2,800 research outputs found

    The edge-disjoint path problem on random graphs by message-passing

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    We present a message-passing algorithm to solve the edge disjoint path problem (EDP) on graphs incorporating under a unique framework both traffic optimization and path length minimization. The min-sum equations for this problem present an exponential computational cost in the number of paths. To overcome this obstacle we propose an efficient implementation by mapping the equations onto a weighted combinatorial matching problem over an auxiliary graph. We perform extensive numerical simulations on random graphs of various types to test the performance both in terms of path length minimization and maximization of the number of accommodated paths. In addition, we test the performance on benchmark instances on various graphs by comparison with state-of-the-art algorithms and results found in the literature. Our message-passing algorithm always outperforms the others in terms of the number of accommodated paths when considering non trivial instances (otherwise it gives the same trivial results). Remarkably, the largest improvement in performance with respect to the other methods employed is found in the case of benchmarks with meshes, where the validity hypothesis behind message-passing is expected to worsen. In these cases, even though the exact message-passing equations do not converge, by introducing a reinforcement parameter to force convergence towards a sub optimal solution, we were able to always outperform the other algorithms with a peak of 27% performance improvement in terms of accommodated paths. On random graphs, we numerically observe two separated regimes: one in which all paths can be accommodated and one in which this is not possible. We also investigate the behaviour of both the number of paths to be accommodated and their minimum total length.Comment: 14 pages, 8 figure

    A survey of energy saving techniques for mobile computers

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    Portable products such as pagers, cordless and digital cellular telephones, personal audio equipment, and laptop computers are increasingly being used. Because these applications are battery powered, reducing power consumption is vital. In this report we first give a survey of techniques for accomplishing energy reduction on the hardware level such as: low voltage components, use of sleep or idle modes, dynamic control of the processor clock frequency, clocking regions, and disabling unused peripherals. System- design techniques include minimizing external accesses, minimizing logic state transitions, and system partitioning using application-specific coprocessors. Then we review energy reduction techniques in the design of operating systems, including communication protocols, caching, scheduling and QoS management. Finally, we give an overview of policies to optimize the code of the application for energy consumption and make it aware of power management functions. Applications play a critical role in the user's experience of a power-managed system. Therefore, the application and the operating system must allow a user to control the power management. Remarkably, it appears that some energy preserving techniques not only lead to a reduced energy consumption, but also to more performance

    QoS-based multipath routing for the Internet

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    The new generation of network services is being developed for incorporation in communication infrastructure. These services, generally called Quality of Services (QoS), should accommodate data file, video, and audio applications. The different performance requirements of these applications necessitate a re-examination of the main architectural components of today\u27s networks, which were designed to support traditional data applications. Routing, which determines the sequence of network nodes a packet traverses between source and destination, is one such component. Here, we examine the potential routing problems in future Internet and discuss the advantages of class-based multi-path routing methods. The result is a new approach to routing in packet-switched networks, which is called Two-level Class-based Multipath routing with Prediction (TCMP). In TCMP, we compute multiple paths between each source and destination based on link propagation delay and bottleneck bandwidth. A leaky bucket is adopted in each router to monitor the bottleneck bandwidth on equal paths during the network\u27s stable period, and to guide its traffic forwarDing The TCMP can avoid frequent flooding of routing information in a dynamic routing method; therefore, it can be applied to large network topologies

    An Overview of the Isochronets Architecture for High Speed Networks

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    This paper overviews a novel switching architecture for high-speed networks: Isochronets. Isochronets time-divide network bandwidth among routing trees. Traffic moves down a routing tree to the root during its time band. Network functions such as routing and flow control are entirely governed by band timers and require no processing of frame headers bits. Frame motions need not be delayed for switch processing, allowing Isochronets to scale over a large spectrum of transmission speeds and support all-optical implementations. The network functions as a media-access layer that can support multiple framing protocols simultaneously, handled by higher layers at the periphery. Internetworking is reduced to a simple media-layer bridging. Isochronets provide flexible quality of service control and multicasting through allocation of bands to routing trees. They can be tuned to span a spectrum of performance behaviors outperforming both circuit or packet switching
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