979 research outputs found

    Online Structured Learning for Real-Time Computer Vision Gaming Applications

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    In recent years computer vision has played an increasingly important role in the development of computer games, and it now features as one of the core technologies for many gaming platforms. The work in this thesis addresses three problems in real-time computer vision, all of which are motivated by their potential application to computer games. We rst present an approach for real-time 2D tracking of arbitrary objects. In common with recent research in this area we incorporate online learning to provide an appearance model which is able to adapt to the target object and its surrounding background during tracking. However, our approach moves beyond the standard framework of tracking using binary classication and instead integrates tracking and learning in a more principled way through the use of structured learning. As well as providing a more powerful framework for adaptive visual object tracking, our approach also outperforms state-of-the-art tracking algorithms on standard datasets. Next we consider the task of keypoint-based object tracking. We take the traditional pipeline of matching keypoints followed by geometric verication and show how this can be embedded into a structured learning framework in order to provide principled adaptivity to a given environment. We also propose an approximation method allowing us to take advantage of recently developed binary image descriptors, meaning our approach is suitable for real-time application even on low-powered portable devices. Experimentally, we clearly see the benet that online adaptation using structured learning can bring to this problem. Finally, we present an approach for approximately recovering the dense 3D structure of a scene which has been mapped by a simultaneous localisation and mapping system. Our approach is guided by the constraints of the low-powered portable hardware we are targeting, and we develop a system which coarsely models the scene using a small number of planes. To achieve this, we frame the task as a structured prediction problem and introduce online learning into our approach to provide adaptivity to a given scene. This allows us to use relatively simple multi-view information coupled with online learning of appearance to efficiently produce coarse reconstructions of a scene

    Enhancement of ELDA Tracker Based on CNN Features and Adaptive Model Update

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    Appearance representation and the observation model are the most important components in designing a robust visual tracking algorithm for video-based sensors. Additionally, the exemplar-based linear discriminant analysis (ELDA) model has shown good performance in object tracking. Based on that, we improve the ELDA tracking algorithm by deep convolutional neural network (CNN) features and adaptive model update. Deep CNN features have been successfully used in various computer vision tasks. Extracting CNN features on all of the candidate windows is time consuming. To address this problem, a two-step CNN feature extraction method is proposed by separately computing convolutional layers and fully-connected layers. Due to the strong discriminative ability of CNN features and the exemplar-based model, we update both object and background models to improve their adaptivity and to deal with the tradeoff between discriminative ability and adaptivity. An object updating method is proposed to select the “good” models (detectors), which are quite discriminative and uncorrelated to other selected models. Meanwhile, we build the background model as a Gaussian mixture model (GMM) to adapt to complex scenes, which is initialized offline and updated online. The proposed tracker is evaluated on a benchmark dataset of 50 video sequences with various challenges. It achieves the best overall performance among the compared state-of-the-art trackers, which demonstrates the effectiveness and robustness of our tracking algorithm

    Tracking by Prediction: A Deep Generative Model for Mutli-Person localisation and Tracking

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    Current multi-person localisation and tracking systems have an over reliance on the use of appearance models for target re-identification and almost no approaches employ a complete deep learning solution for both objectives. We present a novel, complete deep learning framework for multi-person localisation and tracking. In this context we first introduce a light weight sequential Generative Adversarial Network architecture for person localisation, which overcomes issues related to occlusions and noisy detections, typically found in a multi person environment. In the proposed tracking framework we build upon recent advances in pedestrian trajectory prediction approaches and propose a novel data association scheme based on predicted trajectories. This removes the need for computationally expensive person re-identification systems based on appearance features and generates human like trajectories with minimal fragmentation. The proposed method is evaluated on multiple public benchmarks including both static and dynamic cameras and is capable of generating outstanding performance, especially among other recently proposed deep neural network based approaches.Comment: To appear in IEEE Winter Conference on Applications of Computer Vision (WACV), 201

    A Comprehensive Performance Evaluation of Deformable Face Tracking "In-the-Wild"

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    Recently, technologies such as face detection, facial landmark localisation and face recognition and verification have matured enough to provide effective and efficient solutions for imagery captured under arbitrary conditions (referred to as "in-the-wild"). This is partially attributed to the fact that comprehensive "in-the-wild" benchmarks have been developed for face detection, landmark localisation and recognition/verification. A very important technology that has not been thoroughly evaluated yet is deformable face tracking "in-the-wild". Until now, the performance has mainly been assessed qualitatively by visually assessing the result of a deformable face tracking technology on short videos. In this paper, we perform the first, to the best of our knowledge, thorough evaluation of state-of-the-art deformable face tracking pipelines using the recently introduced 300VW benchmark. We evaluate many different architectures focusing mainly on the task of on-line deformable face tracking. In particular, we compare the following general strategies: (a) generic face detection plus generic facial landmark localisation, (b) generic model free tracking plus generic facial landmark localisation, as well as (c) hybrid approaches using state-of-the-art face detection, model free tracking and facial landmark localisation technologies. Our evaluation reveals future avenues for further research on the topic.Comment: E. Antonakos and P. Snape contributed equally and have joint second authorshi
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