84 research outputs found

    A Semantic Grid Oriented to E-Tourism

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    With increasing complexity of tourism business models and tasks, there is a clear need of the next generation e-Tourism infrastructure to support flexible automation, integration, computation, storage, and collaboration. Currently several enabling technologies such as semantic Web, Web service, agent and grid computing have been applied in the different e-Tourism applications, however there is no a unified framework to be able to integrate all of them. So this paper presents a promising e-Tourism framework based on emerging semantic grid, in which a number of key design issues are discussed including architecture, ontologies structure, semantic reconciliation, service and resource discovery, role based authorization and intelligent agent. The paper finally provides the implementation of the framework.Comment: 12 PAGES, 7 Figure

    Development of the Digital Matchmaking Platform for international cooperation in the biogas sector

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    Received: January 12th, 2021 ; Accepted: March 27th, 2021 ; Published: March 31st 2021 ; Correspondence: [email protected] demand for sustainable, renewable and clean energy sources has been increasing in the past decade in order to combat global warming by reducing greenhouse gas emissions. Biogas has proven to be a versatile energy carrier which can be used for heating purposes, power and fuel. Having acknowledged the high potential for the use of biogas energy and having researched the demand and supply markets, the Digital Global Biogas Cooperation (DiBiCoo) project aims to link European biogas and biomethane technology providers with emerging and developing markets. To achieve this goal the development and application of innovative digital support tools is necessary - a digital matchmaking platform (DMP) with bi-directional partnership architecture. DMP can be used as means to build trust-based business relationships, share information on available European technologies and serve as an additional marketing option for EU and non-EU companies and industries. This article presents the developed platform prototype and demonstrates its basic functionality and the development process. Basic business and functional requirements were defined and then refined into functional, user-interface and performance requirements for implementation. User requirements were defined using user centred design approach in collaboration with potential platform end-users, considering their specific needs. During the development process Agile methodology was used. In the future digital platform functionality will be extended based on discussions and feedback of the stakeholders and end-users during local workshops and other events, where the DiBiCoo platform will be presented

    SPETA: Social pervasive e-tourism advisor

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    Tourism is one of the major sources of income for many countries. Therefore, providing efficient, real-time service for tourists is a crucial competitive asset which needs to be enhanced using major technological advances. The current research has the objective of integrating technological innovation into an information system, in order to build a better user experience for the tourist. The principal strength of the approach is the fusion of context-aware pervasive systems, GIS systems, social networks and semantics. This paper presents the SPETA system, which uses knowledge of the user’s current location, preferences, as well as a history of past locations, in order to provide the type of recommender services that tourists expect from a real tour guide.This work is supported by the Spanish Ministry of Industry, Tourism, and Commerce under the GODO project (FIT-340000-2007-134), under the PIBES project of the Spanish Committee of Education and Science (TEC2006-12365-C02-01) and under the MID-CBR project of the Spanish Committee of Education and Science (TIN2006-15140-C03-02).Publicad

    A novel ontology framework supporting model-based tourism recommender

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    In this paper, we present a tourism recommender framework based on the cooperation of ontological knowledge base and supervised learning models. Specifically, a new tourism ontology, which not only captures domain knowledge but also specifies knowledge entities in numerical vector space, is presented. The recommendation making process enables machine learning models to work directly with the ontological knowledge base from training step to deployment step. This knowledge base can work well with classification models (e.g., k-nearest neighbours, support vector machines, or naıve bayes). A prototype of the framework is developed and experimental results confirm the feasibility of the proposed framework. © 2021, Institute of Advanced Engineering and Science. All rights reserved

    Exploring ways to improve personalisation: The influence of tourist context on service perception

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    © 2019 Texas A and M University. The heterogeneity and dynamic nature of tourist needs requires an advanced understanding of their context. This study aims to investigate the effects of observable factors of internaland external contexts on tourist perceptions towards personalised information services performance. An exploratory approach is used to test measurement invariance and the moderating effects of personal, travel, technical and social parameters of the tourist context, when applicable. The findings demonstrate that contextual factors motivate tourists to attribute different meanings to the parameters of the service, that have already been personalised for them. Individually developed personalisation design solutions are required for each travel context

    Matchmakers or tastemakers? Platformization of cultural intermediation & social media’s engines for ‘making up taste’

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    There are long-standing practices and processes that have traditionally mediated between the processes of production and consumption of cultural content. The prominent instances of these are: curating content by identifying and selecting cultural content in order to promote to a particular set of audiences; measuring audience behaviours to construct knowledge about their tastes; and guiding audiences through recommendations from cultural experts. These cultural intermediation processes are currently being transformed, and social media platforms play important roles in this transformation. However, their role is often attributed to the work of users and/or recommendation algorithms. Thus, the processes through which data about users’ taste are aggregated and made ready for algorithmic processing are largely neglected. This study takes this problematic as an important gap in our understanding of social media platforms’ role in the transformation of cultural intermediation. To address this gap, the notion of platformization is used as a theoretical lens to examine the role of users and algorithms as part of social media’s distinct data-based sociotechnical configuration, which is built on the so-called ‘platform-logic’. Based on a set of conceptual ideas and the findings derived through a single case study on a music discovery platform, this thesis developed a framework to explain ‘platformization of cultural intermediation’. This framework outlines how curation, guidance, and measurement processes are ‘plat-formed’ in the course of development and optimisation of a social media platform. This is the main contribution of the thesis. The study also contributes to the literature by developing the concept of social media’s engines for ‘making up taste’. This concept illuminates how social media operate as sociotechnical cultural intermediaries and participates in tastemaking in ways that acquire legitimacy from the long-standing trust in the objectivity of classification, quantification, and measurement processes

    An architecture for user preference-based IoT service selection in cloud computing using mobile devices for smart campus

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    The Internet of things refers to the set of objects that have identities and virtual personalities operating in smart spaces using intelligent interfaces to connect and communicate within social environments and user context. Interconnected devices communicating to each other or to other machines on the network have increased the number of services. The concepts of discovery, brokerage, selection and reliability are important in dynamic environments. These concepts have emerged as an important field distinguished from conventional distributed computing by its focus on large-scale resource sharing, delivery and innovative applications. The usage of Internet of Things technology across different service provisioning environments has increased the challenges associated with service selection and discovery. Although a set of terms can be used to express requirements for the desired service, a more detailed and specific user interface would make it easy for the users to express their requirements using high-level constructs. In order to address the challenge of service selection and discovery, we developed an architecture that enables a representation of user preferences and manipulates relevant descriptions of available services. To ensure that the key components of the architecture work, algorithms (content-based and collaborative filtering) derived from the architecture were proposed. The architecture was tested by selecting services using content-based as well as collaborative algorithms. The performances of the algorithms were evaluated using response time. Their effectiveness was evaluated using recall and precision. The results showed that the content-based recommender system is more effective than the collaborative filtering recommender system. Furthermore, the results showed that the content-based technique is more time-efficient than the collaborative filtering technique

    AN ONTOLOGY-BASED TOURISM RECOMMENDER SYSTEM BASED ON SPREADING ACTIVATION MODEL

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    Context representation for context-aware mobile multimedia content recommendation

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    Very few of the current solutions for content recommendation take into consideration the context of usage when analyzing the preferences of the user and issuing recommendations. Nonetheless, context can be extremely useful to help identify appropriate content for the specific situation or activity the user is in, while consuming the content. In this paper, we present a solution to allow content-based recommendation systems to take full potential of contextual data, by defining a standards-based representation model which accounts for possible relationships among low-level contexts. The MPEG-7 and MPEG-21 standards are used for content description and low-level context representation. OWL/RDF ontologies are used to capture contextual concepts and, together with SWRL to establish relationships and perform reasoning to derive high-level concepts the way humans do. This knowledge is then used to drive the recommendation and content adaptation processes. As a side achievement, an extension to the MPEG-21 specification was developed to accommodate the description of user activities, which we believe have a great impact on the type of content to be recommended
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