626 research outputs found

    Transparently Mixing Undo Logs and Software Reversibility for State Recovery in Optimistic PDES

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    The rollback operation is a fundamental building block to support the correct execution of a speculative Time Warp-based Parallel Discrete Event Simulation. In the literature, several solutions to reduce the execution cost of this operation have been proposed, either based on the creation of a checkpoint of previous simulation state images, or on the execution of negative copies of simulation events which are able to undo the updates on the state. In this paper, we explore the practical design and implementation of a state recoverability technique which allows to restore a previous simulation state either relying on checkpointing or on the reverse execution of the state updates occurred while processing events in forward mode. Differently from other proposals, we address the issue of executing backward updates in a fully-transparent and event granularity-independent way, by relying on static software instrumentation (targeting the x86 architecture and Linux systems) to generate at runtime reverse update code blocks (not to be confused with reverse events, proper of the reverse computing approach). These are able to undo the effects of a forward execution while minimizing the cost of the undo operation. We also present experimental results related to our implementation, which is released as free software and fully integrated into the open source ROOT-Sim (ROme OpTimistic Simulator) package. The experimental data support the viability and effectiveness of our proposal

    Swarming Reconnaissance Using Unmanned Aerial Vehicles in a Parallel Discrete Event Simulation

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    Current military affairs indicate that future military warfare requires safer, more accurate, and more fault-tolerant weapons systems. Unmanned Aerial Vehicles (UAV) are one answer to this military requirement. Technology in the UAV arena is moving toward smaller and more capable systems and is becoming available at a fraction of the cost. Exploiting the advances in these miniaturized flying vehicles is the aim of this research. How are the UAVs employed for the future military? The concept of operations for a micro-UAV system is adopted from nature from the appearance of flocking birds, movement of a school of fish, and swarming bees among others. All of these natural phenomena have a common thread: a global action resulting from many small individual actions. This emergent behavior is the aggregate result of many simple interactions occurring within the flock, school, or swarm. In a similar manner, a more robust weapon system uses emergent behavior resulting in no weakest link because the system itself is made up of simple interactions by hundreds or thousands of homogeneous UAVs. The global system in this research is referred to as a swarm. Losing one or a few individual unmanned vehicles would not dramatically impact the swarms ability to complete the mission or cause harm to any human operator. Swarming reconnaissance is the emergent behavior of swarms to perform a reconnaissance operation. An in-depth look at the design of a reconnaissance swarming mission is studied. A taxonomy of passive reconnaissance applications is developed to address feasibility. Evaluation of algorithms for swarm movement, communication, sensor input/analysis, targeting, and network topology result in priorities of each model\u27s desired features. After a thorough selection process of available implementations, a subset of those models are integrated and built upon resulting in a simulation that explores the innovations of swarming UAVs

    Reduction of co-simulation runtime through parallel processing

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    During the design phase of modern digital and mixed signal devices, simulations are run to determine the fitness of the proposed design. Some of these simulations can take large amounts of time, thus slowing down the time to manufacture of the system prototype. One of the typical simulations that is done is an integration simulation that simulates the hardware and software at the same time. Most simulators used in this task are monolithic simulators. Some simulators do have the ability to have external libraries and simulators interface with it, but the setup can be a tedious task. This thesis proposes, implements and evaluates a distributed simulator called PDQScS, that allows for speed up of the simulation to reduce this bottleneck in the design cycle without the tedious separation and linking by the user. Using multiple processes and SMP machines a simulation run time reduction was found
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