237 research outputs found

    Multiple Integrated Navigation Sensors for Improving Occupancy Grid FastSLAM

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    An autonomous vehicle must accurately observe its location within the environment to interact with objects and accomplish its mission. When its environment is unknown, the vehicle must construct a map detailing its surroundings while using it to maintain an accurate location. Such a vehicle is faced with the circularly defined Simultaneous Localization and Mapping (SLAM) problem. However difficult, SLAM is a critical component of autonomous vehicle exploration with applications to search and rescue. To current knowledge, this research presents the first SLAM solution to integrate stereo cameras, inertial measurements, and vehicle odometry into a Multiple Integrated Navigation Sensor (MINS) path. The implementation combines the MINS path with LIDAR to observe and map the environment using the FastSLAM algorithm. In real-world tests, a mobile ground vehicle equipped with these sensors completed a 140 meter loop around indoor hallways. This SLAM solution produces a path that closes the loop and remains within 1 meter of truth, reducing the error 92% from an image-inertial navigation system and 79% from odometry FastSLAM

    Theory, Design, and Implementation of Landmark Promotion Cooperative Simultaneous Localization and Mapping

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    Simultaneous Localization and Mapping (SLAM) is a challenging problem in practice, the use of multiple robots and inexpensive sensors poses even more demands on the designer. Cooperative SLAM poses specific challenges in the areas of computational efficiency, software/network performance, and robustness to errors. New methods in image processing, recursive filtering, and SLAM have been developed to implement practical algorithms for cooperative SLAM on a set of inexpensive robots. The Consolidated Unscented Mixed Recursive Filter (CUMRF) is designed to handle non-linear systems with non-Gaussian noise. This is accomplished using the Unscented Transform combined with Gaussian Mixture Models. The Robust Kalman Filter is an extension of the Kalman Filter algorithm that improves the ability to remove erroneous observations using Principal Component Analysis (PCA) and the X84 outlier rejection rule. Forgetful SLAM is a local SLAM technique that runs in nearly constant time relative to the number of visible landmarks and improves poor performing sensors through sensor fusion and outlier rejection. Forgetful SLAM correlates all measured observations, but stops the state from growing over time. Hierarchical Active Ripple SLAM (HAR-SLAM) is a new SLAM architecture that breaks the traditional state space of SLAM into a chain of smaller state spaces, allowing multiple robots, multiple sensors, and multiple updates to occur in linear time with linear storage with respect to the number of robots, landmarks, and robots poses. This dissertation presents explicit methods for closing-the-loop, joining multiple robots, and active updates. Landmark Promotion SLAM is a hierarchy of new SLAM methods, using the Robust Kalman Filter, Forgetful SLAM, and HAR-SLAM. Practical aspects of SLAM are a focus of this dissertation. LK-SURF is a new image processing technique that combines Lucas-Kanade feature tracking with Speeded-Up Robust Features to perform spatial and temporal tracking. Typical stereo correspondence techniques fail at providing descriptors for features, or fail at temporal tracking. Several calibration and modeling techniques are also covered, including calibrating stereo cameras, aligning stereo cameras to an inertial system, and making neural net system models. These methods are important to improve the quality of the data and images acquired for the SLAM process

    Benchmarking and Comparing Popular Visual SLAM Algorithms

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    This paper contains the performance analysis and benchmarking of two popular visual SLAM Algorithms: RGBD-SLAM and RTABMap. The dataset used for the analysis is the TUM RGBD Dataset from the Computer Vision Group at TUM. The dataset selected has a large set of image sequences from a Microsoft Kinect RGB-D sensor with highly accurate and time-synchronized ground truth poses from a motion capture system. The test sequences selected depict a variety of problems and camera motions faced by Simultaneous Localization and Mapping (SLAM) algorithms for the purpose of testing the robustness of the algorithms in different situations. The evaluation metrics used for the comparison are Absolute Trajectory Error (ATE) and Relative Pose Error (RPE). The analysis involves comparing the Root Mean Square Error (RMSE) of the two metrics and the processing time for each algorithm. This paper serves as an important aid in the selection of SLAM algorithm for different scenes and camera motions. The analysis helps to realize the limitations of both SLAM methods. This paper also points out some underlying flaws in the used evaluation metrics.Comment: 7 pages, 4 figure

    Kernelized Locality-Sensitive Hashing for Fast Image Landmark Association

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    As the concept of war has evolved, navigation in urban environments where GPS may be degraded is increasingly becoming more important. Two existing solutions are vision-aided navigation and vision-based Simultaneous Localization and Mapping (SLAM). The problem, however, is that vision-based navigation techniques can require excessive amounts of memory and increased computational complexity resulting in a decrease in speed. This research focuses on techniques to improve such issues by speeding up and optimizing the data association process in vision-based SLAM. Specifically, this work studies the current methods that algorithms use to associate a current robot pose to that of one previously seen and introduce another method to the image mapping arena for comparison. The current method, kd-trees, is effcient in lower dimensions, but does not narrow the search space enough in higher dimensional datasets. In this research, Kernelized Locality-Sensitive Hashing (KLSH) is implemented to conduct the aforementioned pose associations. Results on KLSH shows that fewer image comparisons are required for location identification than that of other methods. This work can then be extended into a vision-SLAM implementation to subsequently produce a map

    Localization and Mapping from Shore Contours and Depth

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    This work examines the problem of solving SLAM in aquatic environments using an unmanned surface vessel under conditions that restrict global knowledge of the robot's pose. These conditions refer specifically to the absence of a global positioning system to estimate position, a poor vehicle motion model, and absence of magnetic field to estimate absolute heading. These conditions are present in terrestrial environments where GPS satellite reception is occluded by surrounding structures and magnetic inference affects compass measurements. Similar conditions are anticipated in extra-terrestrial environments such as on Titan which lacks the infrastructure necessary for traditional positioning sensors and the unstable magnetic core renders compasses useless. This work develops a solution to the SLAM problem that utilizes shore features coupled with information about the depth of the water column. The approach is validated experimentally using an autonomous surface vehicle utilizing omnidirectional video and SONAR, results are compared to GPS ground truth

    Improving Occupancy Grid FastSLAM by Integrating Navigation Sensors

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    When an autonomous vehicle operates in an unknown environment, it must remember the locations of environmental objects and use those object to maintain an accurate location of itself. This vehicle is faced with Simultaneous Localization and Mapping (SLAM), a circularly defined robotics problem of map building with no prior knowledge. The SLAM problem is a difficult but critical component of autonomous vehicle exploration with applications to search and rescue missions. This paper presents the first SLAM solution combining stereo cameras, inertial measurements, and vehicle odometry into a Multiple Integrated Navigation Sensor (MINS) path. The FastSLAM algorithm, modified to make use of the MINS path, observes and maps the environment with a LIDAR unit. The MINS FastSLAM algorithm closes a 140 meter loop with a path error that remains within 1 meter of surveyed truth. This path reduces the error 79% from an odometry FastSLAM output and uses 30% of the particles

    Visual SLAM using straight lines

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    The present thesis is focuses on the problem of Simultaneous Localisation and Mapping (SLAM) using only visual data (VSLAM). This means to concurrently estimate the position of a moving camera and to create a consistent map of the environment. Since implementing a whole VSLAM system is out of the scope of a degree thesis, the main aim is to improve an existing visual SLAM system by complementing the commonly used point features with straight line primitives. This enables more accurate localization in environments with few feature points, like corridors. As a foundation for the project, ScaViSLAM by Strasdat et al. is used, which is a state-of-the-art real-time visual SLAM framework. Since it currently only supports Stereo and RGB-D systems, implementing a Monocular approach will be researched as well as an integration of it as a ROS package in order to deploy it on a mobile robot. For the experimental results, the Care-O-bot service robot developed by Fraunhofer IPA will be used

    A collaborative monocular visual simultaneous localization and mapping solution to generate a semi-dense 3D map.

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    The utilization and generation of indoor maps are critical in accurate indoor tracking. Simultaneous Localization and Mapping (SLAM) is one of the main techniques used for such map generation. In SLAM, an agent generates a map of an unknown environment while approximating its own location in it. The prevalence and afford-ability of cameras encourage the use of Monocular Visual SLAM, where a camera is the only sensing device for the SLAM process. In modern applications, multiple mobile agents may be involved in the generation of indoor maps, thus requiring a distributed computational framework. Each agent generates its own local map, which can then be combined with those of other agents into a map covering a larger area. In doing so, they cover a given environment faster than a single agent. Furthermore, they can interact with each other in the same environment, making this framework more practical, especially for collaborative applications such as augmented reality. One of the main challenges of collaborative SLAM is identifying overlapping maps, especially when the relative starting positions of the agents are unknown. We propose a system comprised of multiple monocular agents with unknown relative starting positions to generate a semi-dense global map of the environment

    Real-time visual loop-closure detection

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