173 research outputs found

    Learning to Reuse Distractors to support Multiple Choice Question Generation in Education

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    Multiple choice questions (MCQs) are widely used in digital learning systems, as they allow for automating the assessment process. However, due to the increased digital literacy of students and the advent of social media platforms, MCQ tests are widely shared online, and teachers are continuously challenged to create new questions, which is an expensive and time-consuming task. A particularly sensitive aspect of MCQ creation is to devise relevant distractors, i.e., wrong answers that are not easily identifiable as being wrong. This paper studies how a large existing set of manually created answers and distractors for questions over a variety of domains, subjects, and languages can be leveraged to help teachers in creating new MCQs, by the smart reuse of existing distractors. We built several data-driven models based on context-aware question and distractor representations, and compared them with static feature-based models. The proposed models are evaluated with automated metrics and in a realistic user test with teachers. Both automatic and human evaluations indicate that context-aware models consistently outperform a static feature-based approach. For our best-performing context-aware model, on average 3 distractors out of the 10 shown to teachers were rated as high-quality distractors. We create a performance benchmark, and make it public, to enable comparison between different approaches and to introduce a more standardized evaluation of the task. The benchmark contains a test of 298 educational questions covering multiple subjects & languages and a 77k multilingual pool of distractor vocabulary for future research.Comment: 24 pages and 4 figures Accepted for publication in IEEE Transactions on Learning technologie

    The potential of Open Data to automatically create learning resources for smart learning environments

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    Producción CientíficaSmart Education requires bridging formal and informal learning experience. However, how to create contextualized learning resources that support this bridging remains a problem. In this paper, we propose to exploit the open data available in the Web to automatically create contextualized learning resources. Our preliminary results are promising, as our system creates thousands of learning resources related to formal education concepts and physical locations in the student’s local municipality. As part of our future work, we will explore how to integrate these resources into a Smart Learning Environment.Ministerio de Ciencia e Innovación - Fondo Europeo de Desarrollo Regional (grant TIN2017-85179-C3-2-R)Junta de Castilla y León - Fondo Europeo de Desarrollo Regional (grant VA257P18

    Automatic Distractor Generation for Multiple Choice Questions in Standard Tests

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    To assess the knowledge proficiency of a learner, multiple choice question is an efficient and widespread form in standard tests. However, the composition of the multiple choice question, especially the construction of distractors is quite challenging. The distractors are required to both incorrect and plausible enough to confuse the learners who did not master the knowledge. Currently, the distractors are generated by domain experts which are both expensive and time-consuming. This urges the emergence of automatic distractor generation, which can benefit various standard tests in a wide range of domains. In this paper, we propose a question and answer guided distractor generation (EDGE) framework to automate distractor generation. EDGE consists of three major modules: (1) the Reforming Question Module and the Reforming Passage Module apply gate layers to guarantee the inherent incorrectness of the generated distractors; (2) the Distractor Generator Module applies attention mechanism to control the level of plausibility. Experimental results on a large-scale public dataset demonstrate that our model significantly outperforms existing models and achieves a new state-of-the-art.Comment: accepted by COLING202

    Supporting contextualized learning with linked open data

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    Producción CientíficaThis paper proposes a template-based approach to semi-automatically create contextualized learning tasks out of several sources from the Web of Data. The contextualization of learning tasks opens the possibility of bridging formal learning that happens in a classroom, and informal learning that happens in other physical spaces, such as squares or historical buildings. The tasks created cover different cognitive levels and are contextualized by their location and the topics covered. We applied this approach to the domain of History of Art in the Spanish region of Castile and Leon. We gathered data from DBpedia, Wikidata and the Open Data published by the regional government and we applied 32 templates to obtain 16K learning tasks. An evaluation with 8 teachers shows that teachers would accept their students to carry out the tasks generated. Teachers also considered that the 85% of the tasks generated are aligned with the content taught in the classroom and were found to be relevant to learn in other informal spaces. The tasks created are available at https://casuallearn.gsic.uva.es/sparql.Junta de Castilla y León (grant VA257P18)Fondo Europeo de Desarrollo Regional - Agencia Nacional de Investigación (grant TIN2017-85179-C3-2-R

    Towards natural language question generation for the validation of ontologies and mappings

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    Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)The increasing number of open-access ontologies and their key role in several applications such as decision-support systems highlight the importance of their validation. Human expertise is crucial for the validation of ontologies from a domain point-of-view. However, the growing number of ontologies and their fast evolution over time make manual validation challenging. Methods: We propose a novel semi-automatic approach based on the generation of natural language (NL) questions to support the validation of ontologies and their evolution. The proposed approach includes the automatic generation, factorization and ordering of NL questions from medical ontologies. The final validation and correction is performed by submitting these questions to domain experts and automatically analyzing their feedback. We also propose a second approach for the validation of mappings impacted by ontology changes. The method exploits the context of the changes to propose correction alternatives presented as Multiple Choice Questions. Results: This research provides a question optimization strategy to maximize the validation of ontology entities with a reduced number of questions. We evaluate our approach for the validation of three medical ontologies. We also evaluate the feasibility and efficiency of our mappings validation approach in the context of ontology evolution. These experiments are performed with different versions of SNOMED-CT and ICD9. Conclusions: The obtained experimental results suggest the feasibility and adequacy of our approach to support the validation of interconnected and evolving ontologies. Results also suggest that taking into account RDFS and OWL entailment helps reducing the number of questions and validation time. The application of our approach to validate mapping evolution also shows the difficulty of adapting mapping evolution over time and highlights the importance of semi-automatic validation.The increasing number of open-access ontologies and their key role in several applications such as decision-support systems highlight the importance of their validation. Human expertise is crucial for the validation of ontologies from a domain point-of-vi7115FAPESP - FUNDAÇÃO DE AMPARO À PESQUISA DO ESTADO DE SÃO PAULOFundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)2014/14890-

    Ontology Validation & Utilisation For Personalised Feedback In Education

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    Virtual Learning Environments provide teachers with a web-based platform to create different types of feedback which vary in the level of details given in the feedback content. Types of feedback can range from a simple correct or vice-versa to a detailed explanation about the reason why the correct answer is correct and the incorrect answer is incorrect. However, these environments usually follow the ‘one size fits all’ approach and provide all students with the same type of feedback regardless of students’ individual characteristics and the assessment question’s individual characteristics. This approach is likely to negatively affect students’ performance and learning gain. Several personalised feedback frameworks have been proposed which adapt the different types of feedback based on the student characteristics and/or the assessment question characteristics. The frameworks have three drawbacks: firstly, creating the different types of feedback is a time consuming process, as the types of feedback are either hard-coded or auto-generated from a restricted set of solutions created by the teacher or a domain expert; secondly, they are domain dependent and cannot be used to auto-generate feedback across different educational domains; thirdly, they have not attempted any integration which takes into consideration both the characteristics of the assessment questions and the student’s characteristics. This thesis contributes to research carried out on personalised feedback frameworks by proposing a generic novel system which is called the Ontology-based Personalised Feedback Generator (OntoPeFeGe). OntoPeFeGe has three aims: firstly, it uses any pre-existing domain ontology which is a knowledge representation of the educational domain to auto-generate assessment questions with different characteristics, in particular, questions aimed to assess students at different levels in Bloom’s taxonomy1; secondly, it associates each auto-generated question with specialised domain independent types of feedback; thirdly, it provides students with personalised feedback which adapts the types of feedback based on the student and the assessment question characteristics. OntoPeFeGe allowed the integration of student’s characteristics, the assessment question’s characteristics, and the personalised feedback, for the first time. The experimental results applying OntoPeFeGe in a real educational environment revealed that the personalised feedback particularly improved the performance of students with initial low background knowledge. Moreover, the personalised feedback improved students’ learning gain significantly at questions designed to assess the students at high levels in Bloom’s taxonomy. In addition, OntoPeFeGe is the first prototype to quantitatively analyse the quality of auto-generated questions and tests, and to provide question design guidance for developers and researchers working in the field of question generators. OntoPeFeGe could be applied to any educational field captured in an ontology. However, assessing how suitable the ontology is for generating questions and feedback, as well as how it represents the subject domain of interest, is a necessary requirement to using the ontology in OntoPeFeGe. Therefore, this thesis also presents a novel method termed Terminological ONtology Evaluator (TONE) which uses the educational corpus (e.g., textbooks and lecture slides) to evaluate the domain ontologies. TONE has been evaluated experimentally showing its potential as an evaluation method for educational ontologies

    Pendekatan Baru untuk Merepresentasi Informasi di Bidang Pendidikan Menggunakan Kombinasi Ontologi

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    Ontologi adalah sebuah konsep yang dirancang untuk merepresentasikan relasi antar informasi. Ontologi dapat digunakan untuk merepresentasikan informasi berbentuk hierarki maupun non hierarki.  Namun, model ontologi yang ada saat ini pada umumnya selalu bersifat domain spesifik. Peran ahli sangat dominan ketika membuat ontologi yang bersifat domain spesifik. Kelengkapan informasi pada ontologi tergantung pada kemampuan ahli pada domain tersebut dan ahli di bidang teknologi informasi untuk merepresentasikan informasi ke dalam bentuk ontologi. Oleh sebab itu diperlukan model ontologi baru agar dapat menghasilkan ontologi yang tidak bersifat domain spesifik. Sehingga mempermudah proses representasi informasi ke dalam bentuk ontologi dan mengurangi peran ahli dalam proses pembuatan ontologi tersebut. Model ontologi baru yang diusulkan adalah kombinasi dari ontologi taksonomi dan ontologi kalimat. Informasi berbentuk hierarki akan direpresentasikan dalam bentuk ontologi taksonomi, sedangkan informasi non-hierarki akan direpresentasikan dalam bentuk ontologi kalimat. Berdasarkan uji coba yang telah dilakukan, diketahui bahwa kombinasi ontologi yang diusulkan dapat menghasilkan ontologi yang tidak bersifat domain spesifik, mempermudah proses pembangkitan ontologi, dan mengurangi peran ahli dalam pembuatan ontologi tersebut

    A User-centered Design of Patient Safety Event Reporting Systems

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    Model-Driven Automatic Question Generation for a Gamified Clinical Guideline Training System

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    Clinical practice guidelines (CPGs) are a cornerstone of modern medical practice since they summarize the vast medical literature and provide care recommendations based on the current best evidence. However, there are barriers to CPG utilization such as lack of awareness and lack of familiarity of the CPGs by clinicians due to ineffective CPG dissemination and implementation. This calls for research into effective and scalable CPG dissemination strategies that will improve CPG awareness and familiarity. We describe a model-driven approach to design and develop a gamified e-learning system for clinical guidelines where the training questions are generated automatically. We also present the prototype developed using this approach. We use models for different aspects of the system, an entity model for the clinical domain, a workflow model for the clinical processes and a game engine to generate and manage the training sessions. We employ gamification to increase user motivation and engagement in the training of guideline content. We conducted a limited formative evaluation of the prototype system and the users agreed that the system would be a useful addition to their training. Our proposed approach is flexible and adaptive as it allows for easy updates of the guidelines, integration with different device interfaces and representation of any guideline.acceptedVersio
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