104 research outputs found

    Impartial Games and Recursive Functions

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    Interest in 2-player impartial games often concerns the famous theory of Sprague-Grundy. In this thesis we study other aspects, bridging some gaps between combinatorial number theory, computer science and combinatorial games. The family of heap games is rewarding from the point of view of combinatorial number theory, partly because both the positions and the moves are represented simply by finite vectors of nonnegative integers. For example the famous game of Wythoff Nim on two heaps of tokens has a solution originating in Beatty sequences with modulus the Golden ratio. Sometimes generalizations of this game have similar properties, but mostly they are much harder to grasp fully. We study a spectrum of such variations, and our understanding of them ranges from being complete in the case of easier problems, to being very basic in the case of the harder ones. One of the most far reaching results concerns the convergence properties of a certain ⋆⋆\star\star-operator for invariant subtraction games, introduced here to resolve an open problem in the area. The convergence holds for any game in any finite dimension. We also have a complete understanding of the reflexive properties of such games. Furthermore, interesting problems regarding computability can be formulated in this setting. In fact, we present two Turing complete families of impartial (heap) games. This implies that certain questions regarding their behavior are algorithmically undecidable, such as: Does a given finite sequence of move options alternate between N- and P-positions? Do two games have the same sets of P-positions? The notion of N- and P-positions is very central to the class of normal play impartial games. A position is in P if and only if it is safe to move there. This is virtually the only theory that we need. Therefore we hope that our material will inspire even advanced undergraduate students in future research projects. However we would not consider it impossible that the universality of our games will bridge even more gaps to other territories of mathematics and perhaps other sciences as well. In addition, some of our findings may apply as recreational games/mathematics

    Scenic trails ascending from sea-level Nim to alpine chess

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    Aim: Present a systematic development of part of the theory of combinatorial games from the ground up. Approach: Computational complexity. Combinatorial games are completely determined; the questions of interest are efficiencies of strategies. Methodology: Divide and conquer. Ascend from Nim to chess in small strides at a gradient that's not too steep. Presentation: Informal; examples of games sampled from various strategic viewing points along scenic mountain trails, which illustrate the theory.Comment: 25 page

    Combinatorial and Additive Number Theory Problem Sessions: '09--'19

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    These notes are a summary of the problem session discussions at various CANT (Combinatorial and Additive Number Theory Conferences). Currently they include all years from 2009 through 2019 (inclusive); the goal is to supplement this file each year. These additions will include the problem session notes from that year, and occasionally discussions on progress on previous problems. If you are interested in pursuing any of these problems and want additional information as to progress, please email the author. See http://www.theoryofnumbers.com/ for the conference homepage.Comment: Version 3.4, 58 pages, 2 figures added 2019 problems on 5/31/2019, fixed a few issues from some presenters 6/29/201

    Some notes on impartial games and NIM dimension

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    Tese de doutoramento, Matemática (Análise Numérica e Matemática Computacional), Universidade de Lisboa, Faculdade de Ciências, 2010.Disponível no documento
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