623,069 research outputs found

    Comparison of GA and DDE for optimizing coverage in indoor environment

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    [[abstract]]This paper presents a method for determining the required number and locations of transmitting antennas to optimize wireless propagation coverage in indoor ultra-wideband communication system. In the coverage prediction model, we use the three-dimensional ray-tracing technique associated to a genetic algorithm and a dynamic differential evolution for optimizing the transmitting antennas location in an indoor environment. The ray-tracing method is employed to calculate the field strength from one or more transmitting antennas, and the optimization algorithm is used to determine the required number and locations of these antennas to achieve optimized wireless coverage in the indoor environment. The combined three-dimensional ray-tracing and optimization algorithm was applied in the indoor environment to find the best location of the transmitting antennas by maximizing the power in the coverage area. The use of deployments to minimize the transmitting antennas and maximize the power in the coverage area was proposed. Obtained simulation results illustrate the feasibility of using the integrated ray-tracing and optimization method to find the optimal transmitter locations in determining the optimized coverage of a wireless network. The dynamic differential evolution has better optimization results compared with the genetic algorithm. The investigated results can help communication engineers improve their planning and design of indoor wireless communication.[[incitationindex]]SC

    Mimotope mapping as a complementary strategy to define allergen IgE-epitopes: peach Pru p 3 allergen as a model.

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    Lipid transfer proteins (LTPs) are the major allergens of Rosaceae fruits in the Mediterranean area. Pru p 3, the LTP and major allergen of peach, is a suitable model for studying food allergy and amino acid sequences related with its IgE-binding capacity. In this work, we sought to map IgE mimotopes on the structure of Pru p 3, using the combination of a random peptide phage display library and a three-dimensional modelling approach. Pru p 3-specific IgE was purified from 2 different pools of sera from peach allergic patients grouped by symptoms (OAS-pool or SYS-pool), and used for screening of a random dodecapeptide phage display library. Positive clones were further confirmed by ELISA assays testing individual sera from each pool. Three-dimensional modelling allowed location of mimotopes based on analysis of electrostatic properties and solvent exposure of the Pru p 3 surface. Twenty-one phage clones were selected using Pru p 3-specific IgE, 9 of which were chosen using OAS-specific IgE while the other 12 were selected with systemic-specific IgE. Peptide alignments revealed consensus sequences for each pool: L37 R39 T40 P42 D43 R44 A46 P70 S76 P78 Y79 for OAS-IgE, and N35 N36 L37 R39 T40 D43 A46 S76 I77 P78 for systemic-IgE. These 2 consensus sequences were mapped on the same surface of Pru p 3, corresponding to the helix 2-loop-helix 3 region and part of the non-structured C-terminal coil. Thus, 2 relevant conformational IgE-binding regions of Pru p 3 were identified using a random peptide phage display library. Mimotopes can be used to study the interaction between allergens and IgE, and to accelerate the process to design new vaccines and new immunotherapy strategie

    Mixed Polling with Rerouting and Applications

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    Queueing systems with a single server in which customers wait to be served at a finite number of distinct locations (buffers/queues) are called discrete polling systems. Polling systems in which arrivals of users occur anywhere in a continuum are called continuous polling systems. Often one encounters a combination of the two systems: the users can either arrive in a continuum or wait in a finite set (i.e. wait at a finite number of queues). We call these systems mixed polling systems. Also, in some applications, customers are rerouted to a new location (for another service) after their service is completed. In this work, we study mixed polling systems with rerouting. We obtain their steady state performance by discretization using the known pseudo conservation laws of discrete polling systems. Their stationary expected workload is obtained as a limit of the stationary expected workload of a discrete system. The main tools for our analysis are: a) the fixed point analysis of infinite dimensional operators and; b) the convergence of Riemann sums to an integral. We analyze two applications using our results on mixed polling systems and discuss the optimal system design. We consider a local area network, in which a moving ferry facilitates communication (data transfer) using a wireless link. We also consider a distributed waste collection system and derive the optimal collection point. In both examples, the service requests can arrive anywhere in a subset of the two dimensional plane. Namely, some users arrive in a continuous set while others wait for their service in a finite set. The only polling systems that can model these applications are mixed systems with rerouting as introduced in this manuscript.Comment: to appear in Performance Evaluatio

    Asymmetric Design of Control Barrier Function for Multiagent Autonomous Robotic Systems

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    In this paper, we propose a method to avoid "no-solution" situations of the control barrier function (CBF) for distributed collision avoidance in a multiagent autonomous robotic system (MARS). MARS, which is composed of distributed autonomous mobile robots, is expected to effectively perform cooperative tasks such as searching in a certain area. Therefore, collision avoidance must be considered when implementing MARS in the real world. The CBF is effective for solving collision-avoidance problems. However, in extreme conditions where many robots congregate at one location, the CBF constraints that ensure a safe distance between robots may be violated. We theoretically demonstrate that this problem can occur in certain situations, and introduce an asymmetric design for the inequality constraints of CBF. We asymmetrically decentralized inequality constraints with weight functions using the absolute speed of the robot so that other robots can take over the constraints of the robot in severe condition. We demonstrate the effectiveness of the proposed method in a two-dimensional situation wherein multiple robots congregate at one location. We implement the proposed method on real robots and the confirmed the effectiveness of this theory

    Repeatability Case Study of the 3D Printer in the School of Engineering and Applied Science Lab

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    3DP (three-dimensional printing) technologies have become more than just a tool to help companies with prototyping and designing in the pre-production stage. Some firms have already implemented 3DP technology to produce parts and end-use products. However, there are several challenges and barriers that this technology must overcome to replace traditional manufacturing methods. One of the most significant obstacles associated with 3D printing is its low level of accuracy in variable repeatability when it comes to making separate batches of the same product. There are several arguable reasons behind this variation. Some of the factors that can influence repeatability are the type of material, the design, the type of product produced, and the orientation, or the location of the build inside the building envelope. The goal of this study was to determine whether the location of the build inside the surface area of the working envelope can affect the properties (height, width, depth, and weight) of the product. Western Kentucky University (WKU) provides students with a few 3D printers on campus. One of those printers, a Stratasys (model: BST 768/SST 768), is in the Senator Mitch McConnell Advanced Manufacturing and Robotics Laboratory. The researcher used this printer for the study to determine if the location of the printer influenced the final product. The conclusion of the research did reveal that the printing location does affect the quality of the final product

    The pitch-heave dynamics of transportation vehicles

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    The analysis and design of suspensions for vehicles of finite length using pitch-heave models is presented. Dynamic models for the finite length vehicle include the spatial distribution of the guideway input disturbance over the vehicle length, as well as both pitch and heave degrees-of-freedom. Analytical results relate the vehicle front and rear accelerations to the pitch and heave natural frequencies, which are functions of vehicle suspension geometry and mass distribution. The effects of vehicle asymmetry and suspension contact area are evaluated. Design guidelines are presented for the modification of vehicle and suspension parameters to meet alternative ride quality criteria

    Information Rich 3D Computer Modeling of Urban Environments

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    We are living in an increasingly information rich society. Geographical Information Systems now allow us to precisely tag information to specific features, objects and locations. The Internet is enabling much of this information to be accessed by a whole spectrum of users. At CASA we are attempting to push this technology towards a three-dimensional GIS, that works across the Internet and can represent significant chunks of a large city. We believe that the range of possible uses for such technology is diverse, although we feel that urban planning is an area that can benefit greatly. An opportunity to push this “planning technology” arose when CASA won a tender from Hackney Council to develop a dynamic website for community participation in the process of regenerating the Woodberry Down Estate. This is a run down part of northeast London that is undergoing a major redevelopment. CASA has developed a system that not only informs the local residents about the redevelopment process but it also enables them to use dynamic visualisations of the “before and after effects” of different plans, and then to discuss and vote on the variety of options

    Coverage and Connectivity in Three-Dimensional Networks

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    Most wireless terrestrial networks are designed based on the assumption that the nodes are deployed on a two-dimensional (2D) plane. However, this 2D assumption is not valid in underwater, atmospheric, or space communications. In fact, recent interest in underwater acoustic ad hoc and sensor networks hints at the need to understand how to design networks in 3D. Unfortunately, the design of 3D networks is surprisingly more difficult than the design of 2D networks. For example, proofs of Kelvin's conjecture and Kepler's conjecture required centuries of research to achieve breakthroughs, whereas their 2D counterparts are trivial to solve. In this paper, we consider the coverage and connectivity issues of 3D networks, where the goal is to find a node placement strategy with 100% sensing coverage of a 3D space, while minimizing the number of nodes required for surveillance. Our results indicate that the use of the Voronoi tessellation of 3D space to create truncated octahedral cells results in the best strategy. In this truncated octahedron placement strategy, the transmission range must be at least 1.7889 times the sensing range in order to maintain connectivity among nodes. If the transmission range is between 1.4142 and 1.7889 times the sensing range, then a hexagonal prism placement strategy or a rhombic dodecahedron placement strategy should be used. Although the required number of nodes in the hexagonal prism and the rhombic dodecahedron placement strategies is the same, this number is 43.25% higher than the number of nodes required by the truncated octahedron placement strategy. We verify by simulation that our placement strategies indeed guarantee ubiquitous coverage. We believe that our approach and our results presented in this paper could be used for extending the processes of 2D network design to 3D networks.Comment: To appear in ACM Mobicom 200
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