10,189 research outputs found

    On the sphere-decoding algorithm I. Expected complexity

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    The problem of finding the least-squares solution to a system of linear equations where the unknown vector is comprised of integers, but the matrix coefficient and given vector are comprised of real numbers, arises in many applications: communications, cryptography, GPS, to name a few. The problem is equivalent to finding the closest lattice point to a given point and is known to be NP-hard. In communications applications, however, the given vector is not arbitrary but rather is an unknown lattice point that has been perturbed by an additive noise vector whose statistical properties are known. Therefore, in this paper, rather than dwell on the worst-case complexity of the integer least-squares problem, we study its expected complexity, averaged over the noise and over the lattice. For the "sphere decoding" algorithm of Fincke and Pohst, we find a closed-form expression for the expected complexity, both for the infinite and finite lattice. It is demonstrated in the second part of this paper that, for a wide range of signal-to-noise ratios (SNRs) and numbers of antennas, the expected complexity is polynomial, in fact, often roughly cubic. Since many communications systems operate at noise levels for which the expected complexity turns out to be polynomial, this suggests that maximum-likelihood decoding, which was hitherto thought to be computationally intractable, can, in fact, be implemented in real time - a result with many practical implications

    On the sphere-decoding algorithm II. Generalizations, second-order statistics, and applications to communications

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    In Part 1, we found a closed-form expression for the expected complexity of the sphere-decoding algorithm, both for the infinite and finite lattice. We continue the discussion in this paper by generalizing the results to the complex version of the problem and using the expected complexity expressions to determine situations where sphere decoding is practically feasible. In particular, we consider applications of sphere decoding to detection in multiantenna systems. We show that, for a wide range of signal-to-noise ratios (SNRs), rates, and numbers of antennas, the expected complexity is polynomial, in fact, often roughly cubic. Since many communications systems operate at noise levels for which the expected complexity turns out to be polynomial, this suggests that maximum-likelihood decoding, which was hitherto thought to be computationally intractable, can, in fact, be implemented in real-time-a result with many practical implications. To provide complexity information beyond the mean, we derive a closed-form expression for the variance of the complexity of sphere-decoding algorithm in a finite lattice. Furthermore, we consider the expected complexity of sphere decoding for channels with memory, where the lattice-generating matrix has a special Toeplitz structure. Results indicate that the expected complexity in this case is, too, polynomial over a wide range of SNRs, rates, data blocks, and channel impulse response lengths

    Efficient joint maximum-likelihood channel estimation and signal detection

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    In wireless communication systems, channel state information is often assumed to be available at the receiver. Traditionally, a training sequence is used to obtain the estimate of the channel. Alternatively, the channel can be identified using known properties of the transmitted signal. However, the computational effort required to find the joint ML solution to the symbol detection and channel estimation problem increases exponentially with the dimension of the problem. To significantly reduce this computational effort, we formulate the joint ML estimation and detection as an integer least-squares problem, and show that for a wide range of signal-to-noise ratios (SNR) and problem dimensions it can be solved via sphere decoding with expected complexity comparable to the complexity of heuristic techniques

    Statistical Pruning for Near-Maximum Likelihood Decoding

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    In many communications problems, maximum-likelihood (ML) decoding reduces to finding the closest (skewed) lattice point in N-dimensions to a given point xisin CN. In its full generality, this problem is known to be NP-complete. Recently, the expected complexity of the sphere decoder, a particular algorithm that solves the ML problem exactly, has been computed. An asymptotic analysis of this complexity has also been done where it is shown that the required computations grow exponentially in N for any fixed SNR. At the same time, numerical computations of the expected complexity show that there are certain ranges of rates, SNRs and dimensions N for which the expected computation (counted as the number of scalar multiplications) involves no more than N3 computations. However, when the dimension of the problem grows too large, the required computations become prohibitively large, as expected from the asymptotic exponential complexity. In this paper, we propose an algorithm that, for large N, offers substantial computational savings over the sphere decoder, while maintaining performance arbitrarily close to ML. We statistically prune the search space to a subset that, with high probability, contains the optimal solution, thereby reducing the complexity of the search. Bounds on the error performance of the new method are proposed. The complexity of the new algorithm is analyzed through an upper bound. The asymptotic behavior of the upper bound for large N is also analyzed which shows that the upper bound is also exponential but much lower than the sphere decoder. Simulation results show that the algorithm is much more efficient than the original sphere decoder for smaller dimensions as well, and does not sacrifice much in terms of performance

    On joint detection and decoding of linear block codes on Gaussian vector channels

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    Optimal receivers recovering signals transmitted across noisy communication channels employ a maximum-likelihood (ML) criterion to minimize the probability of error. The problem of finding the most likely transmitted symbol is often equivalent to finding the closest lattice point to a given point and is known to be NP-hard. In systems that employ error-correcting coding for data protection, the symbol space forms a sparse lattice, where the sparsity structure is determined by the code. In such systems, ML data recovery may be geometrically interpreted as a search for the closest point in the sparse lattice. In this paper, motivated by the idea of the "sphere decoding" algorithm of Fincke and Pohst, we propose an algorithm that finds the closest point in the sparse lattice to the given vector. This given vector is not arbitrary, but rather is an unknown sparse lattice point that has been perturbed by an additive noise vector whose statistical properties are known. The complexity of the proposed algorithm is thus a random variable. We study its expected value, averaged over the noise and over the lattice. For binary linear block codes, we find the expected complexity in closed form. Simulation results indicate significant performance gains over systems employing separate detection and decoding, yet are obtained at a complexity that is practically feasible over a wide range of system parameters

    Iterative decoding for MIMO channels via modified sphere decoding

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    In recent years, soft iterative decoding techniques have been shown to greatly improve the bit error rate performance of various communication systems. For multiantenna systems employing space-time codes, however, it is not clear what is the best way to obtain the soft information required of the iterative scheme with low complexity. In this paper, we propose a modification of the Fincke-Pohst (sphere decoding) algorithm to estimate the maximum a posteriori probability of the received symbol sequence. The new algorithm solves a nonlinear integer least squares problem and, over a wide range of rates and signal-to-noise ratios, has polynomial-time complexity. Performance of the algorithm, combined with convolutional, turbo, and low-density parity check codes, is demonstrated on several multiantenna channels. The results for systems that employ space-time modulation schemes seem to indicate that the best performing schemes are those that support the highest mutual information between the transmitted and received signals, rather than the best diversity gain

    Maximum-Likelihood Sequence Detection of Multiple Antenna Systems over Dispersive Channels via Sphere Decoding

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    Multiple antenna systems are capable of providing high data rate transmissions over wireless channels. When the channels are dispersive, the signal at each receive antenna is a combination of both the current and past symbols sent from all transmit antennas corrupted by noise. The optimal receiver is a maximum-likelihood sequence detector and is often considered to be practically infeasible due to high computational complexity (exponential in number of antennas and channel memory). Therefore, in practice, one often settles for a less complex suboptimal receiver structure, typically with an equalizer meant to suppress both the intersymbol and interuser interference, followed by the decoder. We propose a sphere decoding for the sequence detection in multiple antenna communication systems over dispersive channels. The sphere decoding provides the maximum-likelihood estimate with computational complexity comparable to the standard space-time decision-feedback equalizing (DFE) algorithms. The performance and complexity of the sphere decoding are compared with the DFE algorithm by means of simulations

    Sphere-constrained ML detection for frequency-selective channels

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    The maximum-likelihood (ML) sequence detection problem for channels with memory is investigated. The Viterbi algorithm (VA) provides an exact solution. Its computational complexity is linear in the length of the transmitted sequence, but exponential in the channel memory length. On the other hand, the sphere decoding (SD) algorithm also solves the ML detection problem exactly, and has expected complexity which is a low-degree polynomial (often cubic) in the length of the transmitted sequence over a wide range of signal-to-noise ratios. We combine the sphere-constrained search strategy of SD with the dynamic programming principles of the VA. The resulting algorithm has the worst-case complexity determined by the VA, but often significantly lower expected complexity
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