1,565 research outputs found

    Extremal Optimization at the Phase Transition of the 3-Coloring Problem

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    We investigate the phase transition of the 3-coloring problem on random graphs, using the extremal optimization heuristic. 3-coloring is among the hardest combinatorial optimization problems and is closely related to a 3-state anti-ferromagnetic Potts model. Like many other such optimization problems, it has been shown to exhibit a phase transition in its ground state behavior under variation of a system parameter: the graph's mean vertex degree. This phase transition is often associated with the instances of highest complexity. We use extremal optimization to measure the ground state cost and the ``backbone'', an order parameter related to ground state overlap, averaged over a large number of instances near the transition for random graphs of size nn up to 512. For graphs up to this size, benchmarks show that extremal optimization reaches ground states and explores a sufficient number of them to give the correct backbone value after about O(n3.5)O(n^{3.5}) update steps. Finite size scaling gives a critical mean degree value αc=4.703(28)\alpha_{\rm c}=4.703(28). Furthermore, the exploration of the degenerate ground states indicates that the backbone order parameter, measuring the constrainedness of the problem, exhibits a first-order phase transition.Comment: RevTex4, 8 pages, 4 postscript figures, related information available at http://www.physics.emory.edu/faculty/boettcher

    Lower bounds for on-line graph colorings

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    We propose two strategies for Presenter in on-line graph coloring games. The first one constructs bipartite graphs and forces any on-line coloring algorithm to use 2log2n102\log_2 n - 10 colors, where nn is the number of vertices in the constructed graph. This is best possible up to an additive constant. The second strategy constructs graphs that contain neither C3C_3 nor C5C_5 as a subgraph and forces Ω(nlogn13)\Omega(\frac{n}{\log n}^\frac{1}{3}) colors. The best known on-line coloring algorithm for these graphs uses O(n12)O(n^{\frac{1}{2}}) colors

    Complexity of Grundy coloring and its variants

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    The Grundy number of a graph is the maximum number of colors used by the greedy coloring algorithm over all vertex orderings. In this paper, we study the computational complexity of GRUNDY COLORING, the problem of determining whether a given graph has Grundy number at least kk. We also study the variants WEAK GRUNDY COLORING (where the coloring is not necessarily proper) and CONNECTED GRUNDY COLORING (where at each step of the greedy coloring algorithm, the subgraph induced by the colored vertices must be connected). We show that GRUNDY COLORING can be solved in time O(2.443n)O^*(2.443^n) and WEAK GRUNDY COLORING in time O(2.716n)O^*(2.716^n) on graphs of order nn. While GRUNDY COLORING and WEAK GRUNDY COLORING are known to be solvable in time O(2O(wk))O^*(2^{O(wk)}) for graphs of treewidth ww (where kk is the number of colors), we prove that under the Exponential Time Hypothesis (ETH), they cannot be solved in time O(2o(wlogw))O^*(2^{o(w\log w)}). We also describe an O(22O(k))O^*(2^{2^{O(k)}}) algorithm for WEAK GRUNDY COLORING, which is therefore \fpt for the parameter kk. Moreover, under the ETH, we prove that such a running time is essentially optimal (this lower bound also holds for GRUNDY COLORING). Although we do not know whether GRUNDY COLORING is in \fpt, we show that this is the case for graphs belonging to a number of standard graph classes including chordal graphs, claw-free graphs, and graphs excluding a fixed minor. We also describe a quasi-polynomial time algorithm for GRUNDY COLORING and WEAK GRUNDY COLORING on apex-minor graphs. In stark contrast with the two other problems, we show that CONNECTED GRUNDY COLORING is \np-complete already for k=7k=7 colors.Comment: 24 pages, 7 figures. This version contains some new results and improvements. A short paper based on version v2 appeared in COCOON'1
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