34,502 research outputs found

    List rankings and on-line list rankings of graphs

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    A kk-ranking of a graph GG is a labeling of its vertices from {1,…,k}\{1,\ldots,k\} such that any nontrivial path whose endpoints have the same label contains a larger label. The least kk for which GG has a kk-ranking is the ranking number of GG, also known as tree-depth. The list ranking number of GG is the least kk such that if each vertex of GG is assigned a set of kk potential labels, then GG can be ranked by labeling each vertex with a label from its assigned list. Rankings model a certain parallel processing problem in manufacturing, while the list ranking version adds scheduling constraints. We compute the list ranking number of paths, cycles, and trees with many more leaves than internal vertices. Some of these results follow from stronger theorems we prove about on-line versions of list ranking, where each vertex starts with an empty list having some fixed capacity, and potential labels are presented one by one, at which time they are added to the lists of certain vertices; the decision of which of these vertices are actually to be ranked with that label must be made immediately.Comment: 16 pages, 3 figure

    Optimal Data Collection For Informative Rankings Expose Well-Connected Graphs

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    Given a graph where vertices represent alternatives and arcs represent pairwise comparison data, the statistical ranking problem is to find a potential function, defined on the vertices, such that the gradient of the potential function agrees with the pairwise comparisons. Our goal in this paper is to develop a method for collecting data for which the least squares estimator for the ranking problem has maximal Fisher information. Our approach, based on experimental design, is to view data collection as a bi-level optimization problem where the inner problem is the ranking problem and the outer problem is to identify data which maximizes the informativeness of the ranking. Under certain assumptions, the data collection problem decouples, reducing to a problem of finding multigraphs with large algebraic connectivity. This reduction of the data collection problem to graph-theoretic questions is one of the primary contributions of this work. As an application, we study the Yahoo! Movie user rating dataset and demonstrate that the addition of a small number of well-chosen pairwise comparisons can significantly increase the Fisher informativeness of the ranking. As another application, we study the 2011-12 NCAA football schedule and propose schedules with the same number of games which are significantly more informative. Using spectral clustering methods to identify highly-connected communities within the division, we argue that the NCAA could improve its notoriously poor rankings by simply scheduling more out-of-conference games.Comment: 31 pages, 10 figures, 3 table

    On the limiting behavior of parameter-dependent network centrality measures

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    We consider a broad class of walk-based, parameterized node centrality measures for network analysis. These measures are expressed in terms of functions of the adjacency matrix and generalize various well-known centrality indices, including Katz and subgraph centrality. We show that the parameter can be "tuned" to interpolate between degree and eigenvector centrality, which appear as limiting cases. Our analysis helps explain certain correlations often observed between the rankings obtained using different centrality measures, and provides some guidance for the tuning of parameters. We also highlight the roles played by the spectral gap of the adjacency matrix and by the number of triangles in the network. Our analysis covers both undirected and directed networks, including weighted ones. A brief discussion of PageRank is also given.Comment: First 22 pages are the paper, pages 22-38 are the supplementary material

    Experimental analysis of the accessibility of drawings with few segments

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    The visual complexity of a graph drawing is defined as the number of geometric objects needed to represent all its edges. In particular, one object may represent multiple edges, e.g., one needs only one line segment to draw two collinear incident edges. We study the question if drawings with few segments have a better aesthetic appeal and help the user to asses the underlying graph. We design an experiment that investigates two different graph types (trees and sparse graphs), three different layout algorithms for trees, and two different layout algorithms for sparse graphs. We asked the users to give an aesthetic ranking on the layouts and to perform a furthest-pair or shortest-path task on the drawings.Comment: Appears in the Proceedings of the 25th International Symposium on Graph Drawing and Network Visualization (GD 2017
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