29,590 research outputs found

    Interpretation of overtracing freehand sketching for geometric shapes

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    This paper presents a novel method for interpreting overtracing freehand sketch. The overtracing strokes are interpreted as sketch content and are used to generate 2D geometric primitives. The approach consists of four stages: stroke classification, strokes grouping and fitting, 2D tidy-up with endpoint clustering and parallelism correction, and in-context interpretation. Strokes are first classified into lines and curves by a linearity test. It is followed by an innovative strokes grouping process that handles lines and curves separately. The grouped strokes are fitted with 2D geometry and further tidied-up with endpoint clustering and parallelism correction. Finally, the in-context interpretation is applied to detect incorrect stroke interpretation based on geometry constraints and to suggest a most plausible correction based on the overall sketch context. The interpretation ensures sketched strokes to be interpreted into meaningful output. The interface overcomes the limitation where only a single line drawing can be sketched out as in most existing sketching programs, meanwhile is more intuitive to the user

    MASCOT: a mechanism for attention-based scale-invariant object recognition in images

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    The efficient management of large multimedia databases requires the development of new techniques to process, characterize, and search for multimedia objects. Especially in the case of image data, the rapidly growing amount of documents prohibits a manual description of the images’ content. Instead, the automated characterization is highly desirable to support annotation and retrieval of digital images. However, this is a very complex and still unsolved task. To contribute to a solution of this problem, we have developed a mechanism for recognizing objects in images based on the query by example paradigm. Therefore, the most salient image features of an example image representing the searched object are extracted to obtain a scale-invariant object model. The use of this model provides an efficient and robust strategy for recognizing objects in images independently of their size. Further applications of the mechanism are classical recognition tasks such as scene decomposition or object tracking in video sequences

    Stand-alone wearable system for ubiquitous real-time monitoring of muscle activation potentials

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    Wearable technology is attracting most attention in healthcare for the acquisition of physiological signals. We propose a stand-alone wearable surface ElectroMyoGraphy (sEMG) system for monitoring the muscle activity in real time. With respect to other wearable sEMG devices, the proposed system includes circuits for detecting the muscle activation potentials and it embeds the complete real-time data processing, without using any external device. The system is optimized with respect to power consumption, with a measured battery life that allows for monitoring the activity during the day. Thanks to its compactness and energy autonomy, it can be used outdoor and it provides a pathway to valuable diagnostic data sets for patients during their own day-life. Our system has performances that are comparable to state-of-art wired equipment in the detection of muscle contractions with the advantage of being wearable, compact, and ubiquitous

    DeepSketch2Face: A Deep Learning Based Sketching System for 3D Face and Caricature Modeling

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    Face modeling has been paid much attention in the field of visual computing. There exist many scenarios, including cartoon characters, avatars for social media, 3D face caricatures as well as face-related art and design, where low-cost interactive face modeling is a popular approach especially among amateur users. In this paper, we propose a deep learning based sketching system for 3D face and caricature modeling. This system has a labor-efficient sketching interface, that allows the user to draw freehand imprecise yet expressive 2D lines representing the contours of facial features. A novel CNN based deep regression network is designed for inferring 3D face models from 2D sketches. Our network fuses both CNN and shape based features of the input sketch, and has two independent branches of fully connected layers generating independent subsets of coefficients for a bilinear face representation. Our system also supports gesture based interactions for users to further manipulate initial face models. Both user studies and numerical results indicate that our sketching system can help users create face models quickly and effectively. A significantly expanded face database with diverse identities, expressions and levels of exaggeration is constructed to promote further research and evaluation of face modeling techniques.Comment: 12 pages, 16 figures, to appear in SIGGRAPH 201

    Symbol detection in online handwritten graphics using Faster R-CNN

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    Symbol detection techniques in online handwritten graphics (e.g. diagrams and mathematical expressions) consist of methods specifically designed for a single graphic type. In this work, we evaluate the Faster R-CNN object detection algorithm as a general method for detection of symbols in handwritten graphics. We evaluate different configurations of the Faster R-CNN method, and point out issues relative to the handwritten nature of the data. Considering the online recognition context, we evaluate efficiency and accuracy trade-offs of using Deep Neural Networks of different complexities as feature extractors. We evaluate the method on publicly available flowchart and mathematical expression (CROHME-2016) datasets. Results show that Faster R-CNN can be effectively used on both datasets, enabling the possibility of developing general methods for symbol detection, and furthermore, general graphic understanding methods that could be built on top of the algorithm.Comment: Submitted to DAS-201

    Multicolour sketch recognition in a learning environment.

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    Virtual physics environments are becoming increasingly popular as a teaching tool for grade and high school level mechanical physics. While useful, these tools often offer a complex user interface, lacking the intuitive nature of the traditional whiteboard. Furthermore, the systems are often too advanced to be used by novices for further experimentation. In this paper we describe a physics learning environment using multicolour sketch recognition techniques on digital whiteboards. We argue that the use of coloured pens helps to resolve several ambiguities appearing in single colour sketching interfaces. The recognition system is based on a combination of Support Vector Machines and rule based methods. The system was evaluated using a constructive interaction method, with users completing a set task
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