593 research outputs found

    DeepSign: Deep On-Line Signature Verification

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    Deep learning has become a breathtaking technology in the last years, overcoming traditional handcrafted approaches and even humans for many different tasks. However, in some tasks, such as the verification of handwritten signatures, the amount of publicly available data is scarce, what makes difficult to test the real limits of deep learning. In addition to the lack of public data, it is not easy to evaluate the improvements of novel proposed approaches as different databases and experimental protocols are usually considered. The main contributions of this study are: i) we provide an in-depth analysis of state-of-the-art deep learning approaches for on-line signature verification, ii) we present and describe the new DeepSignDB on-line handwritten signature biometric public database, iii) we propose a standard experimental protocol and benchmark to be used for the research community in order to perform a fair comparison of novel approaches with the state of the art, and iv) we adapt and evaluate our recent deep learning approach named Time-Aligned Recurrent Neural Networks (TA-RNNs) for the task of on-line handwritten signature verification. This approach combines the potential of Dynamic Time Warping and Recurrent Neural Networks to train more robust systems against forgeries. Our proposed TA-RNN system outperforms the state of the art, achieving results even below 2.0% EER when considering skilled forgery impostors and just one training signature per user

    Logsig-RNN: a novel network for robust and efficient skeleton-based action recognition

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    This paper contributes to the challenge of skeleton-based human action recognition in videos. The key step is to develop a generic network architecture to extract discriminative features for the spatio-temporal skeleton data. In this paper, we propose a novel module, namely Logsig-RNN, which is the combination of the log-signature layer and recurrent type neural networks (RNNs). The former one comes from the mathematically principled technology of signatures and log-signatures as representations for streamed data, which can manage high sample rate streams, non-uniform sampling and time series of variable length. It serves as an enhancement of the recurrent layer, which can be conveniently plugged into neural networks. Besides we propose two path transformation layers to significantly reduce path dimension while retaining the essential information fed into the Logsig-RNN module. (The network architecture is illustrated in Figure 1 (Right).) Finally, numerical results demonstrate that replacing the RNN module by the LogsigRNN module in SOTA networks consistently improves the performance on both Chalearn gesture data and NTU RGB+D 120 action data in terms of accuracy and robustness. In particular, we achieve the state-of-the-art accuracy on Chalearn2013 gesture data by combining simple path transformation layers with the Logsig-RNN

    Biometric Systems

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    Because of the accelerating progress in biometrics research and the latest nation-state threats to security, this book's publication is not only timely but also much needed. This volume contains seventeen peer-reviewed chapters reporting the state of the art in biometrics research: security issues, signature verification, fingerprint identification, wrist vascular biometrics, ear detection, face detection and identification (including a new survey of face recognition), person re-identification, electrocardiogram (ECT) recognition, and several multi-modal systems. This book will be a valuable resource for graduate students, engineers, and researchers interested in understanding and investigating this important field of study

    Gesture passwords: concepts, methods and challenges

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    Biometrics are a convenient alternative to traditional forms of access control such as passwords and pass-cards since they rely solely on user-specific traits. Unlike alphanumeric passwords, biometrics cannot be given or told to another person, and unlike pass-cards, are always “on-hand.” Perhaps the most well-known biometrics with these properties are: face, speech, iris, and gait. This dissertation proposes a new biometric modality: gestures. A gesture is a short body motion that contains static anatomical information and changing behavioral (dynamic) information. This work considers both full-body gestures such as a large wave of the arms, and hand gestures such as a subtle curl of the fingers and palm. For access control, a specific gesture can be selected as a “password” and used for identification and authentication of a user. If this particular motion were somehow compromised, a user could readily select a new motion as a “password,” effectively changing and renewing the behavioral aspect of the biometric. This thesis describes a novel framework for acquiring, representing, and evaluating gesture passwords for the purpose of general access control. The framework uses depth sensors, such as the Kinect, to record gesture information from which depth maps or pose features are estimated. First, various distance measures, such as the log-euclidean distance between feature covariance matrices and distances based on feature sequence alignment via dynamic time warping, are used to compare two gestures, and train a classifier to either authenticate or identify a user. In authentication, this framework yields an equal error rate on the order of 1-2% for body and hand gestures in non-adversarial scenarios. Next, through a novel decomposition of gestures into posture, build, and dynamic components, the relative importance of each component is studied. The dynamic portion of a gesture is shown to have the largest impact on biometric performance with its removal causing a significant increase in error. In addition, the effects of two types of threats are investigated: one due to self-induced degradations (personal effects and the passage of time) and the other due to spoof attacks. For body gestures, both spoof attacks (with only the dynamic component) and self-induced degradations increase the equal error rate as expected. Further, the benefits of adding additional sensor viewpoints to this modality are empirically evaluated. Finally, a novel framework that leverages deep convolutional neural networks for learning a user-specific “style” representation from a set of known gestures is proposed and compared to a similar representation for gesture recognition. This deep convolutional neural network yields significantly improved performance over prior methods. A byproduct of this work is the creation and release of multiple publicly available, user-centric (as opposed to gesture-centric) datasets based on both body and hand gestures

    Embedding and learning with signatures

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    Sequential and temporal data arise in many fields of research, such as quantitative finance, medicine, or computer vision. The present article is concerned with a novel approach for sequential learning, called the signature method, and rooted in rough path theory. Its basic principle is to represent multidimensional paths by a graded feature set of their iterated integrals, called the signature. This approach relies critically on an embedding principle, which consists in representing discretely sampled data as paths, i.e., functions from [0,1] to R^d. After a survey of machine learning methodologies for signatures, we investigate the influence of embeddings on prediction accuracy with an in-depth study of three recent and challenging datasets. We show that a specific embedding, called lead-lag, is systematically better, whatever the dataset or algorithm used. Moreover, we emphasize through an empirical study that computing signatures over the whole path domain does not lead to a loss of local information. We conclude that, with a good embedding, the signature combined with a simple algorithm achieves results competitive with state-of-the-art, domain-specific approaches
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