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    Online Action Detection

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    In online action detection, the goal is to detect the start of an action in a video stream as soon as it happens. For instance, if a child is chasing a ball, an autonomous car should recognize what is going on and respond immediately. This is a very challenging problem for four reasons. First, only partial actions are observed. Second, there is a large variability in negative data. Third, the start of the action is unknown, so it is unclear over what time window the information should be integrated. Finally, in real world data, large within-class variability exists. This problem has been addressed before, but only to some extent. Our contributions to online action detection are threefold. First, we introduce a realistic dataset composed of 27 episodes from 6 popular TV series. The dataset spans over 16 hours of footage annotated with 30 action classes, totaling 6,231 action instances. Second, we analyze and compare various baseline methods, showing this is a challenging problem for which none of the methods provides a good solution. Third, we analyze the change in performance when there is a variation in viewpoint, occlusion, truncation, etc. We introduce an evaluation protocol for fair comparison. The dataset, the baselines and the models will all be made publicly available to encourage (much needed) further research on online action detection on realistic data.Comment: Project page: http://homes.esat.kuleuven.be/~rdegeest/OnlineActionDetection.htm

    Linear-time Online Action Detection From 3D Skeletal Data Using Bags of Gesturelets

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    Sliding window is one direct way to extend a successful recognition system to handle the more challenging detection problem. While action recognition decides only whether or not an action is present in a pre-segmented video sequence, action detection identifies the time interval where the action occurred in an unsegmented video stream. Sliding window approaches for action detection can however be slow as they maximize a classifier score over all possible sub-intervals. Even though new schemes utilize dynamic programming to speed up the search for the optimal sub-interval, they require offline processing on the whole video sequence. In this paper, we propose a novel approach for online action detection based on 3D skeleton sequences extracted from depth data. It identifies the sub-interval with the maximum classifier score in linear time. Furthermore, it is invariant to temporal scale variations and is suitable for real-time applications with low latency
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