13 research outputs found

    On the power of randomized multicounter machines

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    AbstractOne-way two-counter machines represent a universal model of computation. Here we consider the polynomial-time classes of multicounter machines with a constant number of reversals and separate the computational power of nondeterminism, randomization and determinism. For instance, we show that polynomial-time one-way multicounter machines, with error probability tending to zero with growing input length, can recognize languages that cannot be accepted by polynomial-time nondeterministic two-way multicounter machines with a bounded number of reversals. A similar result holds for the comparison of determinism and one-sided-error randomization, and of determinism and Las Vegas randomization

    Superiority of one-way and realtime quantum machines and new directions

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    In automata theory, the quantum computation has been widely examined for finite state machines, known as quantum finite automata (QFAs), and less attention has been given to the QFAs augmented with counters or stacks. Moreover, to our knowledge, there is no result related to QFAs having more than one input head. In this paper, we focus on such generalizations of QFAs whose input head(s) operate(s) in one-way or realtime mode and present many superiority of them to their classical counterparts. Furthermore, we propose some open problems and conjectures in order to investigate the power of quantumness better. We also give some new results on classical computation.Comment: A revised edition with some correction

    Quantum counter automata

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    The question of whether quantum real-time one-counter automata (rtQ1CAs) can outperform their probabilistic counterparts has been open for more than a decade. We provide an affirmative answer to this question, by demonstrating a non-context-free language that can be recognized with perfect soundness by a rtQ1CA. This is the first demonstration of the superiority of a quantum model to the corresponding classical one in the real-time case with an error bound less than 1. We also introduce a generalization of the rtQ1CA, the quantum one-way one-counter automaton (1Q1CA), and show that they too are superior to the corresponding family of probabilistic machines. For this purpose, we provide general definitions of these models that reflect the modern approach to the definition of quantum finite automata, and point out some problems with previous results. We identify several remaining open problems.Comment: A revised version. 16 pages. A preliminary version of this paper appeared as A. C. Cem Say, Abuzer Yakary{\i}lmaz, and \c{S}efika Y\"{u}zsever. Quantum one-way one-counter automata. In R\={u}si\c{n}\v{s} Freivalds, editor, Randomized and quantum computation, pages 25--34, 2010 (Satellite workshop of MFCS and CSL 2010

    IST Austria Thesis

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    The scalability of concurrent data structures and distributed algorithms strongly depends on reducing the contention for shared resources and the costs of synchronization and communication. We show how such cost reductions can be attained by relaxing the strict consistency conditions required by sequential implementations. In the first part of the thesis, we consider relaxation in the context of concurrent data structures. Specifically, in data structures such as priority queues, imposing strong semantics renders scalability impossible, since a correct implementation of the remove operation should return only the element with highest priority. Intuitively, attempting to invoke remove operations concurrently creates a race condition. This bottleneck can be circumvented by relaxing semantics of the affected data structure, thus allowing removal of the elements which are no longer required to have the highest priority. We prove that the randomized implementations of relaxed data structures provide provable guarantees on the priority of the removed elements even under concurrency. Additionally, we show that in some cases the relaxed data structures can be used to scale the classical algorithms which are usually implemented with the exact ones. In the second part, we study parallel variants of the stochastic gradient descent (SGD) algorithm, which distribute computation among the multiple processors, thus reducing the running time. Unfortunately, in order for standard parallel SGD to succeed, each processor has to maintain a local copy of the necessary model parameter, which is identical to the local copies of other processors; the overheads from this perfect consistency in terms of communication and synchronization can negate the speedup gained by distributing the computation. We show that the consistency conditions required by SGD can be relaxed, allowing the algorithm to be more flexible in terms of tolerating quantized communication, asynchrony, or even crash faults, while its convergence remains asymptotically the same

    IST Austria Thesis

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    This dissertation concerns the automatic verification of probabilistic systems and programs with arrays by statistical and logical methods. Although statistical and logical methods are different in nature, we show that they can be successfully combined for system analysis. In the first part of the dissertation we present a new statistical algorithm for the verification of probabilistic systems with respect to unbounded properties, including linear temporal logic. Our algorithm often performs faster than the previous approaches, and at the same time requires less information about the system. In addition, our method can be generalized to unbounded quantitative properties such as mean-payoff bounds. In the second part, we introduce two techniques for comparing probabilistic systems. Probabilistic systems are typically compared using the notion of equivalence, which requires the systems to have the equal probability of all behaviors. However, this notion is often too strict, since probabilities are typically only empirically estimated, and any imprecision may break the relation between processes. On the one hand, we propose to replace the Boolean notion of equivalence by a quantitative distance of similarity. For this purpose, we introduce a statistical framework for estimating distances between Markov chains based on their simulation runs, and we investigate which distances can be approximated in our framework. On the other hand, we propose to compare systems with respect to a new qualitative logic, which expresses that behaviors occur with probability one or a positive probability. This qualitative analysis is robust with respect to modeling errors and applicable to many domains. In the last part, we present a new quantifier-free logic for integer arrays, which allows us to express counting. Counting properties are prevalent in array-manipulating programs, however they cannot be expressed in the quantified fragments of the theory of arrays. We present a decision procedure for our logic, and provide several complexity results

    LIPIcs, Volume 261, ICALP 2023, Complete Volume

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    LIPIcs, Volume 261, ICALP 2023, Complete Volum

    Planification de pas pour robots humanoïdes : approches discrètes et continues

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    Dans cette thèse nous nous intéressons à deux types d'approches pour la planification de pas pour robots humanoïdes : d'une part les approches discrètes où le robot n'a qu'un nombre fini de pas possibles, et d'autre part les approches où le robot se base sur des zones de faisabilité continues. Nous étudions ces problèmes à la fois du point de vue théorique et pratique. En particulier nous décrivons deux méthodes originales, cohérentes et efficaces pour la planification de pas, l'une dans le cas discret (chapitre 5) et l'autre dans le cas continu (chapitre 6). Nous validons ces méthodes en simulation ainsi qu'avec plusieurs expériences sur le robot HRP-2. ABSTRACT : In this thesis we investigate two types of approaches for footstep planning for humanoid robots: on one hand the discrete approaches where the robot has only a finite set of possible steps, and on the other hand the approaches where the robot uses continuous feasibility regions. We study these problems both on a theoretical and practical level. In particular, we describe two original, coherent and efficient methods for footstep planning, one in the discrete case (chapter 5), and one in the continuous case (chapter 6). We validate these methods in simulation and with several experiments on the robot HRP-2

    36th International Symposium on Theoretical Aspects of Computer Science: STACS 2019, March 13-16, 2019, Berlin, Germany

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