399,329 research outputs found

    Hotel Websites, Web 2.0, Web 3.0 and Online Direct Marketing: The Case of Austria

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    Abstract Direct communication with customers in order to increase sales has become one of the most important marketing methods used by small, medium and large hotels alike. With the rapid development of ICT technologies, including the Internet, Web, and recently Web 2.0 and 3.0, the number of channels in which hotels can interact directly with customers has grown even larger. Being visible on all these channels and using these technologies has now become a requirement if effective marketing and massive direct sales are to be achieved. In this chapter, we perform a rigorous empirical analysis of the advances towards the employment of Web 2.0 and 3.0 technologies in the tourism domain. We begin by presenting our methodology, including criteria and evaluation metrics, and follow by analysing the uptake of Web 2.0 and 3.0 technologies for Austrian hotels. As this chapter demonstrates, despite the benefits of new Web technology for online marketing, the hotels in Austria are not using these technologies and do not follow the online developments. Since employing their use is a relatively cheap undertaking, a severe competence gap seems to emerge either directly in the touristic service industry, or in the industry providing them with their on-line presence

    Car service booking system (CSBS) / Syahrul Soubry Ridzuan

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    Current manual system to handle booking process of Car Service Centre is believed to be cost and time consuming, and requires a lot of documentation. The usage of the web-based system and online reservation are currently dominating the modern information technology which give many advantages to people. Thus, the car booking service system (CSBS) is presented to facilitate the booking process for car service. The system is expected to be used as a tool to manage booking and conduct booking respectively. CSBS is developed by following the WATERFALL methodology which comprises of Analysis, Design, Development, Implementation and Evaluation phases. For the project, another phase has been added which is Documentation. The evaluation of the system has been conducted which focuses on the user interface satisfaction, system usability, system effectiveness and system efficiency. Based on the result, it shows that the user interface, usability, effectiveness and efficiencies had satisfied the target user with the highest mean are 4.3333, 4.3000, 4.5000 and 4.4333 respectively. However, the system still need to be improved in the future to make it more effective, interactive, usable and more efficient

    Community Development Evaluation Storymap and Legend

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    Community based organizations, funders, and intermediary organizations working in the community development field have a shared interest in building stronger organizations and stronger communities. Through evaluation these organizations can learn how their programs and activities contribute to the achievement of these goals, and how to improve their effectiveness and the well-being of their communities. Yet, evaluation is rarely seen as part of a non-judgemental organizational learning process. Instead, the term "evaluation" has often generated anxiety and confusion. The Community Development Storymap project is a response to those concerns.Illustrations found in this document were produced by Grove Consultants

    INSPIRAL: investigating portals for information resources and learning. Final project report

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    INSPIRAL's aims were to identify and analyse, from the perspective of the UK HE learner, the nontechnical, institutional and end-user issues with regard to linking VLEs and digital libraries, and to make recommendations for JISC strategic planning and investment. INSPIRAL's objectives -To identify key stakeholders with regard to the linkage of VLEs, MLEs and digital libraries -To identify key stakeholder forum points and dissemination routes -To identify the relevant issues, according to the stakeholders and to previous research, pertaining to the interaction (both possible and potential) between VLEs/MLEs and digital libraries -To critically analyse identified issues, based on stakeholder experience and practice; output of previous and current projects; and prior and current research -To report back to JISC and to the stakeholder communities, with results situated firmly within the context of JISC's strategic aims and objectives

    Teaching and learning in virtual worlds: is it worth the effort?

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    Educators have been quick to spot the enormous potential afforded by virtual worlds for situated and authentic learning, practising tasks with potentially serious consequences in the real world and for bringing geographically dispersed faculty and students together in the same space (Gee, 2007; Johnson and Levine, 2008). Though this potential has largely been realised, it generally isn’t without cost in terms of lack of institutional buy-in, steep learning curves for all participants, and lack of a sound theoretical framework to support learning activities (Campbell, 2009; Cheal, 2007; Kluge & Riley, 2008). This symposium will explore the affordances and issues associated with teaching and learning in virtual worlds, all the time considering the question: is it worth the effort
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