15,606 research outputs found

    Phonetic inventory for an Arabic speech corpus

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    Corpus design for speech synthesis is a well-researched topic in languages such as English compared to Modern Standard Arabic, and there is a tendency to focus on methods to automatically generate the orthographic transcript to be recorded (usually greedy methods). In this work, a study of Modern Standard Arabic (MSA) phonetics and phonology is conducted in order to create criteria for a greedy meth-od to create a speech corpus transcript for recording. The size of the dataset is reduced a number of times using these optimisation methods with different parameters to yield a much smaller dataset with identical phonetic coverage than before the reduction, and this output transcript is chosen for recording. This is part of a larger work to create a completely annotated and segmented speech corpus for MSA

    Acoustic correlates of linguistic rhythm: Perspectives

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    The empirical grounding of a typology of languages' rhythm is again a hot issue. The currently popular approach is based on the durations of vocalic and intervocalic intervals and their variability. Despite some successes, many questions remain. The main findings still need to be generalised to much larger corpora including many more languages. But a straightforward continuation of the current work faces many difficulties. Perspectives are outlined for future work, including proposals for the cross-linguistic control of speech rate, improvements on the statistical analyses, and prospects raised by automatic speech processing

    An Artificial Intelligence Approach to Concatenative Sound Synthesis

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    Sound examples are included with this thesisTechnological advancement such as the increase in processing power, hard disk capacity and network bandwidth has opened up many exciting new techniques to synthesise sounds, one of which is Concatenative Sound Synthesis (CSS). CSS uses data-driven method to synthesise new sounds from a large corpus of small sound snippets. This technique closely resembles the art of mosaicing, where small tiles are arranged together to create a larger image. A ‘target’ sound is often specified by users so that segments in the database that match those of the target sound can be identified and then concatenated together to generate the output sound. Whilst the practicality of CSS in synthesising sounds currently looks promising, there are still areas to be explored and improved, in particular the algorithm that is used to find the matching segments in the database. One of the main issues in CSS is the basis of similarity, as there are many perceptual attributes which sound similarity can be based on, for example it can be based on timbre, loudness, rhythm, and tempo and so on. An ideal CSS system needs to be able to decipher which of these perceptual attributes are anticipated by the users and then accommodate them by synthesising sounds that are similar with respect to the particular attribute. Failure to communicate the basis of sound similarity between the user and the CSS system generally results in output that mismatches the sound which has been envisioned by the user. In order to understand how humans perceive sound similarity, several elements that affected sound similarity judgment were first investigated. Of the four elements tested (timbre, melody, loudness, tempo), it was found that the basis of similarity is dependent on humans’ musical training where musicians based similarity on the timbral information, whilst non-musicians rely on melodic information. Thus, for the rest of the study, only features that represent the timbral information were included, as musicians are the target user for the findings of this study. Another issue with the current state of CSS systems is the user control flexibility, in particular during segment matching, where features can be assigned with different weights depending on their importance to the search. Typically, the weights (in some existing CSS systems that support the weight assigning mechanism) can only be assigned manually, resulting in a process that is both labour intensive and time consuming. Additionally, another problem was identified in this study, which is the lack of mechanism to handle homosonic and equidistant segments. These conditions arise when too few features are compared causing otherwise aurally different sounds to be represented by the same sonic values, or can also be a result of rounding off the values of the features extracted. This study addresses both of these problems through an extended use of Artificial Intelligence (AI). The Analysis Hierarchy Process (AHP) is employed to enable order dependent features selection, allowing weights to be assigned for each audio feature according to their relative importance. Concatenation distance is used to overcome the issues with homosonic and equidistant sound segments. The inclusion of AI results in a more intelligent system that can better handle tedious tasks and minimize human error, allowing users (composers) to worry less of the mundane tasks, and focusing more on the creative aspects of music making. In addition to the above, this study also aims to enhance user control flexibility in a CSS system and improve similarity result. The key factors that affect the synthesis results of CSS were first identified and then included as parametric options which users can control in order to communicate their intended creations to the system to synthesise. Comprehensive evaluations were carried out to validate the feasibility and effectiveness of the proposed solutions (timbral-based features set, AHP, and concatenation distance). The final part of the study investigates the relationship between perceived sound similarity and perceived sound interestingness. A new framework that integrates all these solutions, the query-based CSS framework, was then proposed. The proof-of-concept of this study, ConQuer, was developed based on this framework. This study has critically analysed the problems in existing CSS systems. Novel solutions have been proposed to overcome them and their effectiveness has been tested and discussed, and these are also the main contributions of this study.Malaysian Minsitry of Higher Education, Universiti Putra Malaysi

    Resynthesis of Acoustic Scenes Combining Sound Source Separation and WaveField Synthesis Techniques

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    [ES] La Separacón de Fuentes ha sido un tema de intensa investigación en muchas aplicaciones de tratamiento de señaal, cubriendo desde el procesado de voz al análisis de im'agenes biomédicas. Aplicando estas técnicas a los sistemas de reproducci'on espacial de audio, se puede solucionar una limitaci ón importante en la resíntesis de escenas sonoras 3D: la necesidad de disponer de las se ñales individuales correspondientes a cada fuente. El sistema Wave-field Synthesis (WFS) puede sintetizar un campo acústico mediante arrays de altavoces, posicionando varias fuentes en el espacio. Sin embargo, conseguir las señales de cada fuente de forma independiente es normalmente un problema. En este trabajo se propone la utilización de distintas técnicas de separaci'on de fuentes sonoras para obtener distintas pistas a partir de grabaciones mono o estéreo. Varios métodos de separación han sido implementados y comprobados, siendo uno de ellos desarrollado por el autor. Aunque los algoritmos existentes están lejos de conseguir una alta calidad, se han realizado tests subjetivos que demuestran cómo no es necesario obtener una separación óptima para conseguir resultados aceptables en la reproducción de escenas 3D[EN] Source Separation has been a subject of intense research in many signal processing applications, ranging from speech processing to medical image analysis. Applied to spatial audio systems, it can be used to overcome one fundamental limitation in 3D scene resynthesis: the need of having the independent signals for each source available. Wave-field Synthesis is a spatial sound reproduction system that can synthesize an acoustic field by means of loudspeaker arrays and it is also capable of positioning several sources in space. However, the individual signals corresponding to these sources must be available and this is often a difficult problem. In this work, we propose to use Sound Source Separation techniques in order to obtain different tracks from stereo and mono mixtures. Some separation methods have been implemented and tested, having been one of them developed by the author. Although existing algorithms are far from getting hi-fi quality, subjective tests show how it is not necessary an optimum separation for getting acceptable results in 3D scene reproductionCobos Serrano, M. (2007). Resynthesis of Acoustic Scenes Combining Sound Source Separation and WaveField Synthesis Techniques. http://hdl.handle.net/10251/12515Archivo delegad

    Dialogue Act Modeling for Automatic Tagging and Recognition of Conversational Speech

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    We describe a statistical approach for modeling dialogue acts in conversational speech, i.e., speech-act-like units such as Statement, Question, Backchannel, Agreement, Disagreement, and Apology. Our model detects and predicts dialogue acts based on lexical, collocational, and prosodic cues, as well as on the discourse coherence of the dialogue act sequence. The dialogue model is based on treating the discourse structure of a conversation as a hidden Markov model and the individual dialogue acts as observations emanating from the model states. Constraints on the likely sequence of dialogue acts are modeled via a dialogue act n-gram. The statistical dialogue grammar is combined with word n-grams, decision trees, and neural networks modeling the idiosyncratic lexical and prosodic manifestations of each dialogue act. We develop a probabilistic integration of speech recognition with dialogue modeling, to improve both speech recognition and dialogue act classification accuracy. Models are trained and evaluated using a large hand-labeled database of 1,155 conversations from the Switchboard corpus of spontaneous human-to-human telephone speech. We achieved good dialogue act labeling accuracy (65% based on errorful, automatically recognized words and prosody, and 71% based on word transcripts, compared to a chance baseline accuracy of 35% and human accuracy of 84%) and a small reduction in word recognition error.Comment: 35 pages, 5 figures. Changes in copy editing (note title spelling changed
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