband wireless standards including Worldwide Interoperability for Microwave Access (WiMAX) and Long Term Evolution – Advanced (LTE-A). Intelligent and adaptive Radio Resource Management (RRM) schemes are a fundamental tool in the design of wireless systems to be able to fully and efficiently utilize the available scarce resources and be able to meet the user data rates and QoS requirements. Previous works were only concerned with maximizing system efficiency and thus used opportunistic algorithms that allocate resources to users with the best opportunities to optimize system capacity. Thus, only those users with good channel conditions were considered for resource allocation and users in bad channel conditions were left out to starve of resources. The main objective of our study is to design adaptive radio resource allocation (RRA) algorithms that distribute the scarce resources more fairly among network users while efficiently using the resources to maximize system throughput. Four scheduling algorithms have been formulated and analysed based on fairness, throughputs and delay. This was done for users demanding different services and QoS requirements. Two of the scheduling algorithms, Maximum Sum Rate (MSR) and Round Robin (RR) are used respectively, as references to analyze throughput and fairness among network users. The other two algorithms are Proportional Fair Scheduling (PFS) and Margin Adaptive Scheduling Scheme (MASS)

    Wireless Cellular Networks

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    When aiming for achieving high spectral efficiency in wireless cellular networks, cochannel interference (CCI) becomes the dominant performancelimiting factor. This article provides a survey of CCI mitigation techniques, where both active and passive approaches are discussed in the context of both open- and closed-loop designs.More explicitly, we considered both the family of flexible frequency-reuse (FFR)-aided and dynamic channel allocation (DCA)-aided interference avoidance techniques as well as smart antenna-aided interference mitigation techniques, which may be classified as active approach

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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