43 research outputs found
Gathering on a Circle with Limited Visibility by Anonymous Oblivious Robots
A swarm of anonymous oblivious mobile robots, operating in deterministic Look-Compute-Move cycles, is confined within a circular track. All robots agree on the clockwise direction (chirality), they are activated by an adversarial semi-synchronous scheduler (SSYNCH), and an active robot always reaches the destination point it computes (rigidity). Robots have limited visibility: each robot can see only the points on the circle that have an angular distance strictly smaller than a constant ϑ from the robot’s current location, where 0 < ϑ ≤ π (angles are expressed in radians). We study the Gathering problem for such a swarm of robots: that is, all robots are initially in distinct locations on the circle, and their task is to reach the same point on the circle in a finite number of turns, regardless of the way they are activated by the scheduler. Note that, due to the anonymity of the robots, this task is impossible if the initial configuration is rotationally symmetric; hence, we have to make the assumption that the initial configuration be rotationally asymmetric. We prove that, if ϑ = π (i.e., each robot can see the entire circle except its antipodal point), there is a distributed algorithm that solves the Gathering problem for swarms of any size. By contrast, we also prove that, if ϑ ≤ π/2, no distributed algorithm solves the Gathering problem, regardless of the size of the swarm, even under the assumption that the initial configuration is rotationally asymmetric and the visibility graph of the robots is connected. The latter impossibility result relies on a probabilistic technique based on random perturbations, which is novel in the context of anonymous mobile robots. Such a technique is of independent interest, and immediately applies to other Pattern-Formation problems
Separation of Circulating Tokens
Self-stabilizing distributed control is often modeled by token abstractions.
A system with a single token may implement mutual exclusion; a system with
multiple tokens may ensure that immediate neighbors do not simultaneously enjoy
a privilege. For a cyber-physical system, tokens may represent physical objects
whose movement is controlled. The problem studied in this paper is to ensure
that a synchronous system with m circulating tokens has at least d distance
between tokens. This problem is first considered in a ring where d is given
whilst m and the ring size n are unknown. The protocol solving this problem can
be uniform, with all processes running the same program, or it can be
non-uniform, with some processes acting only as token relays. The protocol for
this first problem is simple, and can be expressed with Petri net formalism. A
second problem is to maximize d when m is given, and n is unknown. For the
second problem, the paper presents a non-uniform protocol with a single
corrective process.Comment: 22 pages, 7 figures, epsf and pstricks in LaTe
Self-Stabilizing Robots in Highly Dynamic Environments
International audienceThis paper deals with the classical problem of exploring a ring by a cohort of synchronous robots. We focus on the perpetual version of this problem in which it is required that each node of the ring is visited by a robot infinitely often.The challenge in this paper is twofold. First, we assume that the robots evolve in a highly dynamic ring, i.e., edges may appear and disappear unpredictably without any recurrence nor periodicity assumption. The only assumption we made is that each node is infinitely often reachable from any other node. Second, we aim at providing a self-stabilizing algorithm to the robots, i.e., the algorithm must guarantee an eventual correct behavior regardless of the initial state and positions of the robots. Our main contribution is to show that this problem is deterministically solvable in this harsh environment by providing a self-stabilizing algorithm for three robots
Computability of Perpetual Exploration in Highly Dynamic Rings
International audienceWe consider systems made of autonomous mobile robots evolving in highly dynamic discrete environment, i.e., graphs where edges may appear and disappear unpredictably without any recurrence, stability, nor periodicity assumption. Robots are uniform (they execute the same algorithm), they are anonymous (they are devoid of any observable ID), they have no means allowing them to communicate together, they share no common sense of direction, and they have no global knowledge related to the size of the environment. However, each of them is endowed with persistent memory and is able to detect whether it stands alone at its current location. A highly dynamic environment is modeled by a graph such that its topology keeps continuously changing over time. In this paper, we consider only dynamic graphs in which nodes are anonymous, each of them is infinitely often reachable from any other one, and such that its underlying graph (i.e., the static graph made of the same set of nodes and that includes all edges that are present at least once over time) forms a ring of arbitrary size. In this context, we consider the fundamental problem of perpetual exploration: each node is required to be infinitely often visited by a robot.This paper analyses the computability of this problem in (fully) synchronous settings, i.e., we study the deterministic solvability of the problem with respect to the number of robots. We provide three algorithms and two impossibility results that characterize, for any ring size, the necessary and sufficient number of robots to perform perpetual exploration of highly dynamic rings
Compatibility of convergence algorithms for autonomous mobile robots
We investigate autonomous mobile robots in the Euclidean plane. A robot has a
function called target function to decide the destination from the robots'
positions, and operates in Look-Compute-Move cycles, i.e., identifies the
robots' positions, computes the destination by the target function, and then
moves there. Robots may have different target functions. Let and
be a set of target functions and a problem, respectively. If the robots whose
target functions are chosen from always solve , we say that
is compatible with respect to . If is compatible with respect to
, every target function is an algorithm for (in the
conventional sense). Note that even if both and are algorithms
for , may not be compatible with respect to .
From the view point of compatibility, we investigate the convergence, the
fault tolerant ()-convergence (FC()), the fault tolerant
()-convergence to points (FC()-PO), the fault tolerant
()-convergence to a convex -gon (FC()-CP), and the gathering
problems, assuming crash failures. As a result, we see that these problems are
classified into three groups: The convergence, the FC(1), the FC(1)-PO, and the
FC()-CP compose the first group: Every set of target functions which always
shrink the convex hull of a configuration is compatible. The second group is
composed of the gathering and the FC()-PO for : No set of target
functions which always shrink the convex hull of a configuration is compatible.
The third group, the FC() for , is placed in between. Thus, the
FC(1) and the FC(2), the FC(1)-PO and the FC(2)-PO, and the FC(2) and the
FC(2)-PO are respectively in different groups, despite that the FC(1) and the
FC(1)-PO are in the first group
Gracefully Degrading Gathering in Dynamic Rings
Gracefully degrading algorithms [Biely \etal, TCS 2018] are designed to
circumvent impossibility results in dynamic systems by adapting themselves to
the dynamics. Indeed, such an algorithm solves a given problem under some
dynamics and, moreover, guarantees that a weaker (but related) problem is
solved under a higher dynamics under which the original problem is impossible
to solve. The underlying intuition is to solve the problem whenever possible
but to provide some kind of quality of service if the dynamics become
(unpredictably) higher.In this paper, we apply for the first time this approach
to robot networks. We focus on the fundamental problem of gathering a squad of
autonomous robots on an unknown location of a dynamic ring. In this goal, we
introduce a set of weaker variants of this problem. Motivated by a set of
impossibility results related to the dynamics of the ring, we propose a
gracefully degrading gathering algorithm