94,530 research outputs found
Research on open source e-learning tools and agricultural applications
Within the NODES European e-Learning project (Creation of a European network of multimedia
resource centres for adult training) we have done research and developments based on open source
tools. One of the aims was to select those open source components which are suitable for creating
the network for using multimedia knowledge to improve competitiveness employability and
mobility of different target groups, such as rural people and farmers. In creating the architecture
of the NODES project there were more tasks which were coordinated and carried out by our expert
group. The selection criteria of open source LMS was set up by the consortium. Our studies’ Survey
on the existing systems consisted of the following parts: The basic elements of e-Learning Systems,
The complements and integration of the e-Learning Systems, The specification of interface. The
result of our research work was that we selected the Moodle LMS. The Moodle provides a reliable
platform that supports social and collaborative learning. It is highly configurable and extensible. It
implements new features and fixes rapidly, it is free of licensing costs. The members of the project
(from France, Spain, Ireland, Hungary, Czech Republic and Romania) implemented the Moodle
system creating the LMS. To integrate the different contents we had to develop the EU-index, which
is the central, common and shared index database (a metadatabase). Another important function is
the multimedia content management. One of these parts is the AutoView Presenter from the about
200 modules which allows putting video on-line with synchronised slides. The NODES system is
used in graduate, postgraduate PhD, adult trainings programmes and it is a very successful system
as an educational portal system for our faculty too
Realization of Semantic Atom Blog
Web blog is used as a collaborative platform to publish and share
information. The information accumulated in the blog intrinsically contains the
knowledge. The knowledge shared by the community of people has intangible value
proposition. The blog is viewed as a multimedia information resource available
on the Internet. In a blog, information in the form of text, image, audio and
video builds up exponentially. The multimedia information contained in an Atom
blog does not have the capability, which is required by the software processes
so that Atom blog content can be accessed, processed and reused over the
Internet. This shortcoming is addressed by exploring OWL knowledge modeling,
semantic annotation and semantic categorization techniques in an Atom blog
sphere. By adopting these techniques, futuristic Atom blogs can be created and
deployed over the Internet
Recommended from our members
Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Improving the Power Electronics Laboratory teaching/learning process: an interactive web tool
European Higher Education Area; Power Electronics Laboratory; educational methods
Resumen: The forthcoming European Higher Education Area implies an important change in the teaching/learning process: it is necessary to get students more involved as well as to promote their independence and active participation. To achieve this objective, the new teaching methodologies aimed at more effective and appropriate learning for professional practice involve the use of audiovisual, computer and multimedia tools on the part of lecturers. Therefore, a web tool, based on a content management system, has been developed for the teaching in Power Electronics Laboratory. Moreover, the use of these multimedia tools makes possible to promote the students independence. Finally, the use of this web tool results in a very significant increase in the motivation students.Universidad de Málaga. Campus de Excelencia Internacional AndalucĂa Tech
The Road Ahead for Networking: A Survey on ICN-IP Coexistence Solutions
In recent years, the current Internet has experienced an unexpected paradigm
shift in the usage model, which has pushed researchers towards the design of
the Information-Centric Networking (ICN) paradigm as a possible replacement of
the existing architecture. Even though both Academia and Industry have
investigated the feasibility and effectiveness of ICN, achieving the complete
replacement of the Internet Protocol (IP) is a challenging task.
Some research groups have already addressed the coexistence by designing
their own architectures, but none of those is the final solution to move
towards the future Internet considering the unaltered state of the networking.
To design such architecture, the research community needs now a comprehensive
overview of the existing solutions that have so far addressed the coexistence.
The purpose of this paper is to reach this goal by providing the first
comprehensive survey and classification of the coexistence architectures
according to their features (i.e., deployment approach, deployment scenarios,
addressed coexistence requirements and architecture or technology used) and
evaluation parameters (i.e., challenges emerging during the deployment and the
runtime behaviour of an architecture). We believe that this paper will finally
fill the gap required for moving towards the design of the final coexistence
architecture.Comment: 23 pages, 16 figures, 3 table
Semantic multimedia remote display for mobile thin clients
Current remote display technologies for mobile thin clients convert practically all types of graphical content into sequences of images rendered by the client. Consequently, important information concerning the content semantics is lost. The present paper goes beyond this bottleneck by developing a semantic multimedia remote display. The principle consists of representing the graphical content as a real-time interactive multimedia scene graph. The underlying architecture features novel components for scene-graph creation and management, as well as for user interactivity handling. The experimental setup considers the Linux X windows system and BiFS/LASeR multimedia scene technologies on the server and client sides, respectively. The implemented solution was benchmarked against currently deployed solutions (VNC and Microsoft-RDP), by considering text editing and WWW browsing applications. The quantitative assessments demonstrate: (1) visual quality expressed by seven objective metrics, e.g., PSNR values between 30 and 42 dB or SSIM values larger than 0.9999; (2) downlink bandwidth gain factors ranging from 2 to 60; (3) real-time user event management expressed by network round-trip time reduction by factors of 4-6 and by uplink bandwidth gain factors from 3 to 10; (4) feasible CPU activity, larger than in the RDP case but reduced by a factor of 1.5 with respect to the VNC-HEXTILE
- …