274 research outputs found
Live Prefetching for Mobile Computation Offloading
The conventional designs of mobile computation offloading fetch user-specific
data to the cloud prior to computing, called offline prefetching. However, this
approach can potentially result in excessive fetching of large volumes of data
and cause heavy loads on radio-access networks. To solve this problem, the
novel technique of live prefetching is proposed in this paper that seamlessly
integrates the task-level computation prediction and prefetching within the
cloud-computing process of a large program with numerous tasks. The technique
avoids excessive fetching but retains the feature of leveraging prediction to
reduce the program runtime and mobile transmission energy. By modeling the
tasks in an offloaded program as a stochastic sequence, stochastic optimization
is applied to design fetching policies to minimize mobile energy consumption
under a deadline constraint. The policies enable real-time control of the
prefetched-data sizes of candidates for future tasks. For slow fading, the
optimal policy is derived and shown to have a threshold-based structure,
selecting candidate tasks for prefetching and controlling their prefetched data
based on their likelihoods. The result is extended to design close-to-optimal
prefetching policies to fast fading channels. Compared with fetching without
prediction, live prefetching is shown theoretically to always achieve reduction
on mobile energy consumption.Comment: To appear in IEEE Trans. on Wireless Communicatio
Exploiting Non-Causal CPU-State Information for Energy-Efficient Mobile Cooperative Computing
Scavenging the idling computation resources at the enormous number of mobile
devices can provide a powerful platform for local mobile cloud computing. The
vision can be realized by peer-to-peer cooperative computing between edge
devices, referred to as co-computing. This paper considers a co-computing
system where a user offloads computation of input-data to a helper. The helper
controls the offloading process for the objective of minimizing the user's
energy consumption based on a predicted helper's CPU-idling profile that
specifies the amount of available computation resource for co-computing.
Consider the scenario that the user has one-shot input-data arrival and the
helper buffers offloaded bits. The problem for energy-efficient co-computing is
formulated as two sub-problems: the slave problem corresponding to adaptive
offloading and the master one to data partitioning. Given a fixed offloaded
data size, the adaptive offloading aims at minimizing the energy consumption
for offloading by controlling the offloading rate under the deadline and buffer
constraints. By deriving the necessary and sufficient conditions for the
optimal solution, we characterize the structure of the optimal policies and
propose algorithms for computing the policies. Furthermore, we show that the
problem of optimal data partitioning for offloading and local computing at the
user is convex, admitting a simple solution using the sub-gradient method.
Last, the developed design approach for co-computing is extended to the
scenario of bursty data arrivals at the user accounting for data causality
constraints. Simulation results verify the effectiveness of the proposed
algorithms.Comment: Submitted to possible journa
FoVR: Attention-based VR Streaming through Bandwidth-limited Wireless Networks
Consumer Virtual Reality (VR) has been widely used in various application
areas, such as entertainment and medicine. In spite of the superb immersion
experience, to enable high-quality VR on untethered mobile devices remains an
extremely challenging task. The high bandwidth demands of VR streaming
generally overburden a conventional wireless connection, which affects the user
experience and in turn limits the usability of VR in practice. In this paper,
we propose FoVR, attention-based hierarchical VR streaming through
bandwidth-limited wireless networks. The design of FoVR stems from the insight
that human's vision is hierarchical, so that different areas in the field of
view (FoV) can be served with VR content of different qualities. By exploiting
the gaze tracking capacity of the VR devices, FoVR is able to accurately
predict the user's attention so that the streaming of hierarchical VR can be
appropriately scheduled. In this way, FoVR significantly reduces the bandwidth
cost and computing cost while keeping high quality of user experience. We
implement FoVR on a commercial VR device and evaluate its performance in
various scenarios. The experiment results show that FoVR reduces the bandwidth
cost by 88.9% and 76.2%, respectively compared to the original VR streaming and
the state-of-the-art approach
A Survey of Performance Optimization for Mobile Applications
Nowadays there is a mobile application for almost everything a user may think of, ranging from paying bills and gathering information to playing games and watching movies. In order to ensure user satisfaction and success of applications, it is important to provide high performant applications. This is particularly important for resource constraint systems such as mobile devices. Thereby, non-functional performance characteristics, such as energy and memory consumption, play an important role for user satisfaction. This paper provides a comprehensive survey of non-functional performance optimization for Android applications. We collected 155 unique publications, published between 2008 and 2020, that focus on the optimization of non-functional performance of mobile applications. We target our search at four performance characteristics, in particular: responsiveness, launch time, memory and energy consumption. For each performance characteristic, we categorize optimization approaches based on the method used in the corresponding publications. Furthermore, we identify research gaps in the literature for future work
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