3,350 research outputs found

    Online planning for multi-robot active perception with self-organising maps

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    © 2017, Springer Science+Business Media, LLC, part of Springer Nature. We propose a self-organising map (SOM) algorithm as a solution to a new multi-goal path planning problem for active perception and data collection tasks. We optimise paths for a multi-robot team that aims to maximally observe a set of nodes in the environment. The selected nodes are observed by visiting associated viewpoint regions defined by a sensor model. The key problem characteristics are that the viewpoint regions are overlapping polygonal continuous regions, each node has an observation reward, and the robots are constrained by travel budgets. The SOM algorithm jointly selects and allocates nodes to the robots and finds favourable sequences of sensing locations. The algorithm has a runtime complexity that is polynomial in the number of nodes to be observed and the magnitude of the relative weighting of rewards. We show empirically the runtime is sublinear in the number of robots. We demonstrate feasibility for the active perception task of observing a set of 3D objects. The viewpoint regions consider sensing ranges and self-occlusions, and the rewards are measured as discriminability in the ensemble of shape functions feature space. Exploration objectives for online tasks where the environment is only partially known in advance are modelled by introducing goal regions in unexplored space. Online replanning is performed efficiently by adapting previous solutions as new information becomes available. Simulations were performed using a 3D point-cloud dataset from a real robot in a large outdoor environment. Our results show the proposed methods enable multi-robot planning for online active perception tasks with continuous sets of candidate viewpoints and long planning horizons

    Planning Algorithms for Multi-Robot Active Perception

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    A fundamental task of robotic systems is to use on-board sensors and perception algorithms to understand high-level semantic properties of an environment. These semantic properties may include a map of the environment, the presence of objects, or the parameters of a dynamic field. Observations are highly viewpoint dependent and, thus, the performance of perception algorithms can be improved by planning the motion of the robots to obtain high-value observations. This motivates the problem of active perception, where the goal is to plan the motion of robots to improve perception performance. This fundamental problem is central to many robotics applications, including environmental monitoring, planetary exploration, and precision agriculture. The core contribution of this thesis is a suite of planning algorithms for multi-robot active perception. These algorithms are designed to improve system-level performance on many fronts: online and anytime planning, addressing uncertainty, optimising over a long time horizon, decentralised coordination, robustness to unreliable communication, predicting plans of other agents, and exploiting characteristics of perception models. We first propose the decentralised Monte Carlo tree search algorithm as a generally-applicable, decentralised algorithm for multi-robot planning. We then present a self-organising map algorithm designed to find paths that maximally observe points of interest. Finally, we consider the problem of mission monitoring, where a team of robots monitor the progress of a robotic mission. A spatiotemporal optimal stopping algorithm is proposed and a generalisation for decentralised monitoring. Experimental results are presented for a range of scenarios, such as marine operations and object recognition. Our analytical and empirical results demonstrate theoretically-interesting and practically-relevant properties that support the use of the approaches in practice

    Multi-robot path planning for budgeted active perception with self-organising maps

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    © 2016 IEEE. We propose a self-organising map (SOM) algorithm as a solution to a new multi-goal path planning problem for active perception and data collection tasks. We optimise paths for a multi-robot team that aims to maximally observe a set of nodes in the environment. The selected nodes are observed by visiting associated viewpoint regions defined by a sensor model. The key problem characteristics are that the viewpoint regions are overlapping polygonal continuous regions, each node has an observation reward, and the robots are constrained by travel budgets. The SOM algorithm jointly selects and allocates nodes to the robots and finds favourable sequences of sensing locations. The algorithm has polynomial-bounded runtime independent of the number of robots. We demonstrate feasibility for the active perception task of observing a set of 3D objects. The viewpoint regions consider sensing ranges and self-occlusions, and the rewards are measured as discriminability in the ensemble of shape functions feature space. Simulations were performed using a 3D point cloud dataset from a real robot in a large outdoor environment. Our results show the proposed methods enable multi-robot planning for budgeted active perception tasks with continuous sets of candidate viewpoints and long planning horizons

    Visual attention and swarm cognition for off-road robots

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    Tese de doutoramento, Informática (Engenharia Informática), Universidade de Lisboa, Faculdade de Ciências, 2011Esta tese aborda o problema da modelação de atenção visual no contexto de robôs autónomos todo-o-terreno. O objectivo de utilizar mecanismos de atenção visual é o de focar a percepção nos aspectos do ambiente mais relevantes à tarefa do robô. Esta tese mostra que, na detecção de obstáculos e de trilhos, esta capacidade promove robustez e parcimónia computacional. Estas são características chave para a rapidez e eficiência dos robôs todo-o-terreno. Um dos maiores desafios na modelação de atenção visual advém da necessidade de gerir o compromisso velocidade-precisão na presença de variações de contexto ou de tarefa. Esta tese mostra que este compromisso é resolvido se o processo de atenção visual for modelado como um processo auto-organizado, cuja operação é modulada pelo módulo de selecção de acção, responsável pelo controlo do robô. Ao fechar a malha entre o processo de selecção de acção e o de percepção, o último é capaz de operar apenas onde é necessário, antecipando as acções do robô. Para fornecer atenção visual com propriedades auto-organizadas, este trabalho obtém inspiração da Natureza. Concretamente, os mecanismos responsáveis pela capacidade que as formigas guerreiras têm de procurar alimento de forma auto-organizada, são usados como metáfora na resolução da tarefa de procurar, também de forma auto-organizada, obstáculos e trilhos no campo visual do robô. A solução proposta nesta tese é a de colocar vários focos de atenção encoberta a operar como um enxame, através de interacções baseadas em feromona. Este trabalho representa a primeira realização corporizada de cognição de enxame. Este é um novo campo de investigação que procura descobrir os princípios básicos da cognição, inspeccionando as propriedades auto-organizadas da inteligência colectiva exibida pelos insectos sociais. Logo, esta tese contribui para a robótica como disciplina de engenharia e para a robótica como disciplina de modelação, capaz de suportar o estudo do comportamento adaptável.Esta tese aborda o problema da modelação de atenção visual no contexto de robôs autónomos todo-o-terreno. O objectivo de utilizar mecanismos de atenção visual é o de focar a percepção nos aspectos do ambiente mais relevantes à tarefa do robô. Esta tese mostra que, na detecção de obstáculos e de trilhos, esta capacidade promove robustez e parcimónia computacional. Estas são características chave para a rapidez e eficiência dos robôs todo-o-terreno. Um dos maiores desafios na modelação de atenção visual advém da necessidade de gerir o compromisso velocidade-precisão na presença de variações de contexto ou de tarefa. Esta tese mostra que este compromisso é resolvido se o processo de atenção visual for modelado como um processo auto-organizado, cuja operação é modulada pelo módulo de selecção de acção, responsável pelo controlo do robô. Ao fechar a malha entre o processo de selecção de acção e o de percepção, o último é capaz de operar apenas onde é necessário, antecipando as acções do robô. Para fornecer atenção visual com propriedades auto-organizadas, este trabalho obtém inspi- ração da Natureza. Concretamente, os mecanismos responsáveis pela capacidade que as formi- gas guerreiras têm de procurar alimento de forma auto-organizada, são usados como metáfora na resolução da tarefa de procurar, também de forma auto-organizada, obstáculos e trilhos no campo visual do robô. A solução proposta nesta tese é a de colocar vários focos de atenção encoberta a operar como um enxame, através de interacções baseadas em feromona. Este trabalho representa a primeira realização corporizada de cognição de enxame. Este é um novo campo de investigação que procura descobrir os princípios básicos da cognição, ins- peccionando as propriedades auto-organizadas da inteligência colectiva exibida pelos insectos sociais. Logo, esta tese contribui para a robótica como disciplina de engenharia e para a robótica como disciplina de modelação, capaz de suportar o estudo do comportamento adaptável.Fundação para a Ciência e a Tecnologia (FCT,SFRH/BD/27305/2006); Laboratory of Agent Modelling (LabMag

    GPU Computing for Cognitive Robotics

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    This thesis presents the first investigation of the impact of GPU computing on cognitive robotics by providing a series of novel experiments in the area of action and language acquisition in humanoid robots and computer vision. Cognitive robotics is concerned with endowing robots with high-level cognitive capabilities to enable the achievement of complex goals in complex environments. Reaching the ultimate goal of developing cognitive robots will require tremendous amounts of computational power, which was until recently provided mostly by standard CPU processors. CPU cores are optimised for serial code execution at the expense of parallel execution, which renders them relatively inefficient when it comes to high-performance computing applications. The ever-increasing market demand for high-performance, real-time 3D graphics has evolved the GPU into a highly parallel, multithreaded, many-core processor extraordinary computational power and very high memory bandwidth. These vast computational resources of modern GPUs can now be used by the most of the cognitive robotics models as they tend to be inherently parallel. Various interesting and insightful cognitive models were developed and addressed important scientific questions concerning action-language acquisition and computer vision. While they have provided us with important scientific insights, their complexity and application has not improved much over the last years. The experimental tasks as well as the scale of these models are often minimised to avoid excessive training times that grow exponentially with the number of neurons and the training data. This impedes further progress and development of complex neurocontrollers that would be able to take the cognitive robotics research a step closer to reaching the ultimate goal of creating intelligent machines. This thesis presents several cases where the application of the GPU computing on cognitive robotics algorithms resulted in the development of large-scale neurocontrollers of previously unseen complexity enabling the conducting of the novel experiments described herein.European Commission Seventh Framework Programm

    The robot vibrissal system: Understanding mammalian sensorimotor co-ordination through biomimetics

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    Chapter 10 The Robot Vibrissal System: Understanding Mammalian Sensorimotor Co-ordination Through Biomimetics Tony J. Prescott, Ben Mitchinson, Nathan F. Lepora, Stuart P. Wilson, Sean R. Anderson, John Porrill, Paul Dean, Charles ..

    Decentralised Monte Carlo Tree Search for Active Perception

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    We propose a decentralised variant of Monte Carlo tree search (MCTS) that is suitable for a variety of tasks in multi-robot active perception. Our algorithm allows each robot to optimise its own individual action space by maintaining a probability distribution over plans in the joint-action space. Robots periodically communicate a compressed form of these search trees, which are used to update the locally-stored joint distributions using an optimisation approach inspired by variational methods. Our method admits any objective function defined over robot actions, assumes intermittent communication, and is anytime. We extend the analysis of the standard MCTS for our algorithm and characterise asymptotic convergence under reasonable assumptions. We evaluate the practical performance of our method for generalised team orienteering and active object recognition using real data, and show that it compares favourably to centralised MCTS even with severely degraded communication. These examples support the relevance of our algorithm for real-world active perception with multi-robot systems
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