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Building reflective practices in a pre-service math and science teacher education course that focuses on qualitative video analysis
The use of video for in-service and pre-service teacher development has been gaining acceptance, and yet video remains a challenging and understudied tool. Many projects have used video to help pre-service and in-service teachers reflect on their own teaching processes, examine teacher–student interactions, and develop their professional vision. But rarely has video been used in ways more akin to qualitative education research that is focused on student learning. Even more rarely has this focus occurred at the earliest stages of pre-service teaching when students have not yet decided to pursue teaching careers. Yet here we argue that there are benefits to our approach. We examine a course for prospective pre-service math and science teachers at the University of California, Berkeley, that engages participants in qualitative video analysis to foster their reflective practice. This course is unique in that the prospective pre-service teachers engage in qualitative video analysis at a level characteristic of professional educational research, in that their analysis focuses on student learning of math and science content. We describe classroom activities that provide opportunities for the preservice teacher participants to better observe, notice, and interpret their students’ sociocognitive activity. The course culmination project involves participants developing and teaching lessons in a high school classroom. The participants then videotape the lessons and conduct qualitative video analysis. Results include detailed examples of two selected prospective pre-service teachers demonstrating coherent and effective approaches to conceptualizing the learning and teaching of mathematical and science content along with some potential design principles for building reflective practices through qualitative video projects. © 2018 Association for Science Teacher Education
Logistics of Mathematical Modeling-Focused Projects
This article addresses the logistics of implementing projects in an
undergraduate mathematics class and is intended both for new instructors and
for instructors who have had negative experiences implementing projects in the
past. Project implementation is given for both lower and upper division
mathematics courses with an emphasis on mathematical modeling and data
collection. Projects provide tangible connections to course content which can
motivate students to learn at a deeper level. Logistical pitfalls and insights
are highlighted as well as descriptions of several key implementation
resources. Effective assessment tools, which allowed me to smoothly adjust to
student feedback, are demonstrated for a sample class. As I smoothed the
transition into each project and guided students through the use of the
technology, their negative feedback on projects decreased and more students
noted how the projects had enhanced their understanding of the course topics.
Best practices learned over the years are given along with project summaries
and sample topics. These projects were implemented at a small liberal arts
university, but advice is given to extend them to larger classes for broader
use.Comment: 27 pages, no figures, 1 tabl
Researching mobile learning: overview, September 2006 to September 2008
This is the summary of the report, which brought together the findings from the third phase of a two-year development and research project that focused on the impact of one-to-one personal ownership of mobile devices. Two areas emerged from the analysis as important in relation to impact, namely students' use of and attitudes to their mobile devices and the professional development of teachers
The use and evaluation of a simulation game to teach professional practice skills to undergraduate Architecture students
Architects are currently grappling to exploit new forms of communication made possible with developments in internet communication. At the same time, the construction industry is in a state of flux as novel project management systems are being introduced. Students need to understand the first principles of project management within the context of our changing environment. One of the best ways for students to learn about the legalities of the construction process is through role play and simulation, but there is a Catch 22. Unless students have a basic understanding of project management, the contractual process can be confusing and intimidating. Even fifth and sixth year architecture student are reluctant to ask practitioners questions, for fear of appearing ignorant. This paper describes the use of a web-based simulation game to deliver the Management, Practice and Law syllabus to Architecture Students. The web-based game allows students to critically observe the transformation of designs into buildings through the exploration of the contract management process. A questionnaire survey was used to assess the efficacy of the simulation game as a learning tool, and in particular the effectiveness of the web-based simulation in facilitating the development of professional practice skills in undergraduate Architecture students. The initial results of the assessment indicate that the simulation game is both a useful and complementary adjunct to traditional teaching and learning methods, as observed through the evaluation of outcomes, and helpful in developing generic professional practice skills of undergraduate students. Further game development will require more formal evaluation over a series of uses
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