13,922 research outputs found
Middleware-based Database Replication: The Gaps between Theory and Practice
The need for high availability and performance in data management systems has
been fueling a long running interest in database replication from both academia
and industry. However, academic groups often attack replication problems in
isolation, overlooking the need for completeness in their solutions, while
commercial teams take a holistic approach that often misses opportunities for
fundamental innovation. This has created over time a gap between academic
research and industrial practice.
This paper aims to characterize the gap along three axes: performance,
availability, and administration. We build on our own experience developing and
deploying replication systems in commercial and academic settings, as well as
on a large body of prior related work. We sift through representative examples
from the last decade of open-source, academic, and commercial database
replication systems and combine this material with case studies from real
systems deployed at Fortune 500 customers. We propose two agendas, one for
academic research and one for industrial R&D, which we believe can bridge the
gap within 5-10 years. This way, we hope to both motivate and help researchers
in making the theory and practice of middleware-based database replication more
relevant to each other.Comment: 14 pages. Appears in Proc. ACM SIGMOD International Conference on
Management of Data, Vancouver, Canada, June 200
Cloud for Gaming
Cloud for Gaming refers to the use of cloud computing technologies to build
large-scale gaming infrastructures, with the goal of improving scalability and
responsiveness, improve the user's experience and enable new business models.Comment: Encyclopedia of Computer Graphics and Games. Newton Lee (Editor).
Springer International Publishing, 2015, ISBN 978-3-319-08234-
Simplified Distributed Programming with Micro Objects
Developing large-scale distributed applications can be a daunting task.
object-based environments have attempted to alleviate problems by providing
distributed objects that look like local objects. We advocate that this
approach has actually only made matters worse, as the developer needs to be
aware of many intricate internal details in order to adequately handle partial
failures. The result is an increase of application complexity. We present an
alternative in which distribution transparency is lessened in favor of clearer
semantics. In particular, we argue that a developer should always be offered
the unambiguous semantics of local objects, and that distribution comes from
copying those objects to where they are needed. We claim that it is often
sufficient to provide only small, immutable objects, along with facilities to
group objects into clusters.Comment: In Proceedings FOCLASA 2010, arXiv:1007.499
Mobile support in CSCW applications and groupware development frameworks
Computer Supported Cooperative Work (CSCW) is an established subset of the field of Human Computer Interaction that deals with the how people use computing technology to enhance group interaction and collaboration. Mobile CSCW has emerged as a result of the progression from personal desktop computing to the mobile device platforms that are ubiquitous today.
CSCW aims to not only connect people and facilitate communication through using computers; it aims to provide conceptual models coupled with technology to manage, mediate, and assist collaborative processes. Mobile CSCW research looks to fulfil these aims through the adoption of mobile technology and consideration for the mobile user. Facilitating collaboration using mobile devices brings new challenges. Some of these challenges are inherent to the nature of the device hardware, while others focus on the understanding of how to engineer software to maximize effectiveness for the end-users. This paper reviews seminal and state-of-the-art cooperative software applications and development frameworks, and their support for mobile devices
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