9 research outputs found

    Heterogeneous Sensor Fusion for Accurate State Estimation of Dynamic Legged Robots

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    In this paper we present a system for the state estimation of a dynamically walking and trotting quadruped. The approach fuses four heterogeneous sensor sources (inertial, kinematic, stereo vision and LIDAR) to maintain an accurate and consistent estimate of the robot’s base link velocity and position in the presence of disturbances such as slips and missteps. We demonstrate the performance of our system, which is robust to changes in the structure and lighting of the environment, as well as the terrain over which the robot crosses. Our approach builds upon a modular inertial-driven Extended Kalman Filter which incorporates a rugged, probabilistic leg odometry component with additional inputs from stereo visual odometry and LIDAR registration. The simultaneous use of both stereo vision and LIDAR helps combat operational issues which occur in real applications. To the best of our knowledge, this paper is the first to discuss the complexity of consistent estimation of pose and velocity states, as well as the fusion of multiple exteroceptive signal sources at largely different frequencies and latencies, in a manner which is acceptable for a quadruped’s feedback controller. A substantial experimental evaluation demonstrates the robustness and accuracy of our system, achieving continuously accurate localization and drift per distance traveled below 1 cm/m

    Pattern Generation for Rough Terrain Locomotion with Quadrupedal Robots:Morphed Oscillators & Sensory Feedback

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    Animals are able to locomote on rough terrain without any apparent difficulty, but this does not mean that the locomotor system is simple. The locomotor system is actually a complex multi-input multi-output closed-loop control system. This thesis is dedicated to the design of controllers for rough terrain locomotion, for animal-like quadrupedal robots. We choose the problem of blind rough terrain locomotion as the target of experiments. Blind rough terrain locomotion requires continuous and momentary corrections of leg movements and body posture, and provides a proper testbed to observe the interaction of different mod- ules involved in locomotion control. As for the specific case of this thesis, we have to design rough terrain locomotion controllers that do not depend on the torque-control capability, have limited sensing, and have to be computationally light, all due to the properties of the robotics platform that we use. We propose that a robust locomotion controller, taking into account the aforementioned constraints, is constructed from at least three modules: 1) pattern generators providing the nominal patterns of locomotion; 2) A posture controller continuously adjusting the attitude of the body and keeping the robot upright; and 3) quick reflexes to react to unwanted momentary events like stumbling or an external force impulse. We introduce the framework of morphed oscillators to systematize the design of pattern gen- erators realized as coupled nonlinear oscillators. Morphed oscillators are nonlinear oscillators that can encode arbitrary limit cycle shapes and simultaneously have infinitely large basins of attraction. More importantly, they provide dynamical systems that can assume the role of feedforward locomotion controllers known as Central Pattern Generators (CPGs), and accept discontinuous sensory feedback without the risk of producing discontinuous output. On top of the CPG module, we add a kinematic model-based posture controller inspired by virtual model control (VMC), to control the body attitude. Virtual model control produces forces, and through the application of the Jacobian transpose method, generates torques which are added to the CPG torques. However, because our robots do not have a torque- control capability, we adapt the posture controller by producing task-space velocities instead of forces, thus generating joint-space velocity feedback signals. Since the CPG model used for locomotion generates joint velocities and accepts feedback without the fear of instability or discontinuity, the posture control feedback is easily integrated into the CPG dynamics. More- over, we introduce feedback signals for adjusting the posture by shifting the trunk positions, which directly update the limit cycle shape of the morphed oscillator nodes of the CPG. Reflexes are added, with minimal complexity, to react to momentary events. We implement simple impulse-based feedback mechanisms inspired by animals and successful rough terrain robots to 1) flex the leg if the robot is stumbling (stumbling correction reflex); 2) extend the leg if an expected contact is missing (leg extension reflex); or 3) initiate a lateral stepping sequence in response to a lateral external perturbation. CPG, posture controller, and reflexes are put together in a modular control architecture alongside additional modules that estimate inclination, control speed and direction, maintain timing of feedback signals, etc. [...

    Actuation-Aware Simplified Dynamic Models for Robotic Legged Locomotion

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    In recent years, we witnessed an ever increasing number of successful hardware implementations of motion planners for legged robots. If one common property is to be identified among these real-world applications, that is the ability of online planning. Online planning is forgiving, in the sense that it allows to relentlessly compensate for external disturbances of whatever form they might be, ranging from unmodeled dynamics to external pushes or unexpected obstacles and, at the same time, follow user commands. Initially replanning was restricted only to heuristic-based planners that exploit the low computational effort of simplified dynamic models. Such models deliberately only capture the main dynamics of the system, thus leaving to the controllers the issue of anchoring the desired trajectory to the whole body model of the robot. In recent years, however, we have seen a number of new approaches attempting to increase the accuracy of the dynamic formulation without trading-off the computational efficiency of simplified models. In this dissertation, as an example of successful hardware implementation of heuristics and simplified model-based locomotion, I describe the framework that I developed for the generation of an omni-directional bounding gait for the HyQ quadruped robot. By analyzing the stable limit cycles for the sagittal dynamics and the Center of Pressure (CoP) for the lateral stabilization, the described locomotion framework is able to achieve a stable bounding while adapting to terrains of mild roughness and to sudden changes of the user desired linear and angular velocities. The next topic reported and second contribution of this dissertation is my effort to formulate more descriptive simplified dynamic models, without trading off their computational efficiency, in order to extend the navigation capabilities of legged robots to complex geometry environments. With this in mind, I investigated the possibility of incorporating feasibility constraints in these template models and, in particular, I focused on the joint torques limits which are usually neglected at the planning stage. In this direction, the third contribution discussed in this thesis is the formulation of the so called actuation wrench polytope (AWP), defined as the set of feasible wrenches that an articulated robot can perform given its actuation limits. Interesected with the contact wrench cone (CWC), this yields a new 6D polytope that we name feasible wrench polytope (FWP), defined as the set of all wrenches that a legged robot can realize given its actuation capabilities and the friction constraints. Results are reported where, thanks to efficient computational geometry algorithms and to appropriate approximations, the FWP is employed for a one-step receding horizon optimization of center of mass trajectory and phase durations given a predefined step sequence on rough terrains. For the sake of reachable workspace augmentation, I then decided to trade off the generality of the FWP formulation for a suboptimal scenario in which a quasi-static motion is assumed. This led to the definition of the, so called, local/instantaneous actuation region and of the global actuation/feasible region. They both can be seen as different variants of 2D linear subspaces orthogonal to gravity where the robot is guaranteed to place its own center of mass while being able to carry its own body weight given its actuation capabilities. These areas can be intersected with the well known frictional support region, resulting in a 2D linear feasible region, thus providing an intuitive tool that enables the concurrent online optimization of actuation consistent CoM trajectories and target foothold locations on rough terrains

    Combining Reflexes and External Sensory Information in a Neuromusculoskeletal Model to Control a Quadruped Robot

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    This article examines the importance of integrating locomotion and cognitive information for achieving dynamic locomotion from a viewpoint combining biology and ecological psychology. We present a mammalian neuromusculoskeletal model from external sensory information processing to muscle activation, which includes: 1) a visual-attention control mechanism for controlling attention to external inputs; 2) object recognition representing the primary motor cortex; 3) a motor control model that determines motor commands traveling down the corticospinal and reticulospinal tracts; 4) a central pattern generation model representing pattern generation in the spinal cord; and 5) a muscle reflex model representing the muscle model and its reflex mechanism. The proposed model is able to generate the locomotion of a quadruped robot in flat and natural terrain. The experiment also shows the importance of a postural reflex mechanism when experiencing a sudden obstacle. We show the reflex mechanism when a sudden obstacle is separately detected from both external (retina) and internal (touching afferent) sensory information. We present the biological rationale for supporting the proposed model. Finally, we discuss future contributions, trends, and the importance of the proposed research

    Towards Agility: Definition, Benchmark and Design Considerations for Small, Quadrupedal Robots

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    Agile quadrupedal locomotion in animals and robots is yet to be fully understood, quantified or achieved. An intuitive notion of agility exists, but neither a concise definition nor a common benchmark can be found. Further, it is unclear, what minimal level of mechatronic complexity is needed for this particular aspect of locomotion. In this thesis we address and partially answer two primary questions: (Q1) What is agile legged locomotion (agility) and how can wemeasure it? (Q2) How can wemake agile legged locomotion with a robot a reality? To answer our first question, we define agility for robot and animal alike, building a common ground for this particular component of locomotion and introduce quantitative measures to enhance robot evaluation and comparison. The definition is based on and inspired by features of agility observed in nature, sports, and suggested in robotics related publications. Using the results of this observational and literature review, we build a novel and extendable benchmark of thirteen different tasks that implement our vision of quantitatively classifying agility. All scores are calculated from simple measures, such as time, distance, angles and characteristic geometric values for robot scaling. We normalize all unit-less scores to reach comparability between different systems. An initial implementation with available robots and real agility-dogs as baseline finalize our effort of answering the first question. Bio-inspired designs introducing and benefiting from morphological aspects present in nature allowed the generation of fast, robust and energy efficient locomotion. We use engineering tools and interdisciplinary knowledge transferred from biology to build low-cost robots able to achieve a certain level of agility and as a result of this addressing our second question. This iterative process led to a series of robots from Lynx over Cheetah-Cub-S, Cheetah-Cub-AL, and Oncilla to Serval, a compliant robot with actuated spine, high range of motion in all joints. Serval presents a high level of mobility at medium speeds. With many successfully implemented skills, using a basic kinematics-duplication from dogs (copying the foot-trajectories of real animals and replaying themotion on the robot using a mathematical interpretation), we found strengths to emphasize, weaknesses to correct and made Serval ready for future attempts to achieve even more agile locomotion. We calculated ServalĂąs agility scores with the result of it performing better than any of its predecessors. Our small, safe and low-cost robot is able to execute up to 6 agility tasks out of 13 with the potential to reachmore after extended development. Concluding, we like to mention that Serval is able to cope with step-downs, smooth, bumpy terrain and falling orthogonally to the ground

    Bio-Inspired Robotics

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    Modern robotic technologies have enabled robots to operate in a variety of unstructured and dynamically-changing environments, in addition to traditional structured environments. Robots have, thus, become an important element in our everyday lives. One key approach to develop such intelligent and autonomous robots is to draw inspiration from biological systems. Biological structure, mechanisms, and underlying principles have the potential to provide new ideas to support the improvement of conventional robotic designs and control. Such biological principles usually originate from animal or even plant models, for robots, which can sense, think, walk, swim, crawl, jump or even fly. Thus, it is believed that these bio-inspired methods are becoming increasingly important in the face of complex applications. Bio-inspired robotics is leading to the study of innovative structures and computing with sensory–motor coordination and learning to achieve intelligence, flexibility, stability, and adaptation for emergent robotic applications, such as manipulation, learning, and control. This Special Issue invites original papers of innovative ideas and concepts, new discoveries and improvements, and novel applications and business models relevant to the selected topics of ``Bio-Inspired Robotics''. Bio-Inspired Robotics is a broad topic and an ongoing expanding field. This Special Issue collates 30 papers that address some of the important challenges and opportunities in this broad and expanding field

    Affordances And Control Of A Spine Morphology For Robotic Quadrupedal Locomotion

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    How does a robot\u27s body affect what it can do? This thesis explores the question with respect to a body morphology common to biology but rare in contemporary robotics: the presence of a bendable back. In this document, we introduce the Canid and Inu quadrupedal robots designed to test hypotheses related to the presence of a robotic sagittal-plane bending back (which we refer to as a ``spine morphology\u27\u27). The thesis then describes and quantifies several advantages afforded by this morphological design choice that can be evaluated against its added weight and complexity, and proposes control strategies to both deal with the increase in degrees-of-freedom from the spine morphology and to leverage an increase in agility to reactively navigate irregular terrain. Specifically, we show using the metric of ``specific agility\u27\u27 that a spine can provides a reservoir of elastic energy storage that can be rapidly converted to kinetic energy, that a spine can augment the effective workspace of the legs without diminishing their force generation capability, and that -- in cases of direct-drive or nearly direct-drive leg actuation -- the spine motors can contribute more work in stance than the same actuator weight used in the legs, but can do so without diminishing the platform\u27s proprioceptive capabilities. To put to use the agility provided by a suitably designed robotic platform, we introduce a formalism to approximate a set of transitional navigational tasks over irregular terrain such as leaping over a gap that lend itself to doubly reactive control synthesis. We also directly address the increased complexity introduced by the spine joint with a modular compositional control framework with nice stability properties that begins to offer insight into the role of spines for steady-state running. A central theme to both the reactive navigation and the modular control frameworks is that analytical tractability is achieved by approximating the modes driving the environmental interactions with constant-acceleration dynamics
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