448 research outputs found

    An automatic microprogramming system.

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    by Wu Kam-wah.Bibliography: leaves [129]-[130]Thesis (M.Ph.)--Chinese University of Hong Kong, 198

    Computer aided design of microprograms

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    MIDL: a microinstruction description language : (preprint)

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    Graphical microcode simulator with a reconfigurable datapath

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    Microcode is a symbolic way to simplify control design that allows changing, testing and updating the control unit of processors. By changing the microcode, the same datapath can be used for an entirely different application, such as supporting a completely different instruction set. For these reasons, a majority of control units in modern day processors are microcoded. The object was to investigate and implement a graphical microcode simulator with a reconfigurable datapath and microcode format. By allowing a wide configuration of the datapath, many types of logical processors can be designed and simulated. The resulting implemented simulator is able to fill the void in microprogramming tools since there are no graphical microcode simulators that allow such customization of the datapath. The customization of the datapath goes beyond allowing different files specifying the datapath, it allows the datapath to be created and modified using the graphical interface.This tool is able to be used to design and simulate general-purpose processors and application specific processors through datapath and microcode configurations. In the academic setting, this tool provides easier microcode testing through verification on the instruction level for instructors and provide simulation debugging through code tracing and breakpoints for students

    Packet Transactions: High-level Programming for Line-Rate Switches

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    Many algorithms for congestion control, scheduling, network measurement, active queue management, security, and load balancing require custom processing of packets as they traverse the data plane of a network switch. To run at line rate, these data-plane algorithms must be in hardware. With today's switch hardware, algorithms cannot be changed, nor new algorithms installed, after a switch has been built. This paper shows how to program data-plane algorithms in a high-level language and compile those programs into low-level microcode that can run on emerging programmable line-rate switching chipsets. The key challenge is that these algorithms create and modify algorithmic state. The key idea to achieve line-rate programmability for stateful algorithms is the notion of a packet transaction : a sequential code block that is atomic and isolated from other such code blocks. We have developed this idea in Domino, a C-like imperative language to express data-plane algorithms. We show with many examples that Domino provides a convenient and natural way to express sophisticated data-plane algorithms, and show that these algorithms can be run at line rate with modest estimated die-area overhead.Comment: 16 page

    Levels of Representation of Programs and the Architecture of Universal Host Machines

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    Coordinated Science Laboratory was formerly known as Control Systems LaboratoryJoint Services Electronics Program / DAAB-07-72-C-025

    Creatr, a genergtic graphical distributed debugger with language support for application interfacing

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    Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1994.Includes bibliographical references (leaves 84-86).by Shakil A. Chunawala.M.S

    Document recognition of printed scores and transformation into MIDI

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    The processing of printed music pieces on paper images is an interesting application to analyze printed information by a computer. The music notation presented on paper should be recognized and reproduced. Numerous methods of image processing and knowledge-based procedures are necessary. The DOREMIDI System allows the processing of simple piano music pieces for two hands characterized by the following steps: - Scanning paper images - Processing of binary image data into basic components - Knowledge-based analysis and symbolic representation of a musical score - Visual and acoustic reproduction of the results. DOREMIDI has been realized on a Macintosh II, using Common-Lisp (Clos) programming language. The user interface is equivalent to the common Macintosh-interface, which enables in an uncomplicated way to use windows and menus. A keyboard presents the results of the acoustical reproduction
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