7,531 research outputs found
Privacy and Truthful Equilibrium Selection for Aggregative Games
We study a very general class of games --- multi-dimensional aggregative
games --- which in particular generalize both anonymous games and weighted
congestion games. For any such game that is also large, we solve the
equilibrium selection problem in a strong sense. In particular, we give an
efficient weak mediator: a mechanism which has only the power to listen to
reported types and provide non-binding suggested actions, such that (a) it is
an asymptotic Nash equilibrium for every player to truthfully report their type
to the mediator, and then follow its suggested action; and (b) that when
players do so, they end up coordinating on a particular asymptotic pure
strategy Nash equilibrium of the induced complete information game. In fact,
truthful reporting is an ex-post Nash equilibrium of the mediated game, so our
solution applies even in settings of incomplete information, and even when
player types are arbitrary or worst-case (i.e. not drawn from a common prior).
We achieve this by giving an efficient differentially private algorithm for
computing a Nash equilibrium in such games. The rates of convergence to
equilibrium in all of our results are inverse polynomial in the number of
players . We also apply our main results to a multi-dimensional market game.
Our results can be viewed as giving, for a rich class of games, a more robust
version of the Revelation Principle, in that we work with weaker informational
assumptions (no common prior), yet provide a stronger solution concept (ex-post
Nash versus Bayes Nash equilibrium). In comparison to previous work, our main
conceptual contribution is showing that weak mediators are a game theoretic
object that exist in a wide variety of games -- previously, they were only
known to exist in traffic routing games
Equilibria, Fixed Points, and Complexity Classes
Many models from a variety of areas involve the computation of an equilibrium
or fixed point of some kind. Examples include Nash equilibria in games; market
equilibria; computing optimal strategies and the values of competitive games
(stochastic and other games); stable configurations of neural networks;
analysing basic stochastic models for evolution like branching processes and
for language like stochastic context-free grammars; and models that incorporate
the basic primitives of probability and recursion like recursive Markov chains.
It is not known whether these problems can be solved in polynomial time. There
are certain common computational principles underlying different types of
equilibria, which are captured by the complexity classes PLS, PPAD, and FIXP.
Representative complete problems for these classes are respectively, pure Nash
equilibria in games where they are guaranteed to exist, (mixed) Nash equilibria
in 2-player normal form games, and (mixed) Nash equilibria in normal form games
with 3 (or more) players. This paper reviews the underlying computational
principles and the corresponding classes
Ascending-Price Algorithms for Unknown Markets
We design a simple ascending-price algorithm to compute a
-approximate equilibrium in Arrow-Debreu exchange markets with
weak gross substitute (WGS) property, which runs in time polynomial in market
parameters and . This is the first polynomial-time
algorithm for most of the known tractable classes of Arrow-Debreu markets,
which is easy to implement and avoids heavy machinery such as the ellipsoid
method. In addition, our algorithm can be applied in unknown market setting
without exact knowledge about the number of agents, their individual utilities
and endowments. Instead, our algorithm only relies on queries to a global
demand oracle by posting prices and receiving aggregate demand for goods as
feedback. When demands are real-valued functions of prices, the oracles can
only return values of bounded precision based on real utility functions. Due to
this more realistic assumption, precision and representation of prices and
demands become a major technical challenge, and we develop new tools and
insights that may be of independent interest. Furthermore, our approach also
gives the first polynomial-time algorithm to compute an exact equilibrium for
markets with spending constraint utilities, a piecewise linear concave
generalization of linear utilities. This resolves an open problem posed by Duan
and Mehlhorn (2015).Comment: 33 page
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