2,176 research outputs found

    Motion Imitation Based on Sparsely Sampled Correspondence

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    Existing techniques for motion imitation often suffer a certain level of latency due to their computational overhead or a large set of correspondence samples to search. To achieve real-time imitation with small latency, we present a framework in this paper to reconstruct motion on humanoids based on sparsely sampled correspondence. The imitation problem is formulated as finding the projection of a point from the configuration space of a human's poses into the configuration space of a humanoid. An optimal projection is defined as the one that minimizes a back-projected deviation among a group of candidates, which can be determined in a very efficient way. Benefited from this formulation, effective projections can be obtained by using sparse correspondence. Methods for generating these sparse correspondence samples have also been introduced. Our method is evaluated by applying the human's motion captured by a RGB-D sensor to a humanoid in real-time. Continuous motion can be realized and used in the example application of tele-operation.Comment: 8 pages, 8 figures, technical repor

    Analyzing Whole-Body Pose Transitions in Multi-Contact Motions

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    When executing whole-body motions, humans are able to use a large variety of support poses which not only utilize the feet, but also hands, knees and elbows to enhance stability. While there are many works analyzing the transitions involved in walking, very few works analyze human motion where more complex supports occur. In this work, we analyze complex support pose transitions in human motion involving locomotion and manipulation tasks (loco-manipulation). We have applied a method for the detection of human support contacts from motion capture data to a large-scale dataset of loco-manipulation motions involving multi-contact supports, providing a semantic representation of them. Our results provide a statistical analysis of the used support poses, their transitions and the time spent in each of them. In addition, our data partially validates our taxonomy of whole-body support poses presented in our previous work. We believe that this work extends our understanding of human motion for humanoids, with a long-term objective of developing methods for autonomous multi-contact motion planning.Comment: 8 pages, IEEE-RAS International Conference on Humanoid Robots (Humanoids) 201

    Walking Stabilization Using Step Timing and Location Adjustment on the Humanoid Robot, Atlas

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    While humans are highly capable of recovering from external disturbances and uncertainties that result in large tracking errors, humanoid robots have yet to reliably mimic this level of robustness. Essential to this is the ability to combine traditional "ankle strategy" balancing with step timing and location adjustment techniques. In doing so, the robot is able to step quickly to the necessary location to continue walking. In this work, we present both a new swing speed up algorithm to adjust the step timing, allowing the robot to set the foot down more quickly to recover from errors in the direction of the current capture point dynamics, and a new algorithm to adjust the desired footstep, expanding the base of support to utilize the center of pressure (CoP)-based ankle strategy for balance. We then utilize the desired centroidal moment pivot (CMP) to calculate the momentum rate of change for our inverse-dynamics based whole-body controller. We present simulation and experimental results using this work, and discuss performance limitations and potential improvements

    Frequency-Aware Model Predictive Control

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    Transferring solutions found by trajectory optimization to robotic hardware remains a challenging task. When the optimization fully exploits the provided model to perform dynamic tasks, the presence of unmodeled dynamics renders the motion infeasible on the real system. Model errors can be a result of model simplifications, but also naturally arise when deploying the robot in unstructured and nondeterministic environments. Predominantly, compliant contacts and actuator dynamics lead to bandwidth limitations. While classical control methods provide tools to synthesize controllers that are robust to a class of model errors, such a notion is missing in modern trajectory optimization, which is solved in the time domain. We propose frequency-shaped cost functions to achieve robust solutions in the context of optimal control for legged robots. Through simulation and hardware experiments we show that motion plans can be made compatible with bandwidth limits set by actuators and contact dynamics. The smoothness of the model predictive solutions can be continuously tuned without compromising the feasibility of the problem. Experiments with the quadrupedal robot ANYmal, which is driven by highly-compliant series elastic actuators, showed significantly improved tracking performance of the planned motion, torque, and force trajectories and enabled the machine to walk robustly on terrain with unmodeled compliance

    Learning Task Priorities from Demonstrations

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    Bimanual operations in humanoids offer the possibility to carry out more than one manipulation task at the same time, which in turn introduces the problem of task prioritization. We address this problem from a learning from demonstration perspective, by extending the Task-Parameterized Gaussian Mixture Model (TP-GMM) to Jacobian and null space structures. The proposed approach is tested on bimanual skills but can be applied in any scenario where the prioritization between potentially conflicting tasks needs to be learned. We evaluate the proposed framework in: two different tasks with humanoids requiring the learning of priorities and a loco-manipulation scenario, showing that the approach can be exploited to learn the prioritization of multiple tasks in parallel.Comment: Accepted for publication at the IEEE Transactions on Robotic

    Straight-Leg Walking Through Underconstrained Whole-Body Control

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    We present an approach for achieving a natural, efficient gait on bipedal robots using straightened legs and toe-off. Our algorithm avoids complex height planning by allowing a whole-body controller to determine the straightest possible leg configuration at run-time. The controller solutions are biased towards a straight leg configuration by projecting leg joint angle objectives into the null-space of the other quadratic program motion objectives. To allow the legs to remain straight throughout the gait, toe-off was utilized to increase the kinematic reachability of the legs. The toe-off motion is achieved through underconstraining the foot position, allowing it to emerge naturally. We applied this approach of under-specifying the motion objectives to the Atlas humanoid, allowing it to walk over a variety of terrain. We present both experimental and simulation results and discuss performance limitations and potential improvements.Comment: Submitted to 2018 IEEE International Conference on Robotics and Automatio
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