1,348 research outputs found
Text2Bundle: Towards Personalized Query-based Bundle Generation
Bundle generation aims to provide a bundle of items for the user, and has
been widely studied and applied on online service platforms. Existing bundle
generation methods mainly utilized user's preference from historical
interactions in common recommendation paradigm, and ignored the potential
textual query which is user's current explicit intention. There can be a
scenario in which a user proactively queries a bundle with some natural
language description, the system should be able to generate a bundle that
exactly matches the user's intention through the user's query and preferences.
In this work, we define this user-friendly scenario as Query-based Bundle
Generation task and propose a novel framework Text2Bundle that leverages both
the user's short-term interests from the query and the user's long-term
preferences from the historical interactions. Our framework consists of three
modules: (1) a query interest extractor that mines the user's fine-grained
interests from the query; (2) a unified state encoder that learns the current
bundle context state and the user's preferences based on historical interaction
and current query; and (3) a bundle generator that generates personalized and
complementary bundles using a reinforcement learning with specifically designed
rewards. We conduct extensive experiments on three real-world datasets and
demonstrate the effectiveness of our framework compared with several
state-of-the-art methods
Denotative and Connotative Semantics in Hypermedia: Proposal for a Semiotic-Aware Architecture
In this article we claim that the linguistic-centered view within hypermedia systems needs refinement through a semiotic-based approach before real interoperation between media can be achieved. We discuss the problems of visual signification for images and video in dynamic systems, in which users can access visual material in a non-linear fashion. We describe how semiotics can help overcome such problems, by allowing descriptions of the material on both denotative and connotative levels. Finally we propose an architecture for a dynamic semiotic-aware hypermedia system
Denotative and connotative semantics in hypermedia: proposal for a semiotic-aware architecture
In this article we claim that the linguistic-centred view within hypermediasystems needs refinement through a semiotic-based approach before real interoperation between media can be achieved. We discuss the problems of visual signification for images and video in dynamic systems, in which users can access visual material in a non-linear fashion. We describe how semiotics can help overcome such problems, by allowing descriptions of the material on both denotative and connotative levels. Finally we propose an architecture for a dynamic semiotic-aware hypermedia system
Enhancing Recommender Systems with Large Language Model Reasoning Graphs
Recommendation systems aim to provide users with relevant suggestions, but
often lack interpretability and fail to capture higher-level semantic
relationships between user behaviors and profiles. In this paper, we propose a
novel approach that leverages large language models (LLMs) to construct
personalized reasoning graphs. These graphs link a user's profile and
behavioral sequences through causal and logical inferences, representing the
user's interests in an interpretable way. Our approach, LLM reasoning graphs
(LLMRG), has four components: chained graph reasoning, divergent extension,
self-verification and scoring, and knowledge base self-improvement. The
resulting reasoning graph is encoded using graph neural networks, which serves
as additional input to improve conventional recommender systems, without
requiring extra user or item information. Our approach demonstrates how LLMs
can enable more logical and interpretable recommender systems through
personalized reasoning graphs. LLMRG allows recommendations to benefit from
both engineered recommendation systems and LLM-derived reasoning graphs. We
demonstrate the effectiveness of LLMRG on benchmarks and real-world scenarios
in enhancing base recommendation models.Comment: 12 pages, 6 figure
Modeling Recommender Ecosystems: Research Challenges at the Intersection of Mechanism Design, Reinforcement Learning and Generative Models
Modern recommender systems lie at the heart of complex ecosystems that couple
the behavior of users, content providers, advertisers, and other actors.
Despite this, the focus of the majority of recommender research -- and most
practical recommenders of any import -- is on the local, myopic optimization of
the recommendations made to individual users. This comes at a significant cost
to the long-term utility that recommenders could generate for its users. We
argue that explicitly modeling the incentives and behaviors of all actors in
the system -- and the interactions among them induced by the recommender's
policy -- is strictly necessary if one is to maximize the value the system
brings to these actors and improve overall ecosystem "health". Doing so
requires: optimization over long horizons using techniques such as
reinforcement learning; making inevitable tradeoffs in the utility that can be
generated for different actors using the methods of social choice; reducing
information asymmetry, while accounting for incentives and strategic behavior,
using the tools of mechanism design; better modeling of both user and
item-provider behaviors by incorporating notions from behavioral economics and
psychology; and exploiting recent advances in generative and foundation models
to make these mechanisms interpretable and actionable. We propose a conceptual
framework that encompasses these elements, and articulate a number of research
challenges that emerge at the intersection of these different disciplines
AdaRec: Adaptive Sequential Recommendation for Reinforcing Long-term User Engagement
Growing attention has been paid to Reinforcement Learning (RL) algorithms
when optimizing long-term user engagement in sequential recommendation tasks.
One challenge in large-scale online recommendation systems is the constant and
complicated changes in users' behavior patterns, such as interaction rates and
retention tendencies. When formulated as a Markov Decision Process (MDP), the
dynamics and reward functions of the recommendation system are continuously
affected by these changes. Existing RL algorithms for recommendation systems
will suffer from distribution shift and struggle to adapt in such an MDP. In
this paper, we introduce a novel paradigm called Adaptive Sequential
Recommendation (AdaRec) to address this issue. AdaRec proposes a new
distance-based representation loss to extract latent information from users'
interaction trajectories. Such information reflects how RL policy fits to
current user behavior patterns, and helps the policy to identify subtle changes
in the recommendation system. To make rapid adaptation to these changes, AdaRec
encourages exploration with the idea of optimism under uncertainty. The
exploration is further guarded by zero-order action optimization to ensure
stable recommendation quality in complicated environments. We conduct extensive
empirical analyses in both simulator-based and live sequential recommendation
tasks, where AdaRec exhibits superior long-term performance compared to all
baseline algorithms.Comment: Preprint. Under Revie
Deep Learning Framework for Online Interactive Service Recommendation in Iterative Mashup Development
Recent years have witnessed the rapid development of service-oriented
computing technologies. The boom of Web services increases the selection burden
of software developers in developing service-based systems (such as mashups).
How to recommend suitable follow-up component services to develop new mashups
has become a fundamental problem in service-oriented software engineering. Most
of the existing service recommendation approaches are designed for mashup
development in the single-round recommendation scenario. It is hard for them to
update recommendation results in time according to developers' requirements and
behaviors (e.g., instant service selection). To address this issue, we propose
a deep-learning-based interactive service recommendation framework named DLISR,
which aims to capture the interactions among the target mashup, selected
services, and the next service to recommend. Moreover, an attention mechanism
is employed in DLISR to weigh selected services when recommending the next
service. We also design two separate models for learning interactions from the
perspectives of content information and historical invocation information,
respectively, as well as a hybrid model called HISR. Experiments on a
real-world dataset indicate that HISR outperforms several state-of-the-art
service recommendation methods in the online interactive scenario for
developing new mashups iteratively.Comment: 15 pages, 6 figures, and 3 table
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