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Leveling transparency via situated intermediary learning objectives (SILOs)
When designers set out to create a mathematics learning activity, they have a fair sense of its objectives: students will understand a concept and master relevant procedural skills. In reform-oriented activities, students first engage in concrete situations, wherein they achieve situated, intermediary learning objectives (SILOs), and only then they rearticulate their solutions formally. We define SILOs as heuristics learners devise to accommodate contingencies in an evolving problem space, e.g., monitoring and repairing manipulable structures so that they model with fidelity a source situation. Students achieve SILOs through problem-solving with media, instructors orient toward SILOs via discursive solicitation, and designers articulate SILOs via analyzing implementation data. We describe the emergence of three SILOs in developing the activity Giant Steps for Algebra. Whereas the notion of SILOs emerged spontaneously as a framework to organize a system of practice, i.e. our collaborative design, it aligns with phenomenological theory of knowledge as instrumented action
Design approaches in technology enhanced learning
Design is a critical to the successful development of any interactive learning environment (ILE). Moreover, in technology enhanced learning (TEL), the design process requires input from many diverse areas of expertise. As such, anyone undertaking tool development is required to directly address the design challenge from multiple perspectives. We provide a motivation and rationale for design approaches for learning technologies that draws upon Simon's seminal proposition of Design Science (Simon, 1969). We then review the application of Design Experiments (Brown, 1992) and Design Patterns (Alexander et al., 1977) and argue that a patterns approach has the potential to address many of the critical challenges faced by learning technologists
An evaluation of pedagogically informed parameterised questions for self assessment
Self-assessment is a crucial component of learning. Learners can learn by asking themselves questions and attempting to answer them. However, creating effective questions is time-consuming because it may require considerable resources and the skill of critical thinking. Questions need careful construction to accurately represent the intended learning outcome and the subject matter involved. There are very few systems currently available which generate questions automatically, and these are confined to specific domains. This paper presents a system for automatically generating questions from a competency framework, based on a sound pedagogical and technological approach. This makes it possible to guide learners in developing questions for themselves, and to provide authoring templates which speed the creation of new questions for self-assessment. This novel design and implementation involves an ontological database that represents the intended learning outcome to be assessed across a number of dimensions, including level of cognitive ability and subject matter. The system generates a list of all the questions that are possible from a given learning outcome, which may then be used to test for understanding, and so could determine the degree to which learners actually acquire the desired knowledge. The way in which the system has been designed and evaluated is discussed, along with its educational benefits
Content-driven design and architecture of E-learning applications
E-learning applications combine content with learning technology systems to support the creation of content and its delivery to the learner. In the future, we can expect the distinction between learning content and its supporting infrastructure to become blurred. Content objects will interact with infrastructure services as independent objects. Our solution to the development of e-learning applications – content-driven design and architecture – is based on content-centric ontological modelling and development of architectures. Knowledge and modelling will play an important role in the development of content and architectures. Our approach integrates content with
interaction (in technical and educational terms) and services (the principle organization for a system architecture), based on techniques from different fields, including software engineering, learning design, and knowledge engineering
How do we acquire understanding of conceptual models?
In organizations, conceptual models are used for understanding the domain concepts. Such models are crucial in analysis and development of information systems. An important factor of using the conceptual models is how quickly analysts are able to learn the domain concepts as depicted in the models. Using a laboratory experiment, this research used eye tracking technique to capture the speed of acquisition of understanding conceptual models. Two sets of conceptual models were used in this study- one theory based (REA pattern) and the other non-theory based (non REA pattern). It was found that the rate of learning of the domain concepts was faster with theory based models than with non-theory based models. However, users of the non-theory based model were able to catch up with the learning of the model concepts after being repeatedly exposed to the model
The Case for Dynamic Models of Learners' Ontologies in Physics
In a series of well-known papers, Chi and Slotta (Chi, 1992; Chi & Slotta,
1993; Chi, Slotta & de Leeuw, 1994; Slotta, Chi & Joram, 1995; Chi, 2005;
Slotta & Chi, 2006) have contended that a reason for students' difficulties in
learning physics is that they think about concepts as things rather than as
processes, and that there is a significant barrier between these two
ontological categories. We contest this view, arguing that expert and novice
reasoning often and productively traverses ontological categories. We cite
examples from everyday, classroom, and professional contexts to illustrate
this. We agree with Chi and Slotta that instruction should attend to learners'
ontologies; but we find these ontologies are better understood as dynamic and
context-dependent, rather than as static constraints. To promote one
ontological description in physics instruction, as suggested by Slotta and Chi,
could undermine novices' access to productive cognitive resources they bring to
their studies and inhibit their transition to the dynamic ontological
flexibility required of experts.Comment: The Journal of the Learning Sciences (In Press
The Structured Process Modeling Method (SPMM) : what is the best way for me to construct a process model?
More and more organizations turn to the construction of process models to support strategical and operational tasks. At the same time, reports indicate quality issues for a considerable part of these models, caused by modeling errors. Therefore, the research described in this paper investigates the development of a practical method to determine and train an optimal process modeling strategy that aims to decrease the number of cognitive errors made during modeling. Such cognitive errors originate in inadequate cognitive processing caused by the inherent complexity of constructing process models. The method helps modelers to derive their personal cognitive profile and the related optimal cognitive strategy that minimizes these cognitive failures. The contribution of the research consists of the conceptual method and an automated modeling strategy selection and training instrument. These two artefacts are positively evaluated by a laboratory experiment covering multiple modeling sessions and involving a total of 149 master students at Ghent University
Epilogue for the IJSME Special Issue: Metacognition for science and mathematics learning in technology-infused learning environments
Epilogue for the IJSME Special Issue: Metacognition for science and mathematics learning in technology-infused learning environment
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