17 research outputs found

    On the Relationship between Integer Lifting and Rounding Transform

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    In this paper we analyze the relationship between integer Lifting scheme and Rounding transform as means to compute the wavelet transform in signal processing area. We bring some new results which better describe relationship, reversibility and equivalence of integer lifting scheme and rounding transform concept

    Sparse representation based hyperspectral image compression and classification

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    Abstract This thesis presents a research work on applying sparse representation to lossy hyperspectral image compression and hyperspectral image classification. The proposed lossy hyperspectral image compression framework introduces two types of dictionaries distinguished by the terms sparse representation spectral dictionary (SRSD) and multi-scale spectral dictionary (MSSD), respectively. The former is learnt in the spectral domain to exploit the spectral correlations, and the latter in wavelet multi-scale spectral domain to exploit both spatial and spectral correlations in hyperspectral images. To alleviate the computational demand of dictionary learning, either a base dictionary trained offline or an update of the base dictionary is employed in the compression framework. The proposed compression method is evaluated in terms of different objective metrics, and compared to selected state-of-the-art hyperspectral image compression schemes, including JPEG 2000. The numerical results demonstrate the effectiveness and competitiveness of both SRSD and MSSD approaches. For the proposed hyperspectral image classification method, we utilize the sparse coefficients for training support vector machine (SVM) and k-nearest neighbour (kNN) classifiers. In particular, the discriminative character of the sparse coefficients is enhanced by incorporating contextual information using local mean filters. The classification performance is evaluated and compared to a number of similar or representative methods. The results show that our approach could outperform other approaches based on SVM or sparse representation. This thesis makes the following contributions. It provides a relatively thorough investigation of applying sparse representation to lossy hyperspectral image compression. Specifically, it reveals the effectiveness of sparse representation for the exploitation of spectral correlations in hyperspectral images. In addition, we have shown that the discriminative character of sparse coefficients can lead to superior performance in hyperspectral image classification.EM201

    High throughput image compression and decompression on GPUs

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    Diese Arbeit befasst sich mit der Entwicklung eines GPU-freundlichen, intra-only, Wavelet-basierten Videokompressionsverfahrens mit hohem Durchsatz, das für visuell verlustfreie Anwendungen optimiert ist. Ausgehend von der Beobachtung, dass der JPEG 2000 Entropie-Kodierer ein Flaschenhals ist, werden verschiedene algorithmische Änderungen vorgeschlagen und bewertet. Zunächst wird der JPEG 2000 Selective Arithmetic Coding Mode auf der GPU realisiert, wobei sich die Erhöhung des Durchsatzes hierdurch als begrenzt zeigt. Stattdessen werden zwei nicht standard-kompatible Änderungen vorgeschlagen, die (1) jede Bitebebene in nur einem einzelnen Pass verarbeiten (Single-Pass-Modus) und (2) einen echten Rohcodierungsmodus einführen, der sample-weise parallelisierbar ist und keine aufwendige Kontextmodellierung erfordert. Als nächstes wird ein alternativer Entropiekodierer aus der Literatur, der Bitplane Coder with Parallel Coefficient Processing (BPC-PaCo), evaluiert. Er gibt Signaladaptivität zu Gunsten von höherer Parallelität auf und daher wird hier untersucht und gezeigt, dass ein aus verschiedensten Testsequenzen gemitteltes statisches Wahrscheinlichkeitsmodell eine kompetitive Kompressionseffizienz erreicht. Es wird zudem eine Kombination von BPC-PaCo mit dem Single-Pass-Modus vorgeschlagen, der den Speedup gegenüber dem JPEG 2000 Entropiekodierer von 2,15x (BPC-PaCo mit zwei Pässen) auf 2,6x (BPC-PaCo mit Single-Pass-Modus) erhöht auf Kosten eines um 0,3 dB auf 1,0 dB erhöhten Spitzen-Signal-Rausch-Verhältnis (PSNR). Weiter wird ein paralleler Algorithmus zur Post-Compression Ratenkontrolle vorgestellt sowie eine parallele Codestream-Erstellung auf der GPU. Es wird weiterhin ein theoretisches Laufzeitmodell formuliert, das es durch Benchmarking von einer GPU ermöglicht die Laufzeit einer Routine auf einer anderen GPU vorherzusagen. Schließlich wird der erste JPEG XS GPU Decoder vorgestellt und evaluiert. JPEG XS wurde als Low Complexity Codec konzipiert und forderte erstmals explizit GPU-Freundlichkeit bereits im Call for Proposals. Ab Bitraten über 1 bpp ist der Decoder etwa 2x schneller im Vergleich zu JPEG 2000 und 1,5x schneller als der schnellste hier vorgestellte Entropiekodierer (BPC-PaCo mit Single-Pass-Modus). Mit einer GeForce GTX 1080 wird ein Decoder Durchsatz von rund 200 fps für eine UHD-4:4:4-Sequenz erreicht.This work investigates possibilities to create a high throughput, GPU-friendly, intra-only, Wavelet-based video compression algorithm optimized for visually lossless applications. Addressing the key observation that JPEG 2000’s entropy coder is a bottleneck and might be overly complex for a high bit rate scenario, various algorithmic alterations are proposed. First, JPEG 2000’s Selective Arithmetic Coding mode is realized on the GPU, but the gains in terms of an increased throughput are shown to be limited. Instead, two independent alterations not compliant to the standard are proposed, that (1) give up the concept of intra-bit plane truncation points and (2) introduce a true raw-coding mode that is fully parallelizable and does not require any context modeling. Next, an alternative block coder from the literature, the Bitplane Coder with Parallel Coefficient Processing (BPC-PaCo), is evaluated. Since it trades signal adaptiveness for increased parallelism, it is shown here how a stationary probability model averaged from a set of test sequences yields competitive compression efficiency. A combination of BPC-PaCo with the single-pass mode is proposed and shown to increase the speedup with respect to the original JPEG 2000 entropy coder from 2.15x (BPC-PaCo with two passes) to 2.6x (proposed BPC-PaCo with single-pass mode) at the marginal cost of increasing the PSNR penalty by 0.3 dB to at most 1 dB. Furthermore, a parallel algorithm is presented that determines the optimal code block bit stream truncation points (given an available bit rate budget) and builds the entire code stream on the GPU, reducing the amount of data that has to be transferred back into host memory to a minimum. A theoretical runtime model is formulated that allows, based on benchmarking results on one GPU, to predict the runtime of a kernel on another GPU. Lastly, the first ever JPEG XS GPU-decoder realization is presented. JPEG XS was designed to be a low complexity codec and for the first time explicitly demanded GPU-friendliness already in the call for proposals. Starting at bit rates above 1 bpp, the decoder is around 2x faster compared to the original JPEG 2000 and 1.5x faster compared to JPEG 2000 with the fastest evaluated entropy coder (BPC-PaCo with single-pass mode). With a GeForce GTX 1080, a decoding throughput of around 200 fps is achieved for a UHD 4:4:4 sequence

    Discontinuity-Aware Base-Mesh Modeling of Depth for Scalable Multiview Image Synthesis and Compression

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    This thesis is concerned with the challenge of deriving disparity from sparsely communicated depth for performing disparity-compensated view synthesis for compression and rendering of multiview images. The modeling of depth is essential for deducing disparity at view locations where depth is not available and is also critical for visibility reasoning and occlusion handling. This thesis first explores disparity derivation methods and disparity-compensated view synthesis approaches. Investigations reveal the merits of adopting a piece-wise continuous mesh description of depth for deriving disparity at target view locations to enable disparity-compensated backward warping of texture. Visibility information can be reasoned due to the correspondence relationship between views that a mesh model provides, while the connectivity of a mesh model assists in resolving depth occlusion. The recent JPEG 2000 Part-17 extension defines tools for scalable coding of discontinuous media using breakpoint-dependent DWT, where breakpoints describe discontinuity boundary geometry. This thesis proposes a method to efficiently reconstruct depth coded using JPEG 2000 Part-17 as a piece-wise continuous mesh, where discontinuities are driven by the encoded breakpoints. Results show that the proposed mesh can accurately represent decoded depth while its complexity scales along with decoded depth quality. The piece-wise continuous mesh model anchored at a single viewpoint or base-view can be augmented to form a multi-layered structure where the underlying layers carry depth information of regions that are occluded at the base-view. Such a consolidated mesh representation is termed a base-mesh model and can be projected to many viewpoints, to deduce complete disparity fields between any pair of views that are inherently consistent. Experimental results demonstrate the superior performance of the base-mesh model in multiview synthesis and compression compared to other state-of-the-art methods, including the JPEG Pleno light field codec. The proposed base-mesh model departs greatly from conventional pixel-wise or block-wise depth models and their forward depth mapping for deriving disparity ingrained in existing multiview processing systems. When performing disparity-compensated view synthesis, there can be regions for which reference texture is unavailable, and inpainting is required. A new depth-guided texture inpainting algorithm is proposed to restore occluded texture in regions where depth information is either available or can be inferred using the base-mesh model

    Attention Driven Solutions for Robust Digital Watermarking Within Media

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    As digital technologies have dramatically expanded within the last decade, content recognition now plays a major role within the control of media. Of the current recent systems available, digital watermarking provides a robust maintainable solution to enhance media security. The two main properties of digital watermarking, imperceptibility and robustness, are complimentary to each other but by employing visual attention based mechanisms within the watermarking framework, highly robust watermarking solutions are obtainable while also maintaining high media quality. This thesis firstly provides suitable bottom-up saliency models for raw image and video. The image and video saliency algorithms are estimated directly from within the wavelet domain for enhanced compatibility with the watermarking framework. By combining colour, orientation and intensity contrasts for the image model and globally compensated object motion in the video model, novel wavelet-based visual saliency algorithms are provided. The work extends these saliency models into a unique visual attention-based watermarking scheme by increasing the watermark weighting parameter within visually uninteresting regions. An increased watermark robustness, up to 40%, against various filtering attacks, JPEG2000 and H.264/AVC compression is obtained while maintaining the media quality, verified by various objective and subjective evaluation tools. As most video sequences are stored in an encoded format, this thesis studies watermarking schemes within the compressed domain. Firstly, the work provides a compressed domain saliency model formulated directly within the HEVC codec, utilizing various coding decisions such as block partition size, residual magnitude, intra frame angular prediction mode and motion vector difference magnitude. Large computational savings, of 50% or greater, are obtained compared with existing methodologies, as the saliency maps are generated from partially decoded bitstreams. Finally, the saliency maps formulated within the compressed HEVC domain are studied within the watermarking framework. A joint encoder and a frame domain watermarking scheme are both proposed by embedding data into the quantised transform residual data or wavelet coefficients, respectively, which exhibit low visual salience

    On the relationship between the overlapping rounding transform and lifting frameworks for reversible subband transforms

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